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The Elder Scrolls IV Formally Announced

war3rd writes "Bethesda Softworks recently announced the development of the next game in The Elder Scrolls Series, (and follow-up to the game Morrowind) Oblivion. The next issue of Game Informer will have a 12 page spread with all the details and tons of screenshots."

54 comments

  1. Already played it.... by cephyn · · Score: 5, Funny

    TES:Oblivion -- thats the "world" in between the dungeon polygons in Daggerfall right?

    --
    Moo.
    1. Re:Already played it.... by Roman_(ajvvs) · · Score: 1
      Nope, that's TES: The Void(tm).

      Of course, I for one hope never again to clip into the void from oblivion, but then this is a bethesda developed game...

      --
      click-clack, front and back. I'm not moving this car otherwise.
    2. Re:Already played it.... by Dachannien · · Score: 1

      Hey, now, I only once ended up outside the playable game space in Morrowind (Tribunal, actually), and that was because I managed to jam myself in behind a big pile of rocks Real Good Now and get stuck underneath them. Say what you want about Arena or Daggerfall, but Bethesda released a solid game in Morrowind.

    3. Re:Already played it.... by Creepy · · Score: 1

      I hit a few bugs in Morrowind, especially pre-patch - for instance there was an early bug in TES:Morrowind where if you fell off the large bridge near the start of the game (one of the first missions you'd get) you could fall into a crack and no longer move (or was it you fall forever... I may be mixing the problem up with one I hit in Gothic, which I was playing at the same time). I couldn't repeat after the first patch but maybe didn't try hard enough. Also, if I played for a really long time (say, 6-8 hours) it would crash unexpectedly (I believe related to save-and-load, because it happened more often when I screwed up badly and needed to restore from save).

      Nothing like Daggerfall, tho, which had both installation and runtime problems of epic scale. It was one of the buggiest games I've played, but if you really want to see bugs, dig up an old copy of the original Pax Imperia. Bugs in that game were so bad the developers promised a free upgrade to Pax II, which they never delivered (in part to something like a 5 year release delay).

    4. Re:Already played it.... by Ayaress · · Score: 2, Informative

      The fall-through-floors bug in Morrowind is insanely bad if you have a low-end graphics card for some reason. I get it constantly. However, they put a fix in for it originally. If it happens, and you get stuck somepalce (or getting stuck in a table, which also happens a good deal for me), open the console and type "fixme". It can take a couple times if you're stuck really good (like if you try to jump between the tops of the giant tree mushrooms and get stuck inside the trunk of one), but it'll get you back to a safe spot.

  2. Elder scrolls. A great series by Anonymous Coward · · Score: 5, Insightful

    The elder scroll series (particularly the first two) are amazing RPG's. There is so much depth that they are unreal. You can literally play for months just doing side missions with out even touching the main plot. The ability to join guilds in Daggerfall was one of the coolest features. Of course the one rather annoying thing is that bethesda seems to have problems ironing out bugs before a release, but hey...you can't get everything you want. ;) I have always wished that someone would do a remake of daggerfall with like the quake 2 engine. If you are reading this bethesda...release the source!!

    1. Re:Elder scrolls. A great series by Mathness · · Score: 2, Informative

      Of course the one rather annoying thing is that bethesda seems to have problems ironing out bugs before a release

      Not mention after. A friend and I bought Battlespire because it had multiplayer, boy was that fun sometimes. For instance someone would find a good weapon and give it the other, who would now be in possesion of a pair of boots.
      Bethesda have become much better at fixing bugs though.

      --
      Carbon based humanoid in training.
  3. saw the game informer by Anonymous Coward · · Score: 0

    and the engine looks fucking unbelievable. the detail and quality of the models is awesome, and there was a pic of a warrior in full plate on a warhouse looking off into the mountains and the trees on the hills. the inset said that the game map will allow you to climb to the snow covered peaks of the mountain. should be fucking awesome.

    plug for fallout - since bethesda's acquired the license for a FO3, they're going to be developing a FO that they claim will "retain the tongue in cheek humor, and be one of the most violent and innovative games".

