OpenGL 2.0 Released
berny@work writes "OpenGL has finally released version 2.0. The benefits include Programable Shaders, in particular: Shader Objects, Shader Programs, OpenGL Shading Language and changes to the Shader API. If you are interested take a look at the tutorials and the case studies that are linked to from the OpenGL site."
The benefits include Programable Shaders, in particular: Shader Objects, Shader Programs, OpenGL Shading Language and changes to the Shader API.
Look, all I want to know is if I can shade something.
At this point, DirectX is at least 4.5x better than OpenGL.
APIs are indeed most of the work. Learning a language completely is simple (unless it's perl, and no, that's not a flamebait), but it's the APIs that make you an effective coder. When I first started web-coding, I knew next to nothing. It took me a while to find my way around things in perl (the Camel book helped). I'm pretty sure if tomorrow I need to do a Java Enterprise project, I'll be messing about for a couple of weeks in finding my way. Unfortunatly this is a fact that many managers seem to forget.
When I first read the openGL API I wanted to run to the bookstore and get lots of books on the subject.
When I thought about it for a while, I wanted to run to the bookstore and get lots of math books teaching me the skills I need to do things.
When I got a girlfriend, I gave up on the "running to the bookstore for knowledge" and started thinking about other things.
When said girlfriend and I broke up, I was preparing for endterms.
When I got a job, I thought "I'll have time in the evenings to learn new stuff".
When I was working for 3 months I discovered that I really didn't want to code at home anymore.
When they fired me (yesterday) I thought "I wish I'd spent some time learning openGL."