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Atari To Release Old Games and New Console System

GrueMaster writes "Atari is announcing the re-release of their older games for the PS2 & Xbox. They are also talking about releasing a new console, which is a miniaturized version of the 7800 with built in games. Check out the story here. Being a collector of old Atari stuff, I'll be in line to get mine."

39 of 322 comments (clear)

  1. Lots of issues by AKAImBatman · · Score: 4, Interesting

    1. How is this different from the joysticks you plug into your TV? I personally like the idea of the joysticks, but I'm not sure I would pay $45 for a PS2 CD.

    2. Nostalgia can be ruined by pushing quantity over quality. Since they'll be packing 85 games on the disk, there will be little incentive for players to play any one game for long enough to "master" it.

    3. Who has the patience to master these games? Back in the day, we were bored. I remember spending hours on end in front of my GW-Basic interpreter, because it was rewarding. Now I can just pop on the internet and find all the information about BASIC that was so hard won. Alternatively, I might find something quicker and easier. I think the later would be the result for many Atari players.

    4. The Atari games were pathetic compared to their arcade counterparts. Why bother with a pixelated version of Defender, when you can grab the arcade version in one of those joystick thing-a-ma-bobs?

    5. Profit!!! (Hah! Pre-empted you on that one!)

    Here's what I think Atari should do: Create a console on par with the SNES. That sort of hardware should be extremely cheap at this point, and could easily be manufactured for retail prices in the $20-$40 range. Sell simple "smart card" games (or something equally as inexpensive to manufacture) for $5-$10 a piece. This should give them several major selling points:

    1. It mini, it's cheap, and it's cool!

    2. The low cost will cause parents to consider it for a quick present for their kids.

    3. The low cost games will encourage "impulse buys".

    4. Very little expense would need to go into R&D.

    5. Profit!!! (Did it again! ;-))

    1. Re:Lots of issues by Shadow+Wrought · · Score: 5, Informative
      but I'm not sure I would pay $45 for a PS2 CD.

      Well, you won't have to. The CD is $20, the mini console with twin joysticks (Oldskool Style) and built in games is $45.

      --
      If brevity is the soul of wit, then how does one explain Twitter?
    2. Re:Lots of issues by microTodd · · Score: 3, Interesting

      Nostalgia aside, I love playing the older "classics" but the problem I have is with the controller. My PS2 controller just doesn't work the same for games designed to be played with joysticks.

      --
      "You cannot find out which view is the right one by science in the ordinary sense." - C.S. Lewis on Intelligent Design
    3. Re:Lots of issues by funkdid · · Score: 4, Insightful
      I don't think anyone who didn't own these at one point would buy it. If some teenager ends up with this, it's cause his dad bought it for him. It'll end up next to the other crap that was "fun in my day". For us though, us conesoures of fine video games, us cultured folk who can gain amusement from really bad sound and worse graphics...

      OK this is strictly a nostalgia thing. I found my 2600 a few years ago. I played it a bunch for a few days. It sucked. It was a lot of fun to break out the old classics that I grew up on but after a while it still only has one button and honestly combat SUCKS. I'll take Unreal of Counter Strike out whatever over Combat any day. -Anyone remember Keystone Coppers that game rocked.

      --

      I boycott signatures

    4. Re:Lots of issues by xanderwilson · · Score: 3, Interesting
      Here's what I think Atari should do: Create a console on par with the SNES. That sort of hardware should be extremely cheap at this point, and could easily be manufactured for retail prices in the $20-$40 range.

      I'd love to see this, but it kinda already exists in the used/retro gaming market. Sega and Nintendo systems are available for well under $40 and the used games can be cheap enough to be impulse buys.

      Granted, there are drawbacks--dead saved-game batteries need to be replaced, finding instructions (when necessary) and game info can be difficult, cartridges are big and bulky, and some of the better games are rare and therefore expensive. And of course there's nothing new coming out.

      But the selection couldn't be better, especially for someone who didn't have the cash as a kid to enjoy the systems the first time.

      Alex.

