Yeah I'm sure all those CAD programs would stop using OpenGL, I'm sure Maya would stop using OpenGL for rendering, I'm sure Apple would stop using OpenGL for their 2D effects on the desktop. Somehow I'm doubting that because John Carmack retires that OpenGL will die. Maybe OpenGL games, but just about every 3D game on OS X/Linux uses OpenGL.
Rockets and Impact
by
Oriumpor
·
· Score: 4, Funny
The core of what I do is solve problems, whether that's in graphic engine flow or rockets. I like working on things that are going to have an
IMPACT one way or the other.
Well, I guess the former's ok but the latter might be bad for your new spaceflight business.
For a computer nerd like myself, this is just as sad as hearing that my favourite band won't be making music any more.
That's pretty pathetic, isn't it.:)
Judging by the games, I'd say its closer to Stratovarious not making instruments anymore. No direct impact, but you might not play games based on carmack technology anymore =)
If he does go...
by
stromthurman
·
· Score: 4, Funny
At least he'll go out with a bang, not like that other guy who once worked for id and later promised to make us his bitch.
-- I have discovered a truly remarkable sig which this margin is too small to contain.
Re:If he does go...
by
MrHanky
·
· Score: 3, Funny
Well, at least that other guy managed to make us bitch. So he did keep his promise, kind of.
I was wondering when this would come up
by
Vaevictis666
·
· Score: 2, Insightful
I was wondering when this speculation would start up again.
I note that this was also bandied around when he was working on the Doom 3 engine, where he said somehting akin to having "one more good engine in him"
People have been saying this for about... oh... three years now. The only one who knows is John - and he'll quit when he gets tired of it. That's all.
Developers at Id have all been asked this question at one point in time, and all have said "yeah, he probably has one or two more engines in him." All have pretty much indicated that he has a "holy grail" engine he has constantly been working towards since he wrote his first side-scroller. Once he gets that done, he'll probably go launch himself into space and work on the teleporter on Phobos himself.
I think I speak for just about everyone when I say
by
Wireless+Joe
·
· Score: 4, Funny
Their engines have served as a -very- good base for other, excellent games.
Thief, Half-life, Hexen, Soldier of Fortune come to mind ; as well as many games i might have forgotten.... And don't forget about the modifications either.
I think id software proved themselves to make great engines, and other studios take on the task to make even better games with it.
So you're saying that John Carmack, the best graphics guy in the industry, is responsible for games not being fun for you anymore? Jedi Knight II uses the Quake 3 engine that Carmack is responsible for.
-- True story.
Re:colour
by
Anonymous Coward
·
· Score: 2, Informative
I can't even understand your first "problem". I think your second problem has something to do with voxel engines, but those are no where near as easy to build hardware accelerator cards for.
As a fellow pasty-white awkward nerd, I salute you John. You made geek cool.
When the day comes, sabbatical not retirement
by
AHumbleOpinion
·
· Score: 4, Insightful
There are two types of programmers. Those who entered the field because they have a natural inclination and interest in the field and those who heard it was a lucrative area. People in the first group tend not to retire at middle age. Semi-retire, yes. Go on a sabbatical, yes.
The above should not be interpreted to suggest that he will continue coding 3D shooter engines. Just that he will most likely be coding something.
Re:When the day comes, sabbatical not retirement
by
vasqzr
·
· Score: 2, Interesting
He's probably just burned out.
Game programmers usually don't have really long careers. A big hit or two, and that's about it. Guys will start a company, have a huge game, then it'll break up.
One example would be David Crane, he's made a number of games, from the late 70's (Atari hits like Pitfall!), to the 80's/90's (NES games like Simpsons), to the recent remakes of Pitfall on PC/16 bit consoles.
On the other hand, you've got some of these 'old' guys working on Linux and other open/free projects, that have been cranking out code since the 70's.