  4. lovely game by th3space · · Score: 1

    Judging from the screens, all taken from an Xbox2 dev kit, this is going to be a very attractive game. If it's half as engrossing as Morrowind, I'm still slated to lose about 100 hours of my life to it, too. DAMN YOU, ELDER SCROLLS! DAMN YOU IN ADVANCE!

    --
    "How like you to drag your keyboard to a gun fight." - Aaron Bedard (BANE)
  5. Enjoyable games by Mathness · · Score: 5, Interesting

    What I like most about their games, are the detailed and different worlds they create. Morrowind so far have been the best, the overall theme is excellent made. Even common stuff is interresting like, say, the red dust winds. It wasn't as smooth running as Gothic when traveling large distances, but then I didn't have the fastest computer back then.

    That being said, their games also suffers from the typical mistakes. Monsters practically everywhere, all bend on attacking you, and spawning after some time have pasted. It rather distracts from the game play* and the experience of the world. Increasing the world significant in the next game, and vary the monster a lot (more variation in missions and more real NPCs is probably to huge a task, to even ask them to do) would make the game even better. Monsters shouldn't lurk right outside heavy fortified forts, and rats/tiny creature should be clever enough not to mess with full plate armour (even less be able to damage with those ridicilus tiny teeth and claws).

    Will I buy this game when it is released? I will in all likelyhood, I liked their previous games, and will probably like this one too. When this type of game is so far apart in releases, you can hardly resist. And for the love of gawd, make a Linux/Mac release :)

    * Let's be honest here, like most computer "RPG" games, they are often just hack'n'slash thinly disguised. Esp. after you have cleared a few level and missions, it rarely differs, online or not.

    P.S. The best 3D "RPG" is still Ultima Underworld 1+2 :D

    --
    Carbon based humanoid in training.
    1. Re:Enjoyable games by YetAnotherName · · Score: 1

      Monsters practically everywhere, all bend on attacking you, and spawning after some time have pasted.

      If you find such attacks tedious, you might enjoy a game which automates much of that process: Progress Quest. Windows only, but after rolling up your character, you can even minimize to the system tray and you'll keep progressing.

    2. Re:Enjoyable games by Anonymous Coward · · Score: 0

      P.S. The best 3D "RPG" is still Ultima Underworld 1+2 :D

      Holy crap, you said it.

  6. Parties maybe? by Rethcir · · Score: 1

    I'd like if they would at least try and implement some kind of party system. I always felt kind of lonely ambling through mountains and swamps and dungeons all on my own in Morrowind and daggerfall, although maybe that's just because I mostly play jrpg's.

  7. Scans of the screenshots by wan-fu · · Score: 4, Informative

    Here's a Coral Cache link to some guy who scanned a bunch of the screenshots.

    1. Re:Scans of the screenshots by Will2k_is_here · · Score: 1

      Based on the screenshots of the mag there, it looks like the long grass will be the most stunning visual enhancement they want to show off.

      Also, if you read some of the article off those photos, you will see that players can either move on foot or ride on horseback (oh man! That would be so sweet), and the combat is supposed to look realistic too (Braveheart style, not just some red dust flying out like in Morrowind).

      If my PC doesn't meet the specs, I will upgrade it for this very purpose.

    2. Re:Scans of the screenshots by osvejda · · Score: 1

      Almost same shots on different server.

    3. Re:Scans of the screenshots by GR1NCH · · Score: 1

      I think they are the same only cropped.

    4. Re:Scans of the screenshots by Anonymous Coward · · Score: 0

      Anyone else notice the snippet of text revealed in one of the screenshots?

      "...the most amazing graphics the console gaming world has ever seen."

      If this game is for consoles only and not PC, I will be quite put out.

    5. Re:Scans of the screenshots by Ayaress · · Score: 1

      Oooh, horseback:) I remember the valient attempts to make mods for Morrowind that would let you do this. They ranged from unplayable to not very good, unfortunately. Especially with the sheer SIZE of the world in Morrowind (and the slow walking speed of low leveled characters), it really needed an alternate form of transport besides the NPC-based safe travel network and just walking for hours on end.

    6. Re:Scans of the screenshots by Will2k_is_here · · Score: 2, Informative

      Not that there is anything wrong with running around. It just gets boring after a while.

