Yeah I'm sure all those CAD programs would stop using OpenGL, I'm sure Maya would stop using OpenGL for rendering, I'm sure Apple would stop using OpenGL for their 2D effects on the desktop. Somehow I'm doubting that because John Carmack retires that OpenGL will die. Maybe OpenGL games, but just about every 3D game on OS X/Linux uses OpenGL.
Rockets and Impact
by
Oriumpor
·
· Score: 4, Funny
The core of what I do is solve problems, whether that's in graphic engine flow or rockets. I like working on things that are going to have an
IMPACT one way or the other.
Well, I guess the former's ok but the latter might be bad for your new spaceflight business.
For a computer nerd like myself, this is just as sad as hearing that my favourite band won't be making music any more.
That's pretty pathetic, isn't it.:)
Judging by the games, I'd say its closer to Stratovarious not making instruments anymore. No direct impact, but you might not play games based on carmack technology anymore =)
People have been saying this for about... oh... three years now. The only one who knows is John - and he'll quit when he gets tired of it. That's all.
Developers at Id have all been asked this question at one point in time, and all have said "yeah, he probably has one or two more engines in him." All have pretty much indicated that he has a "holy grail" engine he has constantly been working towards since he wrote his first side-scroller. Once he gets that done, he'll probably go launch himself into space and work on the teleporter on Phobos himself.
I think I speak for just about everyone when I say
by
Wireless+Joe
·
· Score: 4, Funny
So you're saying that John Carmack, the best graphics guy in the industry, is responsible for games not being fun for you anymore? Jedi Knight II uses the Quake 3 engine that Carmack is responsible for.
As a fellow pasty-white awkward nerd, I salute you John. You made geek cool.
When the day comes, sabbatical not retirement
by
AHumbleOpinion
·
· Score: 4, Insightful
There are two types of programmers. Those who entered the field because they have a natural inclination and interest in the field and those who heard it was a lucrative area. People in the first group tend not to retire at middle age. Semi-retire, yes. Go on a sabbatical, yes.
The above should not be interpreted to suggest that he will continue coding 3D shooter engines. Just that he will most likely be coding something.
He will never really retire
by
Cyclone66
·
· Score: 3, Insightful
People who are the best at what they do can never really quit. He'll retire and come back just like Michael Jordon. If anything he'll see trends in the game industry that he doesn't agree with and he won't be able to resist stepping in to show people his way of doing things.
Good, then maybe we will have some games that are fun to play.
I agree! It sucks how he keeps making other games not fun! What a drag! Not to mention the fact that he is holding back the industry from trying new concepts. When he stops making games, all other games will become much better! I'll finally be able to think of new game ideas.
Hey Moderators - how about modding the parent post down, and instead modding up someone who has some real criticism of Carmack. I appreciate that someone might not like his games, but blaming him for all games being not fun is senseless.
Quake and Doom were more important for id as showcases for their engines. Ever wondered how they survive releasing maybe a game every two or four years? A pretty impressive chunk of the FPS genre is based on id engines.
bullshit "journalism"
by
ubiquitin
·
· Score: 4, Interesting
Why CNN/Money is taking a stance on how long someone will work is beyond me. There's honest reporting and then there's implying that Id Software is not going somewhere because its founder has a new baby and a hobby building rockets. I mean, if you want to know what John Carmack's plans are, can't somebody just ask the guy? Geez.
"a deltic so please dont moan about spelling but the content"
So you are a very interesting diesel engine which is commonly used in marine & rail applications which can't spell but sounds really cool...
I'm confused.
-- Nothing in the world is more dangerous than sincere ignorance and conscientious stupidity.
Doom 3 failure = lack of John Romero
by
Anonymous Coward
·
· Score: 3, Interesting
Considering that Doom 3 has not lived up to its expectactions besides being a tech demo, how well would the game have done and how much better would it be if John Romero was still there?
Answer: Simple. Romero would have made it legendary.
Putting speculation to rest...
by
Xenographic
·
· Score: 3, Funny
It will be interesting to see if he, being a Slasdot reader, will comment on this...
Next game announced...
by
Taulin
·
· Score: 5, Funny
Since he will start working on DNF, I guess he will never actually be retiring.
Lord, we call this news?!
by
DeltaSigma
·
· Score: 5, Informative
GameSpy: Are you going to retire after DOOM 3? John Carmack: No. I've got at least one more rendering engine to write. The development of rendering engines is driven by two major factors. One of these is, of course, the question, "When you finish a game, is it time to write a new engine?" The answer is based on what is happening in the hardware space...
John Carmack is an accessible public figure. If you want to know, ask him. There's no need for speculation.
