Interview with The Sims Creator
An anonymous reader writes "ZDNet has just posted an interview with Will Wright, the creator of The Sims, in conjunction with the launch of The Sims 2. In it, Wright explains that users will be able to bond better and get more emotionally attached thanks to a new 3D engine. He also makes special mention of the 7 Deadly Sims as one of his favorite user-created sites."
... it should be. Maybe if we had more paid advertising like this story has to be, we wouldn't need the ad banners.
Ok, so the game has sold a bizillion copies, yes it's big game. However, it's not considered seriously by the "leet". Why? IMHO, I think it's simply that there's no mad skillz involved. It's simply too shallow. In fact, in some ways, when compared to SimCity, The Sims is even less challenging.
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It's a shame really because it could be so much more. I'd be interested more if The Sims was more of a character engine than just a single game. It would be cool if we had a way to develop characters that was as evolved as the way we display them in 3D. If Will was as far advanced as John Carmack is in 3D, the inner and interpersonal depth and authenticity would rival a real experience. Think bots as good at interacting socially as they do with a shoddy!
Then Will and the mod community could extend this and enable the engine to plug into other games in order to suport complex characterizations. But why stop with games Will, plug into everything, IM's, desktops, forums, web communities, etc. Let a Sims engine, or some other more Open Standard project, become the Avatar standard. It would be most excellent to create bots which could respond based on certain 'dispositions'. I'd like to have a semi-intelligent reception bot screen my calls for instance. Couldn't a Sim handle that?
Not only that, but let's say you made this psycologically accurate. Could you model a relationship in order to find real solutions? For instance, could you use it to model the arguments you have with your spouse, in order to experiment with how far you could go before they leave you?
Anyways, I digess
By the way, Will, when I can I put my Sims in my SimCity, on my SimPlanet with my SimFarms and SimTowns and then connect them to SimWorld? Oh, and when can I wander around it all in 3D?
Words to men, as air to birds.
Perhaps inadvertently, "The Sims" seemed to me as indictment of materialism.
Quite an intriguing statement, and you're probably right. But I think that Wright's design is open enough that, theoritically, your goal could be to have a happy sim in a small house with a limited number of objects. It could very well be done. Perhaps the game is designed not so much as an indictment but as a reflection. We think that happiness comes from material, so we obviously think that that's the way the Sims works. Maybe Sims 2 doesn't have to be that way. In Sims, you didn't have to either. It was certainly more difficult, but you could depend on other Sims for happiness instead of objects. Not at unlike a modern American society.
Besides, we're back to the whole sand house/doll house things. What kid do you know of spends their time building a shovel instead of a massive dump truck, or how many Barbies buy a reasonably priced used Ford escort instead of a corvette?
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I'd rather be flamed than ignored.
Really.. c'mon, what makes this game so much fun? I tried to play Sims 1 when it came out.. I just couldn't get into it. To much micro-managment and not enough "fun". However. my wife LOVED it. She spent countless hours playing that game... she'd play while talking to her girlfriend on the phone (while her girlfreind was playing) and they'd talk about what was happening with their sims. Jesus... it's pretend life. I finally had to uninstall it so she could get back to her chores :-) (that was a joke) Anyway... I just don't see the entertainment value in this game.
-Guns kill people like spoons made Rosie O'Donnell fat-