Linux Doom 3 Client Released
CrusadeR writes "id Software has released the Linux client/server binaries for Doom 3. An installation/FAQ page has been setup; there's also a torrent tracker for the various files."
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"I think it pretty much exemplifies how hard Linux gaming is to set up, when you have an entire Wiki engine set up for one FAQ."
Anyone remember spending hours upon hours hacking at DOS configs to get your old games to load just right?
Give things time. Once some of the APIs and components stabilize and mature I think we'll start to see a lot more games for Linux.
Cheers
~Dalcius
Rome wasn't burnt in a day.
this looks pretty tame to me actually. You run one command and copy a few files from the real cd. In a few days I'm sure that in gentoo at least you will be able to do
emerge doom3
and
emerge doom3-demo
The reason they have stuff like this is because of the heterogenous nature of linux systems. There is bound to be someone out there for whom the install isn't a piece of cake. And for those special cases they need the wiki. Most people will install this very easily and make it go.
From my experience the people who have problems will be the same people who have problems with their linux systems. Smart users with good working systems, i.e: 3d and sound already work correctly and software is updated to newer versions, will have no trouble.
The GeekNights podcast is going strong. Listen!
Comparing specs:
GNU/Linux system,
Pentium III, 1Ghz
256Mb RAM
English version of Microsoft® Windows® 2000/XP
Pentium® IV 1.5 GHz or Athlon® XP 1500+ processor or higher
384MB RAM
Sounds like Linux is supposed to perform on less. Since I'm on the low end w/ 256MB RAM (I know it's cheap, etc. but I'm still working on money for the game) and a Athlon XP 2000+, I'll have to see if I get better framerates w/ Linux than Windows. It might me help my buy it sooner if I can skip the RAM. Demo benchmarking time!
I am, and always will be, an idiot. Karma: Coma (mostly effected by
All I've gotta say is WOW! I decided to fire up the D3 demo up on my aging 900 MHz Athlon Thunderbird (GeForce FX 5200) Debian box. I haven't used this system for gaming in about 2 years because I got a newer system and converted this old system to a Linux test bed (well, now it's my primary OS). The game actually looks better (although that could be attributable to the FX 5200) on this old system than my 1.6 GHz P4 (GeForce 4 MX...yes I know, a crappy card). It is a bit choppy at times (probably because the CPU is slower than required), but nevertheless, it is very playable.
I was becoming impatient after waiting 2 months for this release, but I have to say it was well worth the wait. Thanks id for doing a smashing job at writing quality apps that show off the improved performance that can be gained on a GNU/Linux system.
... or at least hopefully half like 2. what can i say -- wishful thinking, though these Namco things you hook up to your tee vee are nifty. does anyone have any info on when doom 3 will be ported to Mac OS X??? -- hytmal
First off, I think they basically have one guy working Linux (zerowing), and he's not a guy that works stuff like the SDK, so its not a case of "why were you working on x whe you could've been working on y" - they work on x AND y at the same time.
Second, I've been waiting for these forever, so I'm super pumped that they came out. Its running like dream on the Gentoo box I built for it.
Third, Wine and all the Wine-derived excuses for gaming natively are just that: excuses. Kudos to id for still supporting us die hard (native) Linux gamers.
Lastly, I agree - the SDK is *key* and I look forward to that next. Somehow, I don't think id will keep you waiting too much longer. =)