bullshit "journalism"
by
ubiquitin
·
· Score: 4, Interesting
Why CNN/Money is taking a stance on how long someone will work is beyond me. There's honest reporting and then there's implying that Id Software is not going somewhere because its founder has a new baby and a hobby building rockets. I mean, if you want to know what John Carmack's plans are, can't somebody just ask the guy? Geez.
-- http://tinyurl.com/4ny52
Doom 3 failure = lack of John Romero
by
Anonymous Coward
·
· Score: 3, Interesting
Considering that Doom 3 has not lived up to its expectactions besides being a tech demo, how well would the game have done and how much better would it be if John Romero was still there?
Answer: Simple. Romero would have made it legendary.
It's not his fault that Doom 3 sucks
by
danila
·
· Score: 3, Interesting
Some may feel the inclination to blame (and flame) John for the disappointments of Doom 3, but it's really not his fault. The engine was almost ready in 2001 and it was amazing back then. The game should have been released in late 2002 or early 2003, but (as John himself told), the artists had extremely crappy tools and couldn't efficiently) work on art for a year and the team had some internal problems, slowing the work down further. Likewise, Brussard is not at fault that DNF is not yet released.:)))
John's engines are great, and the only reason why Doom 3 is disappointing and not much better than CryEngine/Source/X-Ray is that they had time to catch up. How it will work out in the future, I don't know... Everyone salivates about Unreal 3 technology and there are good reasons for it, but I think John may be able to bring another revolution and let's hope the id team will make it in time.
-- Future Wiki -- If you don't think about the future, you cannot have one.
Why CNN/Money is taking a stance on how long someone will work is beyond me. There's honest reporting and then there's implying that Id Software is not going somewhere because its founder has a new baby and a hobby building rockets. I mean, if you want to know what John Carmack's plans are, can't somebody just ask the guy? Geez.
http://tinyurl.com/4ny52
Considering that Doom 3 has not lived up to its expectactions besides being a tech demo, how well would the game have done and how much better would it be if John Romero was still there?
Answer: Simple. Romero would have made it legendary.
Some may feel the inclination to blame (and flame) John for the disappointments of Doom 3, but it's really not his fault. The engine was almost ready in 2001 and it was amazing back then. The game should have been released in late 2002 or early 2003, but (as John himself told), the artists had extremely crappy tools and couldn't efficiently) work on art for a year and the team had some internal problems, slowing the work down further. Likewise, Brussard is not at fault that DNF is not yet released. :)))
John's engines are great, and the only reason why Doom 3 is disappointing and not much better than CryEngine/Source/X-Ray is that they had time to catch up. How it will work out in the future, I don't know... Everyone salivates about Unreal 3 technology and there are good reasons for it, but I think John may be able to bring another revolution and let's hope the id team will make it in time.
Future Wiki -- If you don't think about the future, you cannot have one.