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The End Of DirectX As We Know It

socram writes "Speaking with ATI and NVIDIA at ECTS allowed us to confirm that after DX9.0, DirectX Graphics is no more. In name only. Microsoft's next set of core presentation and 3D APIs are now under the umbrella of Windows Graphics Foundation and Avalon. Microsoft will still rely on DirectX in name for the rest of the core components, but the graphics API is now under a new name. Look out for WGF 1.0 compatibility on the back of that next generation graphics card's box. Some WGF 1.0 Info!" Update: 09/06 22:27 GMT by T : David Ross of hexus.net points out that this text comes straight from hexus, and should have been credited as such.

34 of 285 comments (clear)

  1. Wonderful by randomized · · Score: 4, Funny

    And after WGF 9.0 they'll finally release OpenGL compatible standard! WOOHOO! :)

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    1. Re:Wonderful by jonsmirl · · Score: 4, Informative

      Does anyone have a pointer to more detailed technical specs on this? Like the reference manual for writing a compatible driver?

  2. hmm...might this be the point of time... by scheuri · · Score: 5, Interesting

    ...where developers have a glance at the new OpenGL?

    such changes are perfect to look around instead of hurrying to the next "standard"-MS-stuff....with some luck game devs might see, that OpenGL is neither dead nor old-fashioned!

    well, there is hope...even if it is just a little!

    1. Re:hmm...might this be the point of time... by Ford+Prefect · · Score: 5, Insightful

      I think there are plenty of titles that use opengl

      Doom 3's probably the biggest - and even if you hate the game, its very existence means that graphics card manufacturers can't even think about dropping OpenGL support, at least not without alienating a good number of potential purchasers.

      Thanks, John Carmack, for keeping OpenGL alive!

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    2. Re:hmm...might this be the point of time... by pVoid · · Score: 4, Interesting
      Man, today, it doesn't matter what API you use... The days of backward archane APIs are gone. Every API is just as good, and you know why? Because every API has the goal of allowing access to the underlying structure of the GPU.

      Besides, developers today aren't 1 man teams pent up in their basements working against Big Brother, they are billion dollar industries (EA, id, whatever...) who have top of the line programmers who could make *any* API work regardless (because they have the budget to do so), who only really care about the performance and capabilities afforded by the API. Microsoft - like any other big company tending a big market - tries to please them, not piss them off!

      IMHO, the time of the underdog syndrome is past... Let people use whatever friggin API they want. It's not like the gaming industry is in the middle of a standards battle.

      On a different note, the really amazing thing about Avalon, and you gotta commend Moft for this, is that they're actually moving the graphics driver to User-mode. Just imagine what a gi-nourmous task that is... Let's you appreciate how they can have so much programming going on in there.

    3. Re:hmm...might this be the point of time... by tesmako · · Score: 4, Funny

      Yes, when libraries change name it is an obvious reason to go to another library. Not to mention logotypes, I can never feel comfortable with foundation technologies changing logos, you never know where you stand then.

    4. Re:hmm...might this be the point of time... by ergo98 · · Score: 5, Insightful

      On a different note, the really amazing thing about Avalon, and you gotta commend Moft for this, is that they're actually moving the graphics driver to User-mode.

      Do you have a source for this? My impression of Avalon is that it's a library and version of Explorer.exe that sits on top of DirectX - of course the video card driver would still be ring 0, and the GDI+++ library (the new Avalon graphics library) would be user mode, just as GDI or GDI+ are today. Avalon represents a new interface application and set of tools for third party applications to use, but it isn't a tremendous plumbing change.

      Funny thing about Microsoft software - invariably it hits the market as is dramatically less of a schism than people imagined it to be.

    5. Re:hmm...might this be the point of time... by sh0dan · · Score: 5, Informative
      Thanks, John Carmack, for keeping OpenGL alive!

      And he almost decided to kill it off. According to Carmack, the "godawful interface" for OpenGL pBuffers/Render to Texture, made him be "the closest ever to switching over to D3D".