    5. Re:Lots of issues by gphinch · · Score: 4, Interesting

      I had a friend who worked customer service for the toy company that made those joysticks with the games built in. He said those joysticks accounted for something like 9 out of the 10 calls he received about broken toys. He also gave me several free ones before I got one that worked, and even that broke within 6 months. PS: The ps2 game is going to be $20. RTFA :)

      --
      in bed.
    6. Re:Lots of issues by OoSync · · Score: 4, Informative

      Here's what I think Atari should do: Create a console on par with the SNES. That sort of hardware should be extremely cheap at this point, and could easily be manufactured for retail prices in the $20-$40 range. Sell simple "smart card" games (or something equally as inexpensive to manufacture) for $5-$10 a piece.

      Its called a Game Boy Advance. It satisfies all of your criteria, and games from the Atari-era forward are often rereleased on it. You can even play those games on a TV using the GameBoy Player from Nintendo, or a hardware modification available online.

      --

      I always get the shakes before a drop.
    7. Re:Lots of issues by AndyChrist · · Score: 4, Informative

      I really like your idea of a mini console w/ smart card based games. If they did that and did not lock it down too hard it would be a hacking dream!

      You mean like the GP32?

    8. Re:Lots of issues by master_p · · Score: 3, Insightful

      Instead of an 7800 console, how about bringing the yesteryear's arcade experience at home? A good opportunity is for Atari to make a 'console' that looks exactly as an arcade box, complete with monitor, joysticks, coin slot, sound system etc. The arcade box could be marked as a piece of furniture that fits nicely in the living room or play room.

      Of course underneath it would be a console that has the capability of providing a diverse arcade experience from the days of Space Invaders to Virtua Striker. The main selling point would be not the quality of graphics and all, but the quality of the arcade experience, something that it is solely missing from today.

      Atari could also sell development systems for PCs that could allow the back bedroom programmers to make their own arcade games.

      The above described box could be sold as max versions, midi and mini portable versions. The max version would have a 19" monitor, big arcade quality joysticks, the same size and outfit of an arcade box. The midi version could be the same, although scaled down, and the mini version would be a miniature coin-op box that could be carried over in a bag.

      Another version could be the coctail one, sold also as a table for the living room.

      Finally, a version without a TV and coin-slot should be available, for those that want a console in the traditional sense.

  2. An Atari by any other name still smells as sweet by stecoop · · Score: 5, Informative

    For those of you that followed Atari back in the day; you may be surprised to see the name rise from the grave. The name was bought by Infogrames:

    On May 7, 2003, Infogrames officially announces its name change to Atari. The Company's U.S. operations became Atari, Inc. (formerly Infogrames, Inc.) and changed its trading symbol on the NASDAQ National Market to "ATAR." Although the holding company parent in France, Infogrames Entertainment SA, retained its current name and maintained its symbol on the Euronext under the code: 5257, all of the Company's worldwide operations were renamed Atari. The Company gained all rights to the Atari license when it acquired Hasbro Interactive, Inc. in December 2000.

    I guess this is a re-re-re-release (I probably don't have enough res) of the old titles; it make me wonder how long will these games will be around?

  3. 2800 by Zoshnell · · Score: 3, Funny

    What about us 2800 people? Why don't we get our comeuppance? I WANT MY SPACE INVADERS OLD SKOOL!

    Frist post.

    --
    "Do you suppose that's why God lives in the Heavens? Because he lives in fear of His creations?" - Steve Buscemi
  4. Sound by ackthpt · · Score: 3, Interesting
    When Atari re-released a bunch of their classic games for the PC they did a decent job preserving good sound quality. Tempest was always a favorite for the vector graphics and awesome sound, which you can really crank up on a decent set of speakers.

    I was sorry not to see Gauntlet included, maybe that'll be in the future. Crystal Castles was always visually appealing and fun (if aggrevating at times.)

    --

    A feeling of having made the same mistake before: Deja Foobar
    1. Re:Sound by Mister+Skippy · · Score: 4, Informative

      Guantlet is a Midway title (something about the difference between Atari's Arcade and Atari's Console divisions being split up). If you'd like Guantlet purchase Midway Arcade Treasures

      --
      ----- Oooh, Shiny!
  5. More details... by JamesD_UK · · Score: 4, Informative

    See here for more details of the Atari Flashback Classic Game Console.

