Using Games to Improve Medicine
miller60 writes "At GameJournalism.com we look at Games for Health 2004, a conference which will explore the use of interactive games in treating patients and training doctors. One presentation discusses "Glucoboy," a Gameboy based diabetes monitoring solution, while another looks at the use of video games in improving surgical outcomes. The event is organized by the Serious Games Initiative, among others."
Is Doom III, which will aid the recovery of stool samples from patients.
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A game about diabetes monitoring? It's been done, and they shouldn't do it again any time soon.
This whole game/medicine/mind thing was covered admirably by Norman Spinrad back in 1966, with his short story "Carcinoma Angels."
c s_ archive/spinrad/spinrad1.html
http://www.scifi.com/scifiction/classics/classi
Some games listed as related to health research:
Psychological Interaction Alter Ego (Activision by Dr. Peter Favaro) Two versions Female and Male were released. Mind Mirror (EA by Timothy Leary)
The new version is a PC game, the old classic I know and love comes on a little square of paper....
Who was diagnosed during the time they came out with Captain Novolin all I can say is thanks, but no thanks. Everytime I went to the doctor, it was "Hey, play this fun game!" when what I wanted to do was actually, gasp, discuss the disease and figure out the best ways of dealing with it. I was probably atypical, but the fact remains that many kids will be forced to sit through these horrible games when they could be doing something productive.
This is nothing new. We have seen games used in this way for other fields. For instance, training soldiers and teaching kids (anyone remember Math Fun on the Intellivision?)
While it's great to see new fields opening up to the idea of game-based training, I wonder just how effective it could be. It's easy to see how video game training could benefit soldiers, affecting things like awareness, when and how to hide, move, shoot, etc... It's also a no-brainer to see how it can be used to teach children. But, when we're looking at doctors, it starts to get a little blurry to me how this can help. It just seems to me that a game that would be capable of teaching a medical doctor would have to be so complex that it just wouldn't be a fun game. If you simplify it too much, the doctors would start to overlook certain possibilities in treatments because the simulators never covered it. That could be a bad thing.
Then again, maybe I'm biased by the fact that I grew up playing games that taught children and yet have never seen one for teaching doctors or professions of that caliber/genre. I hope my skepticism is proven wrong because if it's possible, I think game-based training is a great way to train. If it can keep you interested and at the same time teach you, then it's a good thing all around.
So, are they going to be putting gameboy versions of "Operation" in ERs now?
"Operation" taught me how to remove a funny-bone years ago.
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