He will never really retire
by
Cyclone66
·
· Score: 3, Insightful
People who are the best at what they do can never really quit. He'll retire and come back just like Michael Jordon. If anything he'll see trends in the game industry that he doesn't agree with and he won't be able to resist stepping in to show people his way of doing things.
Good, then maybe we will have some games that are fun to play.
I agree! It sucks how he keeps making other games not fun! What a drag! Not to mention the fact that he is holding back the industry from trying new concepts. When he stops making games, all other games will become much better! I'll finally be able to think of new game ideas.
Hey Moderators - how about modding the parent post down, and instead modding up someone who has some real criticism of Carmack. I appreciate that someone might not like his games, but blaming him for all games being not fun is senseless.
Quake and Doom were more important for id as showcases for their engines. Ever wondered how they survive releasing maybe a game every two or four years? A pretty impressive chunk of the FPS genre is based on id engines.
bullshit "journalism"
by
ubiquitin
·
· Score: 4, Interesting
Why CNN/Money is taking a stance on how long someone will work is beyond me. There's honest reporting and then there's implying that Id Software is not going somewhere because its founder has a new baby and a hobby building rockets. I mean, if you want to know what John Carmack's plans are, can't somebody just ask the guy? Geez.
"a deltic so please dont moan about spelling but the content"
So you are a very interesting diesel engine which is commonly used in marine & rail applications which can't spell but sounds really cool...
I'm confused.
-- Nothing in the world is more dangerous than sincere ignorance and conscientious stupidity.
Doom 3 failure = lack of John Romero
by
Anonymous Coward
·
· Score: 3, Interesting
Considering that Doom 3 has not lived up to its expectactions besides being a tech demo, how well would the game have done and how much better would it be if John Romero was still there?
Answer: Simple. Romero would have made it legendary.
Putting speculation to rest...
by
Xenographic
·
· Score: 3, Funny
It will be interesting to see if he, being a Slasdot reader, will comment on this...
Waaaaaaaah, I want my mommy!
by
TheBot
·
· Score: 2, Insightful
God, you people are whiney bitchs sometimes. If I ever needed to become stupider, i'd come here and actually READ your comments.
*sigh*
Don't you all have anything better to do than discredit the guy who makes the game engines for the games that you spend hours upon hours playing, losing track of time beating, etc. etc. etc?!?
Bunch a babies.
slightly related
by
baldw1n
·
· Score: 2, Interesting
Here's a post by Carmack on google regarding journalists that some may find interesting.
Doom Movie mentioned
by
va3atc
·
· Score: 2, Interesting
On the bottom of this page it mentions they are thinking of a Doom movie
Finally, there's the long-in-development "Doom" movie. Bounced around Hollywood for years, the rights to the film now rest with Universal Pictures. And, barring production delays, it now looks like the film could be a reality.
-- Candle burns its brightest in the dark
Next game announced...
by
Taulin
·
· Score: 5, Funny
Since he will start working on DNF, I guess he will never actually be retiring.
Lord, we call this news?!
by
DeltaSigma
·
· Score: 5, Informative
GameSpy: Are you going to retire after DOOM 3? John Carmack: No. I've got at least one more rendering engine to write. The development of rendering engines is driven by two major factors. One of these is, of course, the question, "When you finish a game, is it time to write a new engine?" The answer is based on what is happening in the hardware space...
John Carmack is an accessible public figure. If you want to know, ask him. There's no need for speculation.
Re:Lord, we call this news?!
by
DaFlusha
·
· Score: 2, Informative
Perhaps you should read the article. Although I agree that the CNN speculation is stupid, they're talking about him retiring after the NEXT game that's coming after Doom 3.
It's not his fault that Doom 3 sucks
by
danila
·
· Score: 3, Interesting
Some may feel the inclination to blame (and flame) John for the disappointments of Doom 3, but it's really not his fault. The engine was almost ready in 2001 and it was amazing back then. The game should have been released in late 2002 or early 2003, but (as John himself told), the artists had extremely crappy tools and couldn't efficiently) work on art for a year and the team had some internal problems, slowing the work down further. Likewise, Brussard is not at fault that DNF is not yet released.:)))
John's engines are great, and the only reason why Doom 3 is disappointing and not much better than CryEngine/Source/X-Ray is that they had time to catch up. How it will work out in the future, I don't know... Everyone salivates about Unreal 3 technology and there are good reasons for it, but I think John may be able to bring another revolution and let's hope the id team will make it in time.