      By the way, in Morrowind, all you need is the boots of blinding speed and a bit of magic resistance and you can sometimes run from one side of the island to the other in a matter of minutes.
      Mix that with some long-lasting levitation and you don't have to worry about obstacles either.

    7. Re:Scans of the screenshots by ikkonoishi · · Score: 2, Interesting

      My prefered method was boots with Jump 100, Slowfall 1, and Water Walking (Since you couldn't jump if you landed in water)

      I called them Boots of Flubber.

    8. Re:Scans of the screenshots by Will2k_is_here · · Score: 1

      Ha! that's awesome, I'll have to try that. The boots of blinding speed come about as part of an actual mission even a rookie could do. You don't have to make them. I'm sure the boots of flubber would cost a fortune!

    9. Re:Scans of the screenshots by ikkonoishi · · Score: 1

      Well with summon golden saint, and the guy in mournhold that sells an unlimited number of grand soul gems. Money is no object.

      Also I typically enchanted them myself by using uber-alchemy to get my int up into the ten-thousands.

    10. Re:Scans of the screenshots by Anonymous Coward · · Score: 0

      The only confirmed platform I know of is the XBox2.

  8. Re:Elder scrolls. A great series (cue laughter) by Txiasaeia · · Score: 2, Insightful
    A random quest generator does not count as "depth." Arena, Daggerfall & Morrowind were horribly buggy (it took them *how* long to get their games up to playable standards?), their graphics engines were awful (laggy, clipping all over the place; Morrowind was certainly pretty, if not fast), and plots nonexistent. Deliver one letter from one king to another king? Kill a big bad guy? This is a "plot"?

    I own all three games, and feel like a sucker for keeping on buying them. I thought that morrowind would be better, but it's the same load over and over again. Some people like repetitive leveling games; I, on the other hand, prefer an RPG with a plot. There's no way Bethesda is gonna get *more* of my money.

    Just so you don't think I'm trolling, KOTOR was decent, and Tales of Symphonia for the cube is pretty good too. Last *stellar* RPG for the PC in terms of interesting plot had to be the Fallout series (1 & 2), mostly because they were unique (i.e. post apocalyptic) and not the same old fantasy crap that every single gaming house is pumping at us lately. Planescape was awesome too, simply because it was unique as far as fantasy RPGs went.

    But hey, let's keep on pumping out the "hits" - the next Fallout game is going to use the Obsidian engine too. Bloody hell if the PC RPG industry isn't shot.

    --
    Condemnant quod non intellegunt.
  9. Re:Elder scrolls. A great series (cue laughter) by Anonymous Coward · · Score: 3, Insightful

    A plot doesn't count as depth either. While the bethesda games relied on the player to progress the plot they had much more depth in terms of historical and cultural backgrounds, mythology and world detail than any of the games you've mentioned. I'm a fan of all of them, but they're are distinctly different.

    While the BlackIsle-era RPGs are very, very well done, they are ultimately limiting in their progression and prefer to progress the player through an intriguing story (which is not bad). However, don't hate the Elder Scrolls series for its desire to simulate a living world instead of bringing you a hollywood-level entertainment production. It has an entirely different goal than the aforementioned RPGs, and one that make's it very unique and very good.

  10. Console only by obeythefist · · Score: 2, Informative

    The worst part is, it looks like this will be a console exclusive release (of course). Presumably only for XBox-2, as it doesn't seem to be in Sony's arena.

    We might be lucky and get a console port however (the PC's of the time will undoubtedly be at least as powerful as XBox2). Hopefully PC gamers won't need to buy a gamepad to play the game.

    --
    I am government man, come from the government. The government has sent me. -- G.I.R.
    1. Re:Console only by Anonymous Coward · · Score: 0

      from elderscrolls.com:

      We are pleased to announce that The Elder Scrolls IV: Oblivion is currently in development for PC and future generation consoles.

    2. Re:Console only by Grave · · Score: 3, Informative

      According to the Game Informer article, it will be for PS3, XBOX 2, and PC.

    3. Re:Console only by obeythefist · · Score: 1

      Music to my ears!