It's not his fault that Doom 3 sucks
by
danila
·
· Score: 3, Interesting
Some may feel the inclination to blame (and flame) John for the disappointments of Doom 3, but it's really not his fault. The engine was almost ready in 2001 and it was amazing back then. The game should have been released in late 2002 or early 2003, but (as John himself told), the artists had extremely crappy tools and couldn't efficiently) work on art for a year and the team had some internal problems, slowing the work down further. Likewise, Brussard is not at fault that DNF is not yet released.:)))
John's engines are great, and the only reason why Doom 3 is disappointing and not much better than CryEngine/Source/X-Ray is that they had time to catch up. How it will work out in the future, I don't know... Everyone salivates about Unreal 3 technology and there are good reasons for it, but I think John may be able to bring another revolution and let's hope the id team will make it in time.
-- Future Wiki -- If you don't think about the future, you cannot have one.
That'll be the end of OpenGL then!
Just as 2.0 came out...
Yours Sincerely, Michael.
Well, I guess the former's ok but the latter might be bad for your new spaceflight business.
For a computer nerd like myself, this is just as sad as hearing that my favourite band won't be making music any more. That's pretty pathetic, isn't it. :)
At least he'll go out with a bang, not like that other guy who once worked for id and later promised to make us his bitch.
I have discovered a truly remarkable sig which this margin is too small to contain.
People have been saying this for about... oh... three years now. The only one who knows is John - and he'll quit when he gets tired of it. That's all.
Developers at Id have all been asked this question at one point in time, and all have said "yeah, he probably has one or two more engines in him." All have pretty much indicated that he has a "holy grail" engine he has constantly been working towards since he wrote his first side-scroller. Once he gets that done, he'll probably go launch himself into space and work on the teleporter on Phobos himself.
Oh, OK.
So you're saying that John Carmack, the best graphics guy in the industry, is responsible for games not being fun for you anymore? Jedi Knight II uses the Quake 3 engine that Carmack is responsible for.
True story.
As a fellow pasty-white awkward nerd, I salute you John. You made geek cool.
There are two types of programmers. Those who entered the field because they have a natural inclination and interest in the field and those who heard it was a lucrative area. People in the first group tend not to retire at middle age. Semi-retire, yes. Go on a sabbatical, yes.
The above should not be interpreted to suggest that he will continue coding 3D shooter engines. Just that he will most likely be coding something.
People who are the best at what they do can never really quit. He'll retire and come back just like Michael Jordon. If anything he'll see trends in the game industry that he doesn't agree with and he won't be able to resist stepping in to show people his way of doing things.
I agree! It sucks how he keeps making other games not fun! What a drag! Not to mention the fact that he is holding back the industry from trying new concepts. When he stops making games, all other games will become much better! I'll finally be able to think of new game ideas.
Hey Moderators - how about modding the parent post down, and instead modding up someone who has some real criticism of Carmack. I appreciate that someone might not like his games, but blaming him for all games being not fun is senseless.
Quake and Doom were more important for id as showcases for their engines. Ever wondered how they survive releasing maybe a game every two or four years? A pretty impressive chunk of the FPS genre is based on id engines.
Why CNN/Money is taking a stance on how long someone will work is beyond me. There's honest reporting and then there's implying that Id Software is not going somewhere because its founder has a new baby and a hobby building rockets. I mean, if you want to know what John Carmack's plans are, can't somebody just ask the guy? Geez.
http://tinyurl.com/4ny52
So you are a very interesting diesel engine which is commonly used in marine & rail applications which can't spell but sounds really cool...
I'm confused.
Nothing in the world is more dangerous than sincere ignorance and conscientious stupidity.
Considering that Doom 3 has not lived up to its expectactions besides being a tech demo, how well would the game have done and how much better would it be if John Romero was still there?
Answer: Simple. Romero would have made it legendary.
It will be interesting to see if he, being a Slasdot reader, will comment on this...
Since he will start working on DNF, I guess he will never actually be retiring.
John Carmack is an accessible public figure. If you want to know, ask him. There's no need for speculation.
Some may feel the inclination to blame (and flame) John for the disappointments of Doom 3, but it's really not his fault. The engine was almost ready in 2001 and it was amazing back then. The game should have been released in late 2002 or early 2003, but (as John himself told), the artists had extremely crappy tools and couldn't efficiently) work on art for a year and the team had some internal problems, slowing the work down further. Likewise, Brussard is not at fault that DNF is not yet released. :)))
John's engines are great, and the only reason why Doom 3 is disappointing and not much better than CryEngine/Source/X-Ray is that they had time to catch up. How it will work out in the future, I don't know... Everyone salivates about Unreal 3 technology and there are good reasons for it, but I think John may be able to bring another revolution and let's hope the id team will make it in time.
Future Wiki -- If you don't think about the future, you cannot have one.