      If you are interested in listening to an hour of video-graphics supergeeky stuff, download the one hour video of his keynote from Quakecon 2004.
      It contains an hour of tech-talk from John C. about the doom3 engine, and what he's working on now.
    6. Re:hmm...might this be the point of time... by ivan256 · · Score: 4, Insightful

      Man, today, it doesn't matter what API you use...

      Yes it does. Some APIs have implementations on multiple platforms, and some don't.

    7. Re:hmm...might this be the point of time... by k98sven · · Score: 5, Insightful

      The only people who would be affected is OpenGL elitists

      No, the only people who would be affected would be everyone who wants to play Doom 3 on their video card. That's a significant number of people.

      Remember that Microsoft created PC gaming as we know it.

      What the heck are you smoking? Microsoft was a pioneer in writing flight sims. But that's about it. You must be too young to remember what PC gaming was like before Microsoft ruled the universe.

      There is nothing wrong with DirectX, except that such a brilliant idea came out of Microsoft.

      There are plenty of things wrong with DirectX. One is that it is a proprietary standard created by MS to stop OpenGL. And unexpectedly, DirectX is locked-in to the Windows platform, unlike OpenGL.

      It is not a 'brilliant idea' by any stretch of the imagination. It's was a mind-numbingly obvious idea. When DirectX was developed, essentially all PC apps had moved off DOS to Windows, except games. Obviously, Microsoft needed to get game developers to start using Windows. DirectX was an obvious solution. But they could, had they been less 'evil', just as well integrated OpenGL support into Windows instead.

      Which I suspect is the real reason that certain people are as pro-OpenGL as they are. It's just more anti-Microsoft sentiment.

      No, it's because OpenGL is a non-proprietary, cross-platform standard. DirectX is a proprietary API locked to the Windows platform.

      That said, I'll concede that DirectX is better than OpenGL. It must be better than OpenGL to ensure its survival, because no developer wants to lock himself to a single vendor and platform if there is an equally good option.

    8. Re:hmm...might this be the point of time... by yeremein · · Score: 4, Insightful
      Um, yeah. Different boot disks for every game, being able to rewrite CONFIG.SYS from memory just to get Wing Commander II to load, the joys of HIMEM.SYS and the differences between extended memory, expanded memory and high memory, manually setting the command-line IRQs for assorted soundcards and trying to find a real-mode DOS mouse driver that loaded in less than 5K of RAM.

      Lest we forgot, we have Microsoft to thank for all of that too. :)
  3. WTF 1.0 by flux · · Score: 5, Funny

    I think the name has a nice ring to it.

  4. WGF? by ticklemeozmo · · Score: 4, Funny

    Microsoft has had some great innovative technologies, however their naming department isn't working all that hard.

    Microsoft Windows
    Windows Graphics Foundation
    (B)it(M)a(P)
    Microsoft Proxy Server
    Exchange Server
    Windows Update Server
    Microsoft Word
    and many more...

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    1. Re:WGF? by dasmegabyte · · Score: 4, Insightful

      As opposed to the OSS world, where naming is working overtime.

      Tell me -- just from the names -- what the following programs do:

      Apache
      Firefox
      Thunderbird
      Mono
      BitTorrent
      Grep
      Putty
      (and the fucking stupidest ever) Script-Fu, part of The Gimp

      The idea, I guess, is to glamorize the program name like a brand name, and I suppose it works for some things (Apache, for example). Most of the time, however, it only serves to confuse people who have never heard of a program before. Microsoft errs on the side of shit you can understand, because when they use funky names (like BackOffice), they spend a lot of time explaining what the damn program does.

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    2. Re:WGF? by WWWWolf · · Score: 5, Funny
      Apache

      A big honkin' helicopter.

      Firefox

      Propels Fox upward (or whevever you tilt the stick) while frying everyone nearby on the ground.

      Mono

      It only plays from the other speaker, or if you're lucky, same stuff from two speakers. So, it's probably ancient.