  6. Saw something at Futureshop by Nos. · · Score: 4, Insightful

    On Sunday, at Futureshop (a friend wanted to go) we saw a PC cd of 80 classic Atari games, some of the ones that jump to mind are: asteroids, defender, combat, circus, joust. It was about $20 (CDN) The screenshots looked like the games I remember playing as a kid. I love some of those games, but I'm scared to play them again as I wonder if I'll ruin my memories where I actually enjoyed these games.

  7. But will it be the same.... by rokzy · · Score: 5, Funny

    ....if you don't have to blow dust from the connectors when sticking in the cart?

    And knowing which of your joysticks is a bit stiff and giving that to your friend?

    And will it be the same when you see it on your massive widescreen TV instead of a little 14" that made anything seem high resolution?

    1. Re:But will it be the same.... by kin_korn_karn · · Score: 4, Funny

      And knowing which of your joysticks is a bit stiff and giving that to your friend?
      So you're the guy that bought and enjoyed Custer's Revenge!

  8. Justifying Bootlegging by mcrbids · · Score: 4, Interesting

    This is one of those cases where justifying "abandonware" sites becomes much more difficult.

    Just because they aren't selling it today, doesn't mean that they never will.

    Abandonware sites work on logic somewhat like: "Well, you have this car, but since you've left it parked in the driveway for 6 months without using it, you shouldn't complain if we hotwire it and go joyriding in it... we'll return it so you don't lose anything!"

    So long as there is a concept of "Intellectual Property", however fictitious in reality, these issues will remain. It's either the law, or it's not - and if you don't like it, change the law!

    --
    I have no problem with your religion until you decide it's reason to deprive others of the truth.
    1. Re:Justifying Bootlegging by geeber · · Score: 4, Insightful

      Abandonware sites work on logic somewhat like: "Well, you have this car, but since you've left it parked in the driveway for 6 months without using it, you shouldn't complain if we hotwire it and go joyriding in it... we'll return it so you don't lose anything!"

      The logic is more something like, "Well, you have this classic car parked in the driveway, and since it isn't made anymore, I am going to duplicate the plans and build one for myself. Your car still works."

      Big difference there.

    2. Re:Justifying Bootlegging by LordNimon · · Score: 5, Insightful
      This is one of those cases where justifying "abandonware" sites becomes much more difficult.

      On the contrary! The reason why these games are still popular is because of the abandonware sites. These sites kept the market alive, and now the companies see that there is still a demand. If these sites had never existed, the games would truly be dead, and the companies would see no reason to bring them back.

      So you see, the companies should be thanking the abandonware sites.

      --
      And the men who hold high places must be the ones who start
      To mold a new reality... closer to the heart
    3. Re:Justifying Bootlegging by Fortress · · Score: 4, Insightful

      > The logic is more something like, "Well, you have this classic car
      > parked in the driveway, and since it isn't made anymore, I am
      > going to duplicate the plans and build one for myself. Your car
      > still works."

      Or, more accurately still,

      "Well, you have this classic car parked in the driveway, and since it isn't made anymore, I am going to duplicate the plans and build one for myself AND give one free to whoever wants one. Your car still works, and good luck trying to sell it."

      Another big difference.

  9. Patenets and Copyright by ajuda · · Score: 4, Insightful

    These games should be public domain already... Patents and copyright are supposed to increase innovation, but they are doing the exact opposite. When a company can simply repackage and sell the same ol' stuff over and over again, why should they invest their money in new (potentially risky) endeavors?

  10. Ooh Ooh Ooh by StalinsNotDead · · Score: 3, Funny

    Does this mean we can finally play "ET the Extra-Terrestrial" again?

