"Levels" of Computers the Future?
RabidMoose writes "Gamespot has an article up talking about a recent interview with Microsofts's Dean Lester about the future of PC gaming (as well as Xbox 2 tidbits). Basically, they're in contact with the big hardare producers about transitioning to a system of tagging pre-made computers with "levels". He provided a hypothetical example that a PC with a "level 5" designation might have a medium processor speed, amount of RAM, and mid-range video card, while a "level 7" PC might have a faster processor, more RAM, and a higher-end video card."
-erick
http://www.busyweather.com/
Well, by God I want a Level ONE computer. Is not that what all geeks will aspire to? On a serious note, this proposal is going to run into some problems with the definition and quantification of just what is "A computer". For instance, we are not far off from having multiple core CPUs on one chip which gives many software vendors massive headaches. Additionally, the concept of clustering (I favor xGrid myself) shows the problem as well. Are you defining a level designation per task? per installation? per "box"? Honestly this smacks of marketing speak that is designed to sell discrete "game" packages and I am inclined to dismiss it as such unless somebody can more clearly define why this is necessary or why this has applicability beyond the gaming market. I suppose that if you could "quantify" the nature of the task in terms of how much "horsepower" or throughput a given computer system is capable of then one could apply it to something other than a game. But the problem is often not CPU limited unless you are dealing with large calculations which occupy big iron many hours to days to weeks and even when working with games you have the problem of perception. One could establish I suppose a lower limit of 30fps on any given resolution and then that will dictate what level of hardware was needed to maintain that frame-rate, but even then there are going to be other issues.....shading......polygon counts.....ray tracing.....etc....etc....etc.....
At any rate, because people should not let games wash over them like the TV does, they should have to work a little bit at it. Giving them options to tweak is important as it does teach some degree of problem solving and process optimization that for many kids at least is important.
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I completely agree. And it would be even worse than that.
Let's say that today, right now, the very best PC you can get is a level 10. Then, let's wait a year.
See where I'm going? What'll next year's very best be? A level 11? The system will wind up looking like Spinal Tap's amplifiers.
"No, mate. My PC goes to 11."
Weaselmancer
rediculous.
a $500 computer will have a mid range processor and memory
a $700 computer will be better
a $1500 computer will be better still
It even scales correctly as technologie comes out.
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Wouldn't the date be far more informative than anything else? If you have a 3-year old computer, I can probably give you general spec ranges to which it conforms. Whether you say it's a "Level 5" or not, my first response will always be "when was it made?" The only way to counter this would be to keep on going up (today's level 3 is next year's level 13). There are a hundred other reasons why this is a poor idea, but I'll leave them to other posts.
G
It would be easier to designate a computer by a year when it was top of the line. For instance, if I put 'PC1999 compatible' means that it would be compatible with a computer that's 5 years old. A brand new game requiring a P4 3.0 with a gig of ram might be a PC2004+ or something. Most people can figure out what year their computer came from, once it's in general use.
A good example of the different requirements for games is the Sims 2. You need more hardware if you have a non-T&L card, but less if you get a better card. So it's video card dependant.
I hate this direction he is considering. Because I think he's just pushing it so that eventually you'd have Xbox 3 using a rating system on their games. 'Xbox 3 level 5 required' and such. ugh.
Gonzo Granzeau
"Nothing the god of biomechanics wouldn't let you into heaven for.." -Roy Batty
I seem to recall that they already tried this before with the Multimedia PC standard? Wikipeda helped fill in my fuzzy memory:
http://en.wikipedia.org/wiki/Multimedia_PC
So that they can price their O/S based on the speed of hardware running it. I used run into vendors trying to do this back in my network management days. I remember asking one of them. "You want me to pay more for your software because I paid more for the hardware I run it on?" and he said "Sure, you will get more use out of our software.". I was still laughing at him as I shoved him out the door.
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Maybe the solution is to have standards by which performance is measured. Someone could write software which evaluates a computer's performance and assigns a numerical value. Then consumers could use that as a guide. We could call it a "bench mark". Then people could get into all sorts of flame wars about these "bench marks", and how they are computed, and which one to use, and so on...