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Doom 3 Beta Patch to Address Config File Cheating

Jason Shoulders writes "There's a discussion at Quake3World about an upcoming change in the first Doom 3 patch. Specifically, Id Software's Robert Duffy has updated his .plan file and mentions making 'r_skipNewAmbient, r_skipSpecular, r_skipBump, and r_shadows cheat protected'. This will force players to use features such as bump mapping and shadows. What settings gray the line between tweaking and cheating?"

7 of 63 comments (clear)

  1. Makes sense... by Shufly · · Score: 5, Informative

    Making these options cheat protected in Multi-Player is the only way to make it fair. Especially the shadows, I've found it quite fun to be hiding in a shadow waiting for my roommate to grab the RL, only to be blown to bits by my other roommate running on a slow PC with shadows off because he just saw me sitting there, no problem. Also, IIRC, all of the lighting data is synched between the clients, so that everyone is seeing the same enviroment light wise. This is why they originally made the game peer to peer, and why it is only 4 player, because all that data takes up bandwidth. So it would be a waste to be sending all that and unifying the lights across clients if they could just turn them off. I think Doom 3 DM could have been fun, but they should have left the adreneline meter in, IMO. I've played standard, fast-paced DM to death. I was hoping the movement speed in Doom 3 DM would be a little slower, and to compensate there would be a lot of hiding and seeking in the shadows, but as it stands it is just a mindless fragfest, which isn't a bad thing, I just don't have fun with it anymore.

  2. Re:cheating? by delus10n0 · · Score: 2, Informative

    How did you even play it single player then?

    I can get Doom3 to run in single player just fine-- high quality setting, 1024x768 on a Radeon 9800 Pro 128meg card... .. but the instant I go try to play multiplayer, my framerate is just about halved or worse, and it's very sluggish.

    --
    Not All Who Wander Are Lost
  3. Re:whats to stop somebody from just by KDR_11k · · Score: 2, Informative

    Well, the shadows in Doom 3 are absolute black, good luck trying to make your monitor bright enough to distinguish #000000 from #000000.

    --
    Justice is the sheep getting arrested while an impartial judge declares the vote void.
  4. wtf id by Anonymous Coward · · Score: 1, Informative

    con_notifyTime cannot be changed in multiplayer.
    com_showTics cannot be changed in multiplayer.
    com_timestampPrints cannot be changed in multiplayer.
    in_mouse cannot be changed in multiplayer.
    m_showMouseRate cannot be changed in multiplayer.
    g_kickAmplitude cannot be changed in multiplayer.
    g_kickTime cannot be changed in multiplayer.
    g_knockback cannot be changed in multiplayer.
    g_skipParticles cannot be changed in multiplayer.
    g_g_skipViewEffects cannot be changed in multiplayer.
    image_preload cannot be changed in multiplayer.
    r_displayRefresh cannot be changed in multiplayer.
    r_finish cannot be changed in multiplayer.
    r_hdr_gamma cannot be changed in multiplayer.
    r_ignoreGLErrors cannot be changed in multiplayer.
    r_lightScale cannot be changed in multiplayer.
    r_lightAllBackFaces cannot be changed in multiplayer.
    r_lightSourceRadius cannot be changed in multiplayer.
    r_shadows cannot be changed in multiplayer.
    r_skipAmbient cannot be changed in multiplayer.
    r_skipBlendLights cannot be changed in multiplayer.
    r_skipBump cannot be changed in multiplayer.
    r_skipSpecular cannot be changed in multiplayer.
    r_skipNewAmbient cannot be changed in multiplayer.
    net_clientSmoothing cannot be changed in multiplayer.
    s_force22kHz cannot be changed in multiplayer.

    isnt that a little excesive

  5. Re:Good. People who have seen tournaments will agr by Mattintosh · · Score: 1, Informative

    Uhh... I used to tweak the hell out of UT when I played it a lot.

    No fog. A zoom key. A locked INI because the game would reset my 150 degree FOV to 90 all the time. Now? UT2k4 doesn't have any of these abilities. FOV is an optional command enabled on the server. Fog is required "to make your framerate better". And the FOV has an engine-enforced limit of 100 now, locked INI or not.

    And the moral of this story? I still suck. I used to get about 10-20 frags in a normal CTF game, and maybe over 100 in all-out insanity on ThornsV2. Now I get 10-20 frags in a normal CTF or ONS game, and I steer clear of Thorns. :)

  6. Shared Libraries by SeanAhern · · Score: 4, Informative

    Locking down graphics settings and views and such is all well and good.

    However, if ID is relying on a shared library for their OpenGL implementation, then they're ultimately playing a losing game. There are a number of software projects that can swap out the OpenGL shared library at runtime and intercept all of the gl and wgl calls. With this functionality, you can make the graphics look however you want them to. Remove shadows, change fov, even change the viewpoint entirely!

  7. Re:Shared Libraries by KDR_11k · · Score: 2, Informative

    There are always third party projects (like, e.g. Punkbuster, tough I think that one was discontinued) that prevent altering the dll, but the game itself enforcing that would become a support nightmare.

    --
    Justice is the sheep getting arrested while an impartial judge declares the vote void.