      --
      I am government man, come from the government. The government has sent me. -- G.I.R.
    4. Re:Console only by Flyboy+Connor · · Score: 1
      As mentioned by previous answers, it's for PC too.

      However, this brings up the question again, for which system it is developed first, and how the port is going to be made. While I loved Morrowind, the interface was awful. Obviously a straight console port. For instance, to cast a spell, you had to go to the menu screen, select the spell you wanted to cast by scrolling down, down, down, and clicking, then go back to the main screen, press R to select spellcasting, and then click to fire the spell. Absolutely ridiculous! What happened to assignable shortcut keys? O, right, you don't have those on a console.

      (Granted, you had nine shortcut keys, but you had to use those for weapon selection, probe selection, lockpick selection, armour selection, item selection, and spells, which is completely inadequate).

      KotOR was redesigned for PC, to exploit the possibilities of PC flexibility. Good call! Now if TES4 would learn something from BioWare's example...

    5. Re:Console only by cyxxon · · Score: 1

      Well, you could also set up quick keys for cycling through your spells, just like you use your mousewheel to cycle through your weapons. And then you could launch the spell by using your spell button, just like the attack button for your weapon. So, your whole complaint is no more. Yes, I played the game on the PC, not the Xbox, and finished it. I did not think it was console-ish at all, only flawed in some aspects, though not seriously IMHO.

      And I actually liked the inteface. It allowed you to rearrange all the windows and saved the last position. The only problem I had with it was that the ESC key always brought up the main menu, instead of getting you out of whatever else you had open, so you ended up with 2 layers of menues open...

      And about the other concern: it is being developed for PC first, and ported to Xbox2 and PS3. This was stated somewhere on their forums over at elderscrolls.com, I think, but I am too lazy ATM to search this for you.

    6. Re:Console only by Ayaress · · Score: 2, Informative

      Morrowind wasn't a straight console port. It was out for the PC a very long time before it was on the Xbox. As for assignable shortcut keys: press F1 (I think, might be F2 or 3, I'd have to check), then you can put any useable or equippable item on the number keys FPS-style.

    7. Re:Console only by Anonymous Coward · · Score: 0

      While I loved Morrowind, the interface was awful. Obviously a straight console port.

      Nonsense. You want a console-style interface, you look at Deus Ex: Invisible War, where the mouse handling was obviously bolted on at the last minute and doesn't work in most circumstances. Morrowind PC's interface is entirely mouse-driven, with windows and such elements that would be hell to handle on a console.

      As for 9 shortcut keys being inadequate? Two weapons (melee and ranged), one healing spell, one attack spell, two important buffs (usually Chameleon and Levitate for me), one lockpick, Recall, and Divine Intervention. What else do I need quick access to?

  11. It's not called Morrowind 2! by Satertek · · Score: 1
    I hardly ever buy magazines from bookstores, but I think I'll go pick this one up.

    I loved Morrowind, and this is just gonna be even better. Hopefully theyll be able to balance the game better as well, there were alot of cheap ways to level up.

    I also find it very annoying when my (Xbox) friends say they can't wait for Morrowind 2. (But can you really blame them? :P )

    1. Re:It's not called Morrowind 2! by Ayaress · · Score: 1

      Yes, I can. The Xbox package had "The Elderscrolls III" just as prominently as the PC version, so I see no good reason for any Morrowind player not to realize that it's not the beginning of a series, but the latest installment in one.

  12. Re:Elder scrolls. A great series (cue laughter) by Txiasaeia · · Score: 0, Redundant

    Maybe you're right - depth is different from plot. But I'd rather have a short RPG with a terrific plot than a long RPG with a random quest generator and little to no plot.

    --
    Condemnant quod non intellegunt.
  13. I have seen it by steveo777 · · Score: 1

    I have already recieved and read the article in Game Informer last Saturday. It looks incredible. It also says that the game is in production for X box 2 and Playstation 3. Thus looking as good as is does.

    --
    This sig isn't original enough, it's time to come up with something witty...
  14. Re:Elder scrolls. A great series (cue laughter) by Anonymous Coward · · Score: 0

    Preach on! I wasted good, hard-earned cash on that Daggerfall crap. It was over a /YEAR/ before they released enough patches so that you could actually beat the game. Apparently they never even play-tested it.