-- Future Wiki -- If you don't think about the future, you cannot have one.
...so what? Re:If he does go...
by
Finkbug
·
· Score: 2
"At least he'll go out with a bang"
He will?
Doom 3 is the best tech demo ever made and possibly the best mod platform ever made but I'd rank it third or forth best FPS this year.
It's not scary, it's cheap. Yes, it will startle you because stuff will appear right beside the character. After the reload the trigger point is known (though they're almost always obvious anyway).
While I can in no way slight his technical skills, I welcome a game industry without his hand in actual *games*. He freely admits he doesn't play them and the team freely admits how they made the game: they watched movies and played earlier, scarier games. It's a good drinking game: shout the steal first (System Shock 2! John Carpenter! Doom!) and the rest drink.
There are rumors of a SS2 remake with Doom 3 engine. Now *that* would be a game.
This is not a troll. On balance I enjoyed Doom 3. Still, what are we losing here?
1) a great coder 2) a figure fanboys wank at 3) a negative figure in game design 4) the big supporter of OpenGL
Number one probably won't hurt much (guessing; it's certainly no positive), ditching two & three are positive, four will hurt Linux and may hurt the rest of us.
That'll be the end of OpenGL then!
Just as 2.0 came out...
Yours Sincerely, Michael.
Well, I guess the former's ok but the latter might be bad for your new spaceflight business.
For a computer nerd like myself, this is just as sad as hearing that my favourite band won't be making music any more. That's pretty pathetic, isn't it. :)
At least he'll go out with a bang, not like that other guy who once worked for id and later promised to make us his bitch.
I have discovered a truly remarkable sig which this margin is too small to contain.
I note that this was also bandied around when he was working on the Doom 3 engine, where he said somehting akin to having "one more good engine in him"
People have been saying this for about... oh... three years now. The only one who knows is John - and he'll quit when he gets tired of it. That's all.
Developers at Id have all been asked this question at one point in time, and all have said "yeah, he probably has one or two more engines in him." All have pretty much indicated that he has a "holy grail" engine he has constantly been working towards since he wrote his first side-scroller. Once he gets that done, he'll probably go launch himself into space and work on the teleporter on Phobos himself.
Oh, OK.
Thief, Half-life, Hexen, Soldier of Fortune come to mind ; as well as many games i might have forgotten.... And don't forget about the modifications either.
I think id software proved themselves to make great engines, and other studios take on the task to make even better games with it.
So you're saying that John Carmack, the best graphics guy in the industry, is responsible for games not being fun for you anymore? Jedi Knight II uses the Quake 3 engine that Carmack is responsible for.
True story.
I can't even understand your first "problem". I think your second problem has something to do with voxel engines, but those are no where near as easy to build hardware accelerator cards for.
As a fellow pasty-white awkward nerd, I salute you John. You made geek cool.
There are two types of programmers. Those who entered the field because they have a natural inclination and interest in the field and those who heard it was a lucrative area. People in the first group tend not to retire at middle age. Semi-retire, yes. Go on a sabbatical, yes.
The above should not be interpreted to suggest that he will continue coding 3D shooter engines. Just that he will most likely be coding something.
People who are the best at what they do can never really quit. He'll retire and come back just like Michael Jordon. If anything he'll see trends in the game industry that he doesn't agree with and he won't be able to resist stepping in to show people his way of doing things.
I agree! It sucks how he keeps making other games not fun! What a drag! Not to mention the fact that he is holding back the industry from trying new concepts. When he stops making games, all other games will become much better! I'll finally be able to think of new game ideas.
