PS2 Final Fantasy 7 Spinoff
Bagels writes "Square Enix is finally answering the prayers of thousands of FF7 fans with a side-story PS2 game called "Dirge of Cereberus: Final Fantasy VII." Not much is known yet - the game focuses on the character Vincent, it's set one year after the upcoming movie, Advent Children, and it's early in development as of now - but this is sure to be a hot topic amongst fans and critics of the series alike."
As for the sequels to VII: People have wanted one for a while. Then, added to that, was the response to the appearance of Cloud and Aeris in Kingdom Hearts. At that point, I think SE realized that they had to explore FFVII a bit more or risk alienating a ton of fans.
As for risk-taking: FFXI was a huge risk that has really paid off for them (the European service was just rolled out) and FFXII is supposedly going to feature quite a few changes that will continue to evolve the series.
I think SE are doing what any self-respecting company should do: find the popular product, continue to give the fans what they want, and continue evolving the product. If, at any point, SE releases an FF that just royally sucks (and I'm not talking mediocre, like some think of FFVIII and FFIX as being) then I'll be worried that they aren't pushing the envelope any longer...
Who plays ANY game wearing pants? :)
The Tlog - a technology blog
A lot of people, including myself, lump FFX - to some extent - and FFX-2 definitely, into the category of "royally sucks".
I think FF has been going downhill since FF7. I'm used to the wacky changes in battle systems and completely disconnected stories and settings and I think that's great, I love seeing a company that isn't afraid to experiment. But one thing that has always tied the FF stories together is a rich and engrossing, and especially an epic story.
Anyway, I've found solace in Tales of Symphonia for GameCube. It's what the last bunch of FF games should've been, perhaps even better. It's an absolutely fantastic game, and I highly recommend it to any FF fan.
Random and weird software I've written.
"Let's make this game as boring as possible, and make the combat so annoying that it serves as little more than an interruption to your wandering around environments that look completely disconnected from one another."
That's what I imagined, anyway.
"You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"