    The dungeons were just the same dozen or so pieces constantly rearranged (same with the cities too). There wasn't a usable map or anything either, so it was quite easy to get permanently lost. And then, there were these invisible cracks in the floor that I kept falling through. I would either die or end up stuck standing on the top of a lower hallway.

    I too will never waste money on that company again.

  15. Re:Elder scrolls. A great series (cue laughter) by obeythefist · · Score: 5, Insightful

    Let's look at what we're saying here, though. The whole big issue.

    There are two basic polarities for game design. Only two! And this is more than just for RPG's. There is the closed, tight, event and trigger driven storyline. Then there is the open ended methodology, where the player is left to decide what things to do and which places to go.

    This is really more like an axis than two seperate directions. Many storyline driven games will include set "choose-your-own-adventure" decisions that branch off into slightly different pathways. Many open-ended games will have a plot that the player can choose to follow if they want to. Many simulators include scenarios that steer the direction of play.

    You can't bag a game because it sits on one or other end of the "open-closed" gameplay axis! Some people will like an open-ended game. Other people like to be led through the story.

    --
    I am government man, come from the government. The government has sent me. -- G.I.R.
  16. I'd like the thank Bethesda by Finkbug · · Score: 2, Funny

    ...for waiting until people finally finished Morrowind.

    --
    Feeling so good natured I could drool
    1. Re:I'd like the thank Bethesda by DeckerEgo · · Score: 1

      Someone has finished Morrowind? No way!

    2. Re:I'd like the thank Bethesda by ftw37 · · Score: 1

      I'm with you--I started it two times and got bored both times. It was just too big for me.

  17. Re:Elder scrolls. A great series (cue laughter) by Reapy · · Score: 2, Interesting

    I agree, but the scrolls were different for trying to make a whole world for you to explore rather then a tight plot for you to follow. I liked both for good reasons, but elder scrolls suffers from becoming boring.

    The main problem for me has been the world looking too similar. In daggerfall you had just a couple city styles, snowy, desert, normal, volcanic ect. The dungeons were the same pieces slapped together differently.

    Morrowind fixed this somewhat, but the whole world still looked dark and dreary. Building construction had the same style to it, sure it was "different" but still felt the same. I didn't play either expansion so maybe they fixed this.

    I think they need to keep on the same path they are now and do a few more things to really help the game out. They need to vary the enviroments up a bit, I want to see a tree top town in one spot, a cave town in another, a few typical fantasy towns and outpost settlements, some squat dessert towns, a port town and whatever else they can think of. Make them all different in some way.

    But bigger then that, is they need to breath more life into the world. But walking around morrowind for the most part felt dead. I'd like people to react to your character without having to talk to them. If it's been known that you are a violent killer, or maybe you can dress the part of a violent killer, I want to see people look your way and cringe, or notice you and turn and walk the other way.

    The towns need a life to them. They already do a pretty good job with npcs and having some walking around at certain times and having a day/night cycle to the town. But if I break into someone's locked door I want them to scream in fright or run away and get help. Do it in a way that the npc has a bubble around them as they run to the guard station and anyone who hears her crys for help will try to protect her or head for the guards or try to knock her out and rob her.

    I guess the more they can do to steer it away from what we know rpg's to be, the better. We don't need plot. We need to walk into a town and not have to talk to everyone, aquire some fetch/kill quests and get some rewards by going back to them. Breath some life into it the town somehow.

    Easier said then done though.

  18. Fallout by Rallion · · Score: 1

    Anybody else wish they were focusing on their shiny new Fallout rights instead of this? I do...sigh.

    1. Re:Fallout by Ayaress · · Score: 1

      They've been working on TES4 for a long time. There was already talk about it on the elderscrolls.com message board a good 6 months ago when I first started following it off and on, and probably before that. They only picked up Fallout 3 a couple months ago, and they didn't get the nearly finished game Black Isle had made, so they're starting from scratch on it.

    2. Re:Fallout by Rallion · · Score: 1

      I understand. I don't mean to say they shouldn't be making TES4. I just wish they didn't have to.