      BitTorrent

      Hey, I know this one! It moves tons and tons of bits from one place to another! Am I right?! What did I win? Tell me!

      Putty

      Turns perfectly working Linux server into a blob of clay, probably. Remotely. From a Windows desktop.

      (and the fucking stupidest ever) Script-Fu

      "-Fu" probably refers to martial arts, so... um... "Script-Fu's Name that could be understood is not the true Script-Fu's Name." Or something.

  5. I'm sorry. by porkchop_d_clown · · Score: 5, Funny

    Did you really say I should look for WTF compatibility?

    Hrm. I can hear the slogan now....

    If it doesn't make you say "WTF" it isn't from Microsoft!

  6. I don't think so by Quasar1999 · · Score: 5, Informative

    This is a boat load of hogwash. DirectX is here to stay. DirectX is the damned core, Avalon, or whatever the heck they end up calling it is simply a layer on top of DX. But don't take my word for it, google it. There is enough info out there, that anyone that knows how to program for DirectX will immediately realise that it is being modified with the new UI in mind. It's being done to help it hook into DirectX, and if you examine the DX API closely (especially the latest SDK release), you'll notice a trend to add APIs that allow features that are required for a fully integrated UI. And at the end of the day, game developers will still be using the DX api.

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  7. Re:DirectX by FullMetalAlchemist · · Score: 5, Informative

    No, it's the gamedevelopers that does that for you by checking for if your card supports the features it needs to be playable.
    It's not MicroSoft's fault, by any extension, it is however silly that you are not allowed to check if it is playable according to _your_ standard; and it's the gamedevelopers you should blame.
    I guess it's easy to point at something big, like MS if you want someone to blame, people tend to do that.

  8. Re:Makes perfect sense. by Seoulstriker · · Score: 5, Insightful

    What are you talking about? OS X has native support for OpenGL capability. It just so happens that some desktop graphics functions such as windows are offloaded to the GPU. OpenGL is the equivalent of DirectX. In fact, now that the ARB finally made a decision on shading languages, OpenGL's OGSL is superior to what Microsoft has to offer.

    It's just that Microsoft is finally catching up with Apple in [b]using[/b] GPU functions to control more than just games.

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  9. Re:Nice... by Tranzig · · Score: 4, Informative

    Actually the whole graphic subsystem was in userland in Windows NT 3. It was bulletproof but slow and it did not allow the low level hw access needed for DirectX, so they moved it into kernel with NT 4.0. And I'm quite sure it will stay there.

  10. Misleading title: DirectX is more than Direct3D by jrest · · Score: 5, Insightful

    What about the parts of DirectX that are not about 3D? The article is only about the Direct3D part of DirectX.
    I'm using DirectShow a lot myself actually. Are changes expected there too?

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  11. Re:DirectX by Tim+C · · Score: 5, Insightful

    On most games today it says "runs on either Nvidia card xxx or ATI card yyy".

    Well, on most of the requirements I've seen recently, it'll list something like "Graphics card: 100% DirectX 8 compatible, 64MB RAM". Just because in today's hardware market that translates to "a recent card from NVidia or ATI" doesn't make that MS's fault.

    So my non-nvidia card won't help me even though DirectX 9.0c claims to be running fine

    Chances are, DX 9 *is* running fine, but your card lacks support for certain features used by the game. Now, the game devs could fall back to software, or even just disable those features; not doing so is not the fault of DX or MS.

  12. mixed feelings by andr0meda · · Score: 5, Interesting


    It's not a good idea to replace an API when that API is one of the major libraries people use to display fast graphics.

    It is however a good idea to force people to use a new standard when the old one has limitations that start to pop up. Sometimes it's necessary to cut the cables and start over.

    Personally I think Dx9 is still all valid and good, it has no issues concerning shader support or other. I would not have replaced this API at this point, because I would consider the WGF as a surplus, something extra alongside DX. I guess doubling up the internal library is too cumbersome for the ones writing the video card drivers, which is why they replaced everything at once.