Hey Moderators - how about modding the parent post down, and instead modding up someone who has some real criticism of Carmack. I appreciate that someone might not like his games, but blaming him for all games being not fun is senseless.
None of the three Thief games used an id engine; the first two used an in-house engine, and the third used an engine based on the Unreal engine.
- chrish
Quake and Doom were more important for id as showcases for their engines. Ever wondered how they survive releasing maybe a game every two or four years? A pretty impressive chunk of the FPS genre is based on id engines.
Why CNN/Money is taking a stance on how long someone will work is beyond me. There's honest reporting and then there's implying that Id Software is not going somewhere because its founder has a new baby and a hobby building rockets. I mean, if you want to know what John Carmack's plans are, can't somebody just ask the guy? Geez.
http://tinyurl.com/4ny52
So you are a very interesting diesel engine which is commonly used in marine & rail applications which can't spell but sounds really cool...
I'm confused.
Nothing in the world is more dangerous than sincere ignorance and conscientious stupidity.
Considering that Doom 3 has not lived up to its expectactions besides being a tech demo, how well would the game have done and how much better would it be if John Romero was still there?
Answer: Simple. Romero would have made it legendary.
It will be interesting to see if he, being a Slasdot reader, will comment on this...
God, you people are whiney bitchs sometimes. If I ever needed to become stupider, i'd come here and actually READ your comments. *sigh* Don't you all have anything better to do than discredit the guy who makes the game engines for the games that you spend hours upon hours playing, losing track of time beating, etc. etc. etc?!? Bunch a babies.
Flat Screen TV for F
Here's a post by Carmack on google regarding journalists that some may find interesting.
On the bottom of this page it mentions they are thinking of a Doom movie
Finally, there's the long-in-development "Doom" movie. Bounced around Hollywood for years, the rights to the film now rest with Universal Pictures. And, barring production delays, it now looks like the film could be a reality.
Candle burns its brightest in the dark
Since he will start working on DNF, I guess he will never actually be retiring.
John Carmack is an accessible public figure. If you want to know, ask him. There's no need for speculation.
Some may feel the inclination to blame (and flame) John for the disappointments of Doom 3, but it's really not his fault. The engine was almost ready in 2001 and it was amazing back then. The game should have been released in late 2002 or early 2003, but (as John himself told), the artists had extremely crappy tools and couldn't efficiently) work on art for a year and the team had some internal problems, slowing the work down further. Likewise, Brussard is not at fault that DNF is not yet released. :)))
John's engines are great, and the only reason why Doom 3 is disappointing and not much better than CryEngine/Source/X-Ray is that they had time to catch up. How it will work out in the future, I don't know... Everyone salivates about Unreal 3 technology and there are good reasons for it, but I think John may be able to bring another revolution and let's hope the id team will make it in time.
Future Wiki -- If you don't think about the future, you cannot have one.
"At least he'll go out with a bang"
He will?
Doom 3 is the best tech demo ever made and possibly the best mod platform ever made but I'd rank it third or forth best FPS this year.
It's not scary, it's cheap. Yes, it will startle you because stuff will appear right beside the character. After the reload the trigger point is known (though they're almost always obvious anyway).
While I can in no way slight his technical skills, I welcome a game industry without his hand in actual *games*. He freely admits he doesn't play them and the team freely admits how they made the game: they watched movies and played earlier, scarier games. It's a good drinking game: shout the steal first (System Shock 2! John Carpenter! Doom!) and the rest drink.
There are rumors of a SS2 remake with Doom 3 engine. Now *that* would be a game.
This is not a troll. On balance I enjoyed Doom 3. Still, what are we losing here?
1) a great coder
2) a figure fanboys wank at
3) a negative figure in game design
4) the big supporter of OpenGL
Number one probably won't hurt much (guessing; it's certainly no positive), ditching two & three are positive, four will hurt Linux and may hurt the rest of us.
Feeling so good natured I could drool
Impressive! You mention "thief" three times and spell it three different way! ;-)