Universal Emulators Return
webmilhouse writes "Wired has an article about Transitive Corporation that claims their software "allows any software application binary to run on any processor/operating system" without any performance hit. That would allow any program written for Windows to run on Linux or Mac, and vice-versa, which Wired likened to digital alchemy. The Transitive software is supposed to be released today. What do you think, vaporware or miracle?"
Like many hyped up concepts, I don't think this product is really all they're making it out to be. At the same time, however, I don't think it's vapor. Instead, it's probably something in between that performs as advertised, but mitigating factors (300MHz CPU?) result in it not being everything everyone expected.
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If true - we'd have any game worth playing on Linux or Macs, and life would be good, most likely, too good to be true.... :(
The cesspool just got a check and balance.
Wouldn't you still need a bunch of supporting files and APIs to run a Mac program on Windows, vice versa, and for other operating systems? Programs make specific calls to the operating system, like windowing toolkits... this emulator must be huge to ensure everything works and they must have done massive successful reverse engineering of closed source files in the Windows architecture.
A few years ago, while I was still primarily using my Acorn ARM-based RiscPC, I remember being in contact with TAOS people, they were making an heterogeneous processor operating system on which they claimed they emulated a virtual processor on which the whole environment would run, regardless of the hardware.
So, this idea reminds me of this project...
It could still be possible, we've got Java classes instantiated and running on many architectures, after all...
Trolling using another account since 2005.
If there's no performance hit, there must not be true "emulation" going on... it would be impossible to emulate another OS and architecture without a few extra cycles!
The only way I can imagine this happening is if the software reads your executable and then does a one-time translation into a native executable. That way the native executable wouldn't be emulating anything, it would be the real deal. But... the complexity of such software would be staggering.
Here's hoping it works!
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Sounds like an emulator equivalent of a perpetual motion machine. I can't say if this is real or vapor for certain, but it sure sets off my BS alarm.
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a Linux version of Quake III -- running on an Apple PowerBook
...and...
Windows laptop running the Gimp image editor for Linux
Funny how those applications are already available for those platforms, hmmm? I'd like to have heard about something being shown that isn't already available natively.
Unless it's a static or dynamic recompilation technique-- it could translate before execution, dumping a new binary which it executes. You'd have a much longer start time, obviously, but it'd run at the full speed possible. Assuming, of course, that your recompilation techniques are 100% perfect.
Doubtful, but possible.
so it is technicaly feasible that if you map out a fair amount of the pipelines of most of the popular chip sets, you could technicaly have a command chain to allow binaries the same calls through a sudo-emulation layer of the software.
fundamentaly possible, and even do-able.... but without a performance hit? no way. Each processor is geared towards a particular way of solving a physcial and mathmatical set of problems... some processors are designed for massive loads of database driven calculations (XEONs)... some for multimedia (G5)... some for science (PPC, Sparc?)... some for power savings (ARM)....
depedning on which archetecture your using, the performance will be greatly hindered if your trying to do something designed for a radicaly different chip. Such as trying to run some expansive G5 optimizied photoshop plug on a ARM chip.
"no performance hit" = total bullshit
--Idiots, Every single one of YOU, A flaming mass of conglomerated morons, hey wait a second, isnt that how RAID works?
This is vaporware. What they're claiming - "without any performance hit" - is impossible. Accomplishing the rest of what they claim is not impossible, but it's very difficult, and since the "without any performance hit" claim establishes conclusively that these people are bullshitters, I don't believe they can even come close to doing it.
Does anyone what the legal status of running this operation over commercial software would be?
The reason you need a licence to use software is because your CPU makes a copy of the program (in RAM) and this would otherwise violate the programmer's copyright. I believe that the licensing terms are generally pretty strict, e.g. one copy, to RAM only. Therefore, I'm not sure you'd be permitted to take a copy of their program, mangle it and dump it back out to disk.
Does anyone know of any reason why this would be permitted, or how people intend to get round this problem?
I appear to have been reading too much groklaw.
Actually, not. Emulating x86 on a PPC chip is easy.
What would be truly impressive would be running, say, Wolfenstein3d Mac on an x86 box, with reasonable speed. That would be far more difficult.
Reading the article, it sounds like a lot of hype, and I suspect the product behind it, even if it's pretty well done, will never live up to the hype.
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Actually, I could conceive a brilliant software engineer coming up with a universal translation mechanism that turns x86 assembler into functionally equivalent PowerPC assembler, or vice-versa, or to other platforms. I believe IBM had been funding research in thsi area for quite some years now.
What sets off the BS detector for me is the APIs. They consistently state that they can do this for any OS. You have to do API translation, and you'd have to do that per OS, and it's a staggering volume of work to get all the APIs translated (think Wine project, just trying to do windows->linux api on a single shared hardware platform). When my linux binary calls any given kernel, C library, or even other common library (readline?, pthreads?, opengl?, etc..), those calls all have to be translated to equivalent MacOS or Windows API calls.
11*43+456^2