Linux Doom 3 Client Released
CrusadeR writes "id Software has released the Linux client/server binaries for Doom 3. An installation/FAQ page has been setup; there's also a torrent tracker for the various files."
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I think it pretty much exemplifies how hard Linux gaming is to set up, when you have an entire Wiki engine set up for one FAQ.
:)
I'd guess it'll be the same as my experiences - a variety of minor problems depending on what hardware you have, in particular ATI users getting shafted.
In fact: "Currently, the game will not run correctly on ATI cards using the fglrx driver. However, the ATI developers are working on new driver releases, and eventually the game will be supported." but DRI drivers might work, and either way the future looks promising.
Also 5.1 surround support isn't currently available. Depressing, but hopefully set to improve
Cudos to id for continually supporting the linux gaming community. This is one game I will definitely buy, as I have passed up many recent games because of their linux unfriendliness.
In linux libertas
Comparing specs:
GNU/Linux system,
Pentium III, 1Ghz
256Mb RAM
English version of Microsoft® Windows® 2000/XP
Pentium® IV 1.5 GHz or Athlon® XP 1500+ processor or higher
384MB RAM
Sounds like Linux is supposed to perform on less. Since I'm on the low end w/ 256MB RAM (I know it's cheap, etc. but I'm still working on money for the game) and a Athlon XP 2000+, I'll have to see if I get better framerates w/ Linux than Windows. It might me help my buy it sooner if I can skip the RAM. Demo benchmarking time!
I am, and always will be, an idiot. Karma: Coma (mostly effected by
This is great and all, but where is the SDK that Id promised would be available "immediately" after 1.1 went final (Which it did, about a week ago)
The SDK should be of a higher priority than a linux client; DooM 3 already runs under Linux under WINE, but mod teams can't do any serious work without the SDK.
I'm getting ~55 FPS in timedemo demo1 on Linux (Fedora Core 1), compared to ~60 FPS on Windows XP on the same machine.
(GeForce 6800, Athlon XP 3000+, 512 MB RAM, 1024x768, high quality, no AA, NVIDIA drivers version 1.0-6111 on Linux, 66.81 on Windows)
-jfedor
irc.enterthegