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John Carmack Retiring?

Skab writes "CNN money is building a case for hypothesizing that John Carmack's next project may be the programmer's last."

9 of 95 comments (clear)

  1. Re:When the day comes, sabbatical not retirement by vasqzr · · Score: 2, Interesting


    He's probably just burned out.

    Game programmers usually don't have really long careers. A big hit or two, and that's about it. Guys will start a company, have a huge game, then it'll break up.

    One example would be David Crane, he's made a number of games, from the late 70's (Atari hits like Pitfall!), to the 80's/90's (NES games like Simpsons), to the recent remakes of Pitfall on PC/16 bit consoles.

    On the other hand, you've got some of these 'old' guys working on Linux and other open/free projects, that have been cranking out code since the 70's.

  2. Re:Good by chrish · · Score: 2, Interesting

    None of the three Thief games used an id engine; the first two used an in-house engine, and the third used an engine based on the Unreal engine.

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    - chrish
  3. bullshit "journalism" by ubiquitin · · Score: 4, Interesting

    Why CNN/Money is taking a stance on how long someone will work is beyond me. There's honest reporting and then there's implying that Id Software is not going somewhere because its founder has a new baby and a hobby building rockets. I mean, if you want to know what John Carmack's plans are, can't somebody just ask the guy? Geez.

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    http://tinyurl.com/4ny52
    1. Re:bullshit "journalism" by Anonymous Coward · · Score: 1, Interesting
      if you want to know what John Carmack's plans are, can't somebody just ask the guy?

      People have asked him what his plans are. They've all been alongs the lines of 'maybe one more game engine', 'not sure after this one', and 'I have no clear plans for my next 20 years of my life'.

  4. Doom 3 failure = lack of John Romero by Anonymous Coward · · Score: 3, Interesting

    Considering that Doom 3 has not lived up to its expectactions besides being a tech demo, how well would the game have done and how much better would it be if John Romero was still there?

    Answer: Simple. Romero would have made it legendary.

  5. slightly related by baldw1n · · Score: 2, Interesting

    Here's a post by Carmack on google regarding journalists that some may find interesting.

  6. Masters of Doom by Anonymous Coward · · Score: 1, Interesting

    Although I still have respect for his technical prowess. After picking up Masters of Doom (almost done), I don't regard him as a god anymore. Like most geeks, his human-relations skills, according to the book, were lacking, and made it difficult to work with him.

    It describes how, when he felt Romero was not putting enough time into the development of Quake, Carmack crafted a quick program to log how much time Romero was on his computer. He later used this data as "proof" that Romero was not pulling his own weight.

    Or the time he pulled his machine out into the hallway so that he could work and keep an eye on the rest of the team.

    Crazy shit.

  7. Doom Movie mentioned by va3atc · · Score: 2, Interesting

    On the bottom of this page it mentions they are thinking of a Doom movie

    Finally, there's the long-in-development "Doom" movie. Bounced around Hollywood for years, the rights to the film now rest with Universal Pictures. And, barring production delays, it now looks like the film could be a reality.

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    Candle burns its brightest in the dark
  8. It's not his fault that Doom 3 sucks by danila · · Score: 3, Interesting

    Some may feel the inclination to blame (and flame) John for the disappointments of Doom 3, but it's really not his fault. The engine was almost ready in 2001 and it was amazing back then. The game should have been released in late 2002 or early 2003, but (as John himself told), the artists had extremely crappy tools and couldn't efficiently) work on art for a year and the team had some internal problems, slowing the work down further. Likewise, Brussard is not at fault that DNF is not yet released. :)))

    John's engines are great, and the only reason why Doom 3 is disappointing and not much better than CryEngine/Source/X-Ray is that they had time to catch up. How it will work out in the future, I don't know... Everyone salivates about Unreal 3 technology and there are good reasons for it, but I think John may be able to bring another revolution and let's hope the id team will make it in time.

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    Future Wiki -- If you don't think about the future, you cannot have one.