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Atari To Release Old Games and New Console System

GrueMaster writes "Atari is announcing the re-release of their older games for the PS2 & Xbox. They are also talking about releasing a new console, which is a miniaturized version of the 7800 with built in games. Check out the story here. Being a collector of old Atari stuff, I'll be in line to get mine."

10 of 322 comments (clear)

  1. Saw something at Futureshop by Nos. · · Score: 4, Insightful

    On Sunday, at Futureshop (a friend wanted to go) we saw a PC cd of 80 classic Atari games, some of the ones that jump to mind are: asteroids, defender, combat, circus, joust. It was about $20 (CDN) The screenshots looked like the games I remember playing as a kid. I love some of those games, but I'm scared to play them again as I wonder if I'll ruin my memories where I actually enjoyed these games.

  2. Patenets and Copyright by ajuda · · Score: 4, Insightful

    These games should be public domain already... Patents and copyright are supposed to increase innovation, but they are doing the exact opposite. When a company can simply repackage and sell the same ol' stuff over and over again, why should they invest their money in new (potentially risky) endeavors?

  3. Nostalgia for the 7800? by huchida · · Score: 4, Insightful

    2600, 5200, Intellivision, Coleco nostalgia I can see... As well as NES, of course... But wasn't the 7800 a terrible flop?

    Eh. Good luck, Atari. You'll need it. Nintendo can sell us Excitebike, Zelda and Super Mario again because they always were and will be great games. Anything that could be considered "great" on the 2600 was only because we didn't have anything better.

  4. Re:Lots of issues by funkdid · · Score: 4, Insightful
    I don't think anyone who didn't own these at one point would buy it. If some teenager ends up with this, it's cause his dad bought it for him. It'll end up next to the other crap that was "fun in my day". For us though, us conesoures of fine video games, us cultured folk who can gain amusement from really bad sound and worse graphics...

    OK this is strictly a nostalgia thing. I found my 2600 a few years ago. I played it a bunch for a few days. It sucked. It was a lot of fun to break out the old classics that I grew up on but after a while it still only has one button and honestly combat SUCKS. I'll take Unreal of Counter Strike out whatever over Combat any day. -Anyone remember Keystone Coppers that game rocked.

    --

    I boycott signatures

  5. Re:Justifying Bootlegging by geeber · · Score: 4, Insightful

    Abandonware sites work on logic somewhat like: "Well, you have this car, but since you've left it parked in the driveway for 6 months without using it, you shouldn't complain if we hotwire it and go joyriding in it... we'll return it so you don't lose anything!"

    The logic is more something like, "Well, you have this classic car parked in the driveway, and since it isn't made anymore, I am going to duplicate the plans and build one for myself. Your car still works."

    Big difference there.

  6. Re:Justifying Bootlegging by LordNimon · · Score: 5, Insightful
    This is one of those cases where justifying "abandonware" sites becomes much more difficult.

    On the contrary! The reason why these games are still popular is because of the abandonware sites. These sites kept the market alive, and now the companies see that there is still a demand. If these sites had never existed, the games would truly be dead, and the companies would see no reason to bring them back.

    So you see, the companies should be thanking the abandonware sites.

    --
    And the men who hold high places must be the ones who start
    To mold a new reality... closer to the heart
  7. Re:Justifying Bootlegging by Fortress · · Score: 4, Insightful

    > The logic is more something like, "Well, you have this classic car
    > parked in the driveway, and since it isn't made anymore, I am
    > going to duplicate the plans and build one for myself. Your car
    > still works."

    Or, more accurately still,

    "Well, you have this classic car parked in the driveway, and since it isn't made anymore, I am going to duplicate the plans and build one for myself AND give one free to whoever wants one. Your car still works, and good luck trying to sell it."

    Another big difference.

  8. Why should they be any different then the RIAA? by bogie · · Score: 5, Insightful

    They or whoever owns Atari's corpse in 20 years will just keep re-releasing this stuff on new systems forever. And of course Congress will oblige with copyrights that never expire. Sorry but I already shelled out for the real catridges once I'm not doing it again. Emulation is the only way to go IMHO. I don't begrudge anyone who wants to buy this but let's not turn this thread into a emulation users are stealing from the artists thread. I doubt most of the original programmers are even getting a dime from this.

    "But Bonnell downplayed the impact bootlegging could have on sales for "Atari Anthology" and the Atari Flashback console."

    "You're right to say that a lot of them are bootlegged, and the code is not the right code, and the color is not the right color."

    Uh sure buddy. Whatever you say.

    --
    If you wanna get rich, you know that payback is a bitch
    1. Re:Why should they be any different then the RIAA? by dasmegabyte · · Score: 3, Insightful

      Who cares if the original programmers aren't getting a dime, man? Copyright isn't about that. Copyright is about ownership. The programmers sold their ownership rights in exchange for a paycheck. Some sold their ownership rights for a pittance. Some got a lot more than they probably should have. Point is, you can't base an argument against copyright on the fact that creators are "no longer" paid. If copyright law were intended only to pay creators on a per-work basis, copyright wouldn't be transferrable and artists (who are not by and large advertisers or salespeople) would be a lot worse off.

      Yes, emulator users are only stealing from "corporations." But it's those corporations that pay for the games in the first damned place. Steal from them, remove the incentive for them to make money where they can, and they're less likely to finance the games you actually want to buy. Shit, we've already seen the death of Interplay and Acclaim this year...

      --
      Hey freaks: now you're ju
  9. Re:Lots of issues by master_p · · Score: 3, Insightful

    Instead of an 7800 console, how about bringing the yesteryear's arcade experience at home? A good opportunity is for Atari to make a 'console' that looks exactly as an arcade box, complete with monitor, joysticks, coin slot, sound system etc. The arcade box could be marked as a piece of furniture that fits nicely in the living room or play room.

    Of course underneath it would be a console that has the capability of providing a diverse arcade experience from the days of Space Invaders to Virtua Striker. The main selling point would be not the quality of graphics and all, but the quality of the arcade experience, something that it is solely missing from today.

    Atari could also sell development systems for PCs that could allow the back bedroom programmers to make their own arcade games.

    The above described box could be sold as max versions, midi and mini portable versions. The max version would have a 19" monitor, big arcade quality joysticks, the same size and outfit of an arcade box. The midi version could be the same, although scaled down, and the mini version would be a miniature coin-op box that could be carried over in a bag.

    Another version could be the coctail one, sold also as a table for the living room.

    Finally, a version without a TV and coin-slot should be available, for those that want a console in the traditional sense.