Linux Doom 3 Client Released
CrusadeR writes "id Software has released the Linux client/server binaries for Doom 3. An installation/FAQ page has been setup; there's also a torrent tracker for the various files."
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I'm getting ~55 FPS in timedemo demo1 on Linux (Fedora Core 1), compared to ~60 FPS on Windows XP on the same machine.
(GeForce 6800, Athlon XP 3000+, 512 MB RAM, 1024x768, high quality, no AA, NVIDIA drivers version 1.0-6111 on Linux, 66.81 on Windows)
-jfedor
irc.enterthegame.com #doom3linux
or on the forums on doom3linux.com!
The demo is missing in the news. Linux client/server/demo, all three at once. \o/
The game wants to run as root to install in /usr/local, if you decline and installs in /home or wherever you have rights to, it is fine.
About the home install btw, i have symlinked the needed pak*.pak from a windows dual boot install in the base directory and it works fine.
I have also tried to symlink the whole base directory (with unpacked files that one), after having saved the original linux one of course, and it worked fine too.
I didnt test much as i am transcoding some file and my PC got a little bitchoppy, but appart from localisation (as said on the wiki) it ran fine.
Thx Mr Besset.
I noticed some of the GL extensions appear to be ATI-specific, so I snipped this from an earlier comment, which was probably snipped from the FAQ:
"Currently, the game will not run correctly on ATI cards using the fglrx driver. However, the ATI developers are working on new driver releases, and eventually the game will be supported." but DRI drivers might work, and either way the future looks promising...
It would be cool if it didn't suck.
It's using the wrong libGL.so.1. I didn't think people had this problem anymore.
Last part of the startup messaging running on Ubuntu with the DRI R200 driver.
...using GL_ARB_multitexture
...using GL_ARB_texture_env_combine
...using GL_ARB_texture_env_dot3
...using GL_ARB_texture_env_add
...using GL_EXT_texture_filter_anisotropic
...using GL_EXT_texture_lod
...using GL_1.4_texture_lod_bias
...using GL_EXT_texture3D
...using GL_EXT_stencil_wrap
X..GL_ARB_texture_cube_map not found
X..GL_ARB_texture_non_power_of_two not found
X..GL_ARB_texture_compression not found
maxTextureAnisotropy: 16.000000
X..GL_EXT_shared_texture_palette not found
X..GL_NV_register_combiners not found
X..GL_EXT_stencil_two_side not found
X..GL_ATI_separate_stencil not found
X..GL_ATI_fragment_shader not found
X..GL_ATI_text_fragment_shader not found
X..GL_ARB_vertex_buffer_object not found
X..GL_ARB_vertex_program not found
X..GL_ARB_fragment_program not found
TODO: Sys_SetClipboardData
********************
ERROR: The current video card / driver combination
does not support the necessary features.
********************
Sys_Error: Error during initialization
We've got a bit to go...
Referral link.
Make sure your X is using at least 24bpp colour depth.