    --
    Thanks to the internet, we can now all die alone together! -SomeWoman
    1. Re:Ooh Ooh Ooh by g00z · · Score: 4, Interesting

      Dude, if you can find the landfill, your hearts desires will come true:

      From www.sjfanboy.com:

      "Myth has it hat Atari expected E.T. to be such a popular game that they produced more cartridges than there were systems. When the game failed they supposedly buried millions of copies of E.T. in a desert landfill. The truth is Atari actually made 6 million E.T. cartrdiges and there were 20 million systems out. According to a former chief engineer at Atari there were more E.T. cartridges then there were VCS's in active use. By the time E.T. came out the VCS was 6 years old. According to Ray Kassar, president of Atari in 1983, the story about burying E.T. and Pac-Man cartridges in the desert is an "absolute lie." He claims they were dumped in discount stores. One ex-Atari vice president stated "Bullshit! They drove 14 freight trucks onto New Mexico, dug a pit, dumped millions of cartridges, drove a stram roller over them, then poured cement on top
      of them."

      --
      "The Wright brothers were the first to fly with a heavier-than-air machine, but boy did they have a lousy plane"
  11. Nostalgia for the 7800? by huchida · · Score: 4, Insightful

    2600, 5200, Intellivision, Coleco nostalgia I can see... As well as NES, of course... But wasn't the 7800 a terrible flop?

    Eh. Good luck, Atari. You'll need it. Nintendo can sell us Excitebike, Zelda and Super Mario again because they always were and will be great games. Anything that could be considered "great" on the 2600 was only because we didn't have anything better.

  12. Atari's game image by BorgDrone · · Score: 3, Informative

    Too bad atari (the old atari, not the current owner of the brand) had an image as game console company, they made a great desktop system, the Atari ST. Man I loved that machine, I still have my Mega ST 1 lying around somewhere.
    While my friends where fooling around with DOS, I had a system with a GUI (in 128KB rom) a nice high-res 640x480 monochrome monitor. I used WYSIWYG dtp and word processing software (great for school papers) while the rest still used WordPerfect for DOS.
    It was cheaper than an IBM PC too.

    Too bad their marketing department sucked ass, everybody assumed an Atari was a game system, and I had to explain over and over again they make desktops too.

    1. Re:Atari's game image by dmaxwell · · Score: 4, Informative


      ST = 8 Mhz
      Amiga = 7.2 Mhzzzzzzz...


      Well, I had an ST and I had an 800XL before that. You know what? If I had it to do over again, I'd rather have had the Amiga. The graphics chipset more than offset the slight speed difference between the two processors. Don't get me wrong, the ST had some GREAT games and software but the Amiga graphics setup was simply more capable.

      Thanks to Amiga inheriting Atari's old hardware engineers, the Amiga was MUCH more like an Atari than the ST itself. Display lists, graphics hardware that can work off any area in memory, a wide color palette, graphics coprocessors, and all sorts of ways the hardware helped you when trying to animate anything were all Atari 8-bit features that were done bigger and better in the Amiga. The Atari 8-bits owed quite a bit to Jay Miner's genius. The Commodore 16-bits felt like the next generation of those machines and have his handiwork as well.

      Ironically, ex-Commodore engineers had a hand in the ST. Some aspects of the ST do indeed feel like a Commodore 64 16 bits wide.

  13. Promotional item by Mannerism · · Score: 4, Funny

    Free ET cartridge with every purchase.

    1. Re:Promotional item by jeffehobbs · · Score: 4, Funny

      ...slightly dirty.

      ~jeff

  14. Sears, Atari, and Journey by Didion+Sprague · · Score: 4, Interesting

    Off-topic, but nostalgic:

    What I remember is the *Sears* branded Atari console. I'm not sure why, but the Sears console was my first exposure to non-pong video games. I remember our old Sears, too -- it had that Sears smell (which exists to this day in any Sears store) -- and I remember the Sears Atari rigged up in the "sporting goods" section of the store -- which seemed to have a lot of tennis rackets, tennis balls, and lawnmowers -- surrounding the big television.

    We'd plant ourselves in Sears, play Combat for hours, sip Orange Julius's, and eventually make our way to Aladdin's Castle (with the requisite 'Aladdin's Castle smell'), get 20 (25?) tokens for five bucks, and play stuff like Pac Man, Tron, Pole Position, and that "Journey" game -- they released it during their 'Frontiers' tour, I think -- where you hopped Steve Perry over rock formations and guided Neil Schon (sp?) up and down some weird cave without touching the side.

