EA vs. Xbox Live
bigman2003 writes "In a big move earlier this year, EA started to offer games with Xbox Live support. One of the big concessions Microsoft made was to let outside companies run their own servers on Xbox Live. Today EA is having problems, partially brought on by their new title, Burnout 3." Tycho has commentary on the issue as well.
So, a company like EA offers to run XBox Live servers, and their games are having problems with the usage levels.
How unexpected. Because, you know, EA has tons of experience with realtime online games.
But seriously. EA's servers shouldn't be causing problems with their games; they should just be a small drop in the pond of XBox Live servers...I'm not saying that's how it's implemented, I'm saying that's how it should be implemented.
It's only an insult if it's not true.
This game is the best game ever!!! I haven't been able to stop playing it all weekend. I recently tried the Live! multiplayer mode and it does suck. I play xbox live a lot on Midtown Madness 3, but wow, EA screwed up the great integration common in all non-EA Live! enabled games.
But, don't let this stop you from buying this game!!! The single player mode is enough to capture the attention of my ADD self for HOURS AND HOURS. This game is so fast paced that if you blink, you'll probably crash. I find myself leaning and stuff when drifting around corners. This is by FAR the best game I've ever played on the xbox.
Chris
the 1.0 syndrome. Is it really that surprising that is this not only EA's first XBox live title, but its also Microsoft's first third party vendor hosted service on XBox live. Typically if you haven't built proceedures and gotchas beforehand, things get forgotten, screwed up, etc...
Mind you, it could be said that this was ultimately the result of bad QA.
Bye!
no surprise re: network play, NFS:Underground wasn't exactly the pinnacle of network gaming. The PS2 networking was plagued with cheating.
It's a shame because Project Gotham 2 really set the standard for how online driving should be approached; with games suitable for both the HPB and the LPB, the world ladder system is fabulous.
Burnout 3 does kick every other driving title in the nuts when it comes to adrenaline fuelled racing. We were determined to finish it before it was released like we did the other two titles but the deadline beat us. BO2 was too easy imho but EA hve really done the business with 3. NFS:U2 will be another stormer as it uses the same engine. Can't wait.
There are places where the networks are not touching,and there are places where they are-Boeing's Lori Gunter
Its more like version 0.1 and say its stable. EA has ALWAYS been hostile to Microsoft's Xbox Live so I'd say its more like EA refusing to cooperate at all. Given how long and how many games EA has developed online capability on the PS2, you'd think they'd be able to make the change fairly easily especially with the much more powerful hardware.
Who is our new /. Games editor? C'mon Zonk, post us an introduction!
Ah. That explains it. I'd heard about the shunting crap from the infamous PA rant linked in the post, but I didn't know it was that bad.
It's only an insult if it's not true.
Tycho also posted a follow up yesterday.
- 09 -18
http://www.penny-arcade.com/news.php3?date=2004
After playing a bit more Burnout online yesterday and not seeing any of the odd behaviors that enraged me so, I can now officially appreciate the fact that EA has put a game online for the Xbox. When their system was caddywompus, it made the fact that they persisted in using their own lobby system another offense in a long list. Now that it functions properly, I can see it as more of a doctrinal difference. We both agree that there is a God, for example, and we both believe that he embodies a certain suite of eternal characteristics - we're just trying agree on what he likes for breakfast.
(it still sucks, but it works)
I'm really glad that EA is doing something about this. I was afraid that EA would make some kind of stupid claim about "we don't really support NAT" or something stupid like that. What I don't understand is why EA insisted on running their own servers. How much money are they saving? And is it worth the bad rap they got because of Burnout 3?
And the men who hold high places must be the ones who start
To mold a new reality... closer to the heart
Ahh, I wasn't aware that it was for online games. I'm pretty sure the last few games from the Worms franchise have online play and it's turn based.
"Our opponent is an alien starship packed with atomic bombs. We have a protractor."
They have the some worst user interfaces ever created for video games. Re-use the same code and release it a year later as a new title.