New Issue Of Independent Adventuring
Greg Micek writes "DIY Games has posted another edition of Independent Adventuring, their monthly round-up of the underground adventure game scene over the last month. The latest edition, found here, covers the news and releases for the month of August and includes information on the recently released Brain Hotel, the new title from the developers behind A Case Of The Crabs. When comparing the two titles the writer states that "...the developer came up with a radically different world, story and graphics, and yet succeeded in creating a title that matches or even surpasses the previous game in all aspects." Other titles covered include a depressing tale of murder called Dead City, some bad news for the long awaited Indiana Jones and the Fountain of Youth, and much more. Read the entire issue at this link, links to previous editions can be found at the end of the article."
When a new game comes out, people may wow at the graphics, but always come back to - is the game play good, and even, is the story good.
A compelling story is in itself a good gameplay, a simple standard point and click, and interestingly rendered worlds (not necessarily realistic, see Sam and Max and DOTT).
So why are adventure games destined to be always the dying genre of computer games!
Anyone ever play 'Terrormolinos' for the Spectrum? I played it for the best part of a day and got ran over. The good old days of pocket lint and useless stuff.
The game has great looking graphics, I would love a JOGL powered adventure kit, where you plug in 3ds/obj and textures and rooms, and ogg dialogue and text and use x on y.
Anyone know of anything? Anyone also interested in doing such a program? XML desriptors for the games, such like... then work on making 3d versions of DOTT! just to showcase it of course... the sotry and characters are the best parts!
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Nothing to do with Gibson, but the Wintermute engine:
Wintermute
Wintermute Engine Development Kit is a set of tools for creating and running graphical "point&click" adventure games. The kit includes the runtime interpreter (Wintermute Engine, or WME) and GUI editors for managing and creating the game content (WME tools) as well as the documentation, demonstrational data and prefabricated templates.
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