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  13. MS memo by corpsiclex · · Score: 5, Funny

    I propose the following changes, which will result in clarity and increased initial understanding of the product:

    Microsoft Windowbird
    Bitthunder Mapping Format
    Proxyfox
    Microsoft WordBird

    For every day use, the following abbreviations should be adopted to referring to the product as simple as possible:
    MWB
    BMF
    PFX
    MWD
    Any more suggestions?

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  14. Ending at Direct X 9.0??? by BTWR · · Score: 4, Funny

    Ending at Direct X 9.0??? They could have at least waited for the 10th version: the awesome name "Direct X, X"

    1. Re:Ending at Direct X 9.0??? by plams · · Score: 4, Funny

      or direct x_x

    2. Re:Ending at Direct X 9.0??? by spektr · · Score: 4, Funny

      They could have at least waited for the 10th version: the awesome name "Direct X, X"

      I think they rename it before they reach 10.0 to make it less obvious that they wanted to avoid version Direct-X11.

  15. Re:Makes perfect sense. by Emil+Brink · · Score: 4, Informative
    OpenGL is the equivalent of DirectX
    Just to pick a nit: this is not true. DirectX is a family of APIs, and not limited to graphics like OpenGL. The latter is roughly the equivalent to Direct3D, however. Or at least it used to be back around DirectX 3.0, heh. But I think it's still the case.
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  16. Re:please them? are you sure? by Tim+C · · Score: 5, Informative

    Two things:

    1) that page, judging by the date at the bottom, is 7 years old - that's plenty of time for the situation to have completely changes
    2) judging from the logo on it and the URL, the guy is particularly anti-MS; you might want to cite a source with a little more objectivity

  17. Or by Whatsmynickname · · Score: 5, Funny

    wait for DirectX 20

    DirectXXX

  18. [OT] Re:Nice... by Tranzig · · Score: 4, Insightful

    I did not say you are wrong, I said the thing you quoted from the article is unlikely to happen.

    You are right, much time have passed since NT 3.1. Those days microkernels was thought to be the state of art, the future of kernels. Smart people claimed that as the hardware evolve, the performance gap between monolithic kernels and microkernels will become negligible and the robustness of microkernels will make it superior.
    But it did not happen. Today, monolithic kernels dominate the desktop market, the only exception is OSX with its Mach kernel. The quasi-micro NT kernel was turned into a bloated monolithic kernel, BeOS died, and Hurd... hasn't really born yet.
    Conclusion: monolitic design is still the way to follow.

    Now back to the original topic: I don't really see any reason for userland graphics except stability. It WILL decrease performance, which is cruical for the VGA cards, and might result in driver incompatibility I think. If I'm right, then it will take quite some time to write compatible drivers for older cards (assuming that nvidia and ati is willing to write for their own cards). And Microsoft does not have time, they already decided to leave out WinFS from Longhorn. They can't postpone Longhorn beyond 2006 because that would be too big pull for desktop Linux/BSD. And I guess by 2006 ReactOS will become a usable OS too.

  19. Re:Windows Girl Friend by BCW2 · · Score: 4, Insightful

    "We must start coding our version NOW if we're going to have any chance of opening up how girls actually work!"

    I'm sorry to tell you that this is the impossible dream. Having been married for 21 years and having 3 daughters I am an expert on how little men will ever know about women. The more you learn, the less sense it makes. Accept it and try to solve an easier problem, like the beginning of the universe, it will take less time and be achieveable!

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  20. Re:Reader in put required ... by simonecaldana · · Score: 5, Funny

    Won't Go Fast

  21. Re:Windows Girl Friend by pandrijeczko · · Score: 5, Funny
    I quite fancy the idea of Windows Girl Friend, especially if she is modelled on "Clippy":

    Would you like me to:

    - Make your dinner?

    - Massage your feet?

    - Get you a beer from the fridge?

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