    Wow. It's all coming back now.

  15. The 2800 really existed by mr_angry · · Score: 5, Informative

    The Atari 2800 existed, in Japan, looked like the 7800
    You can find info about it on the net, i found some on http://www.atarihq.com/museum/2678/2800.html
    They also say it was sold in the USA by Sears...

    --
    100% of statistics are wrong.
  16. The complete list... by Anonymous Coward · · Score: 4, Informative

    The complete list of games found in Atari Flashback includes:

    Adventure(TM)
    Air Sea Battle(TM)
    Asteroids®
    Battlezone®
    Breakout®
    Ca nyon Bomber
    Centipede®
    Crystal Castles®
    Desert Falcon(TM)
    Food Fight(TM)
    Gravitar®
    Haunted House(TM)
    Millipede®
    Planet Smashers(TM)
    Saboteur(TM)
    Sky Diver(TM)
    Solaris(TM)
    Sprintmaster(TM)
    Warlords ®
    Yar's Revenge

    Personally, I won't be buying this. The only Atari game I want to play again is 'Dungeon Master' - but that wasn't a console game as I recall. I used to play it on my Atari ST way back in 1988 or so. That was one cool game!

  17. This Atari is not THAT Atari. by Anonymous Coward · · Score: 4, Informative

    Please don't confuse the two.

    The old one was American this new one is French.

    The old one was all about creating original games - the new one has yet to create a successful original franchise. Name one!

    The old one was kinda cool. The games industry *should* be cool - watching the new Atari try to be cool is like watching your father disco dancing. It's just lame and embarrasing.

    In fact the only thing they have in common is the old name. Something which resulted from Infogrames lawyers dusting off the deeds discovered in Hasboro's basement.

  18. Issues with the Gaming Issues by Mulletproof · · Score: 4, Interesting

    Just a note or two...

    Nostalgia can be ruined by pushing quantity over quality. Since they'll be packing 85 games on the disk, there will be little incentive for players to play any one game for long enough to "master" it.


    But I think we're missing the target audience here. I have a tough time believing that Atari thinks they can realistically sell these to anybody who hasn't gown up with them, let alone a pokeboy. At least not in large enough quantities to make a dent in sales. No, this disc is for old skoolers who might very well attempt to master it for old time sake.

    1. It mini, it's cheap, and it's cool!

    Come on. Any kid whose only exposure to gaming is a modern console is not going to find these games cool. My cousin has a knock-off system with 500 clone atari games on it or soemthing, but given the choice between the DC I gave them and that thing, the clone-boy gathers quite a bit of dust.

    3. The low cost games will encourage "impulse buys".

    And the GBA is already there. The SP's might be up there in price, but the old style GBAs are will within impulse buy range. The games are about $20 more expensive, but then, the graphics are lightyears better AND the unit is portable.

    Not saying that these aren't worth picking up, just that they won't have anywhere close to the traction with the kids as they do with us.

    --
    You need a FREE iPod Nano
  19. Here is what it will look like... by Necromutant · · Score: 5, Informative

    http://www.atari.com/us/games/atari_flashback/7800 Not bad, but I don't really dig the game selection.

    --
    ~Necromutant
  20. Why should they be any different then the RIAA? by bogie · · Score: 5, Insightful

    They or whoever owns Atari's corpse in 20 years will just keep re-releasing this stuff on new systems forever. And of course Congress will oblige with copyrights that never expire. Sorry but I already shelled out for the real catridges once I'm not doing it again. Emulation is the only way to go IMHO. I don't begrudge anyone who wants to buy this but let's not turn this thread into a emulation users are stealing from the artists thread. I doubt most of the original programmers are even getting a dime from this.

    "But Bonnell downplayed the impact bootlegging could have on sales for "Atari Anthology" and the Atari Flashback console."

    "You're right to say that a lot of them are bootlegged, and the code is not the right code, and the color is not the right color."

    Uh sure buddy. Whatever you say.

