The End Of DirectX As We Know It
socram writes "Speaking with ATI and NVIDIA at ECTS allowed us to confirm that after DX9.0, DirectX Graphics is no more. In name only. Microsoft's next set of core presentation and 3D APIs are now under the umbrella of Windows Graphics Foundation and Avalon. Microsoft will still rely on DirectX in name for the rest of the core components, but the graphics API is now under a new name. Look out for WGF 1.0 compatibility on the back of that next generation graphics card's box. Some WGF 1.0 Info!" Update: 09/06 22:27 GMT by T : David Ross of hexus.net points out that this text comes straight from hexus, and should have been credited as such.
Maybe I am over-exposed to acronyms, but I saw "WGF" and thought: "Who Gives a F***?"
I can't help but think the real reason for abandoning Direct3D is to force everyone to "upgrade" to the train wreck known as Longhorn.
At least we still have OpenGL...