      Also, point and laugh at Troika.

  19. Only 100 hours on Morrowind? by Ayaress · · Score: 1

    Guess you didn't do all the quests, heh. I must have about 350 hours into that, and I still can't find the NPCs for a couple minor quests. Of course, I also got bored and used the jail trick to max my character six ways from sunday to the point that I can kill just about anything in the game barefisted.

  20. Elder scrolls. A mediocre series by Anonymous Coward · · Score: 1, Insightful

    The Elder Scrolls series is plagued with high-concept, badly-executed games. Daggerfall was great... in theory. In reality, it was a buggy nightmare on the level of Ultima IX. Morrowind sounds nice... in theory. In reality it's an FPS sans 'S', Myst with fed-ex quests. A scenery-viewing game with intermittent dialogue. Zzzz.

    I think traditional CRPGs have it right in focusing on item, inventory and stat management, and combat rules, rather than trying to crowbar a "role playing" (something which you can only do in the presence of an audience - playing means acting, not gaming) experience into a single-player game.

  21. Sigh... by bgumm · · Score: 1
    Well, looks like I better get ready to lose TONS of sleep and productivity.

    I'm still playing Morrowind, and I'll probably be playing it until Oblivion comes out...

    --
    honnold.org - sometimes-rock band, all the time awesome forum
  22. Oblivion web page flash-free link? by Dachannien · · Score: 1

    Could someone please post a link to the Elder Scrolls web page after the Flash intro? They neglected to include a "bypass intro" link on that page.

  23. PR by Lord_Dweomer · · Score: 1
    Why can't I shake the feeling that this is really a Slashvertisement for Game Informer's upcoming issue?

    --
    Buy Steampunk Clothing Online!
  24. tm'ed maybe but not an exclusive product by Roman_(ajvvs) · · Score: 1
    I've played both daggerfall and morrowind for hundreds of hours each, and I'd agree that morrowind is a lot more stable and recoverable than daggerfall when it comes to void excursions. As one parent noted, the lower res screens have it more. I think that's because there aren't enough pixels to step on between tiles, so eventually you'll end up stepping on "nothing". Morrowind's void fortunately wraps around, where daggerfall was an infinite one.

    Both GTA3 and Vice City on the PS2 have the same problem with voids, although not as bad as daggerfall. If you manage to fly the dodo through GTA3, you'll find they got lazy with the buildings and you can clip and fall through very, very easily. I've done some major height stunts in a dodo doing that. Vice City's a lot better but still has a lot of tile transitions that don't quite connect...

    I'd be interested to see what kind of tiling engine Oblivion has. Just to see if The Void(tm), makes its return. :)
    When you're bored of making 400 pt light potions (*sings 'blinded by the light'*) Trying to explore the engine mechanics can be quite a diversion for me.

    --
    click-clack, front and back. I'm not moving this car otherwise.
  25. Lets hope the gameplay is improved by mikeg22 · · Score: 2, Insightful

    Morrowind just didn't do it for me. I like the open-endedness, and I don't mind not having specific goals, but the world just didn't pull me in. Sure, there was lots to do. You could go clear out dungeons, join and advance in guilds, aimlessly explore, but I never really got the feeling that this was a living, breathing world. Virtually all the wildlife creatures you encountered would attack you (by essentially making a beeline right at you once you got within a certain range), townpeople would have no real lives aside from waiting for you to trigger a conversation, things felt too small. Yes, I do mean small...I know morrowind was large but it felt like a huge world scaled down into a bunch o sub-areas...like ohhh, heres the volcanic area, walk for ten minutes and now you are in the swamp area...walk into a town and its like ten houses all packed together with one of each kind of shop, and a bunch of people standing around doing nothing. It just didn't feel like a real world at all.

    The gameplay all consisted of going on quests to either kill someone or retrieve an item for someone. The dialog system was terrible, and it never made you feel like you were actually talking to anyone, just probing them like encyclopedias for information on specific topics.

    Thats just my opinion, but I've talked to others that have these problems with the Elder Scrolls series. Too much focus on making a big world, and not enough on making that world engrossing.