    --
    If you wanna get rich, you know that payback is a bitch
    1. Re:Why should they be any different then the RIAA? by dasmegabyte · · Score: 3, Insightful

      Who cares if the original programmers aren't getting a dime, man? Copyright isn't about that. Copyright is about ownership. The programmers sold their ownership rights in exchange for a paycheck. Some sold their ownership rights for a pittance. Some got a lot more than they probably should have. Point is, you can't base an argument against copyright on the fact that creators are "no longer" paid. If copyright law were intended only to pay creators on a per-work basis, copyright wouldn't be transferrable and artists (who are not by and large advertisers or salespeople) would be a lot worse off.

      Yes, emulator users are only stealing from "corporations." But it's those corporations that pay for the games in the first damned place. Steal from them, remove the incentive for them to make money where they can, and they're less likely to finance the games you actually want to buy. Shit, we've already seen the death of Interplay and Acclaim this year...

      --
      Hey freaks: now you're ju
  21. What kind of dad are you!!!??? by Ayanami+Rei · · Score: 4, Funny

    Christ, your son is going to be made fun of left and right at school.

    Don't do it, shielding your children completely from popular TV, movies and games will turn them into lonely, bitter youths.

    My parents thought it'd be a good thing that I watched Seasame Street all the damn time, and now look at me, I post as an Anime persona on fucking Slashdot.

    Trust me... your kid will be better off with some exposure than none.

    --
    THIS THING CAN TURN ON A DIME, MACROSSZERO STYLE ALSO FUCK BETA, ~NYORON
  22. Very cool idea! by WebCowboy · · Score: 4, Interesting

    Here's what I think Atari should do: Create a console on par with the SNES. That sort of hardware should be extremely cheap at this point, and could easily be manufactured for retail prices in the $20-$40 range. Sell simple "smart card" games (or something equally as inexpensive to manufacture) for $5-$10 a piece.

    I've been thinking about just such an idea for awhile now too, but with some variations/additions related to my open-system sensibilities:

    * Use proven (if dated) technology based on off-the-shelf designs like Z80 and 68K processors. System functions (graphics, sound and I/O) would be handles by separate CPU cores working in tandem--a "quad Z80 system" perhaps. Development costs would be low as a result, and with a good design performance would be quite adequate. One FPGA could even hold most of the logic.

    * Not only would it be mini, cheap and cool--it would be non-proprietary at the peripheral connectivity level at least. Games and memory cards would be distributed in the compact flash format, or maybe even on USB ROM keys. Users could connect the system to a PC's USB port like a palm pilot to load in games form the 'net. Same with game controllers--they'd use USB--none
    of this oddball crap like consoles have today (blatanly implemented to screw consumers over).

    * The hardware architecture would be simple enough (as would the BIOS/OS/API firmware) that hobbyists could develop their own creations. The manufactured device could even come with software along the lines of LEGO Mindstorms programming software, or STOS BASIC from the old Atari days or some such thing. Kids could make their own games on a PC, save them, share with friends, have contests.

    * Once the device was released to production with stable specifications, said specs would be released as a gaming platform that could be implemented by other vendors. Hasn't worked for consoles (yet) but it made the PC industry what it is today.

    Don't kow how well it would go over in the industry, given its MPAA/RIAA closed, protectionist culture. It basically takes the floor out from under the games software industry as it is now so I wouldn't expect publishers to clamour to develop for it. However, unless Atari or Nintendo or Microsoft or Sony made it getting developers on board would be a struggle regardless of how open the system was (hence the strategy for making development appealing to the mass public).

    I think that even though it might be much harder to make billions with this strategy, I think that we've lost a lot in terms of creativity in computing since the "good old days" just prior to the shakeout in the 80s when computers were not only cheap but simple and oriented towards development (it's been a long time since you could boot into BASIC and create). It'd be great if somehow we could re-ignite that hobbyist culture again. Such a culture is barely a flicker now--and it exists almost solely because of Linux and the Free Software movement. I'd like to think that there are millions of geek-parents with a mindset similar to mine who'd put down $39.95 for a cool little digital camera-sized box that hooks to a television to play and can be loaded with little Johnny's latest creations.

    Anyways...just in case someone DOES try to take and pervert this idea and patent the crap out of it, etc, I hereby copyright this idea and grant use under the Creative Commons License on this day, the 7th of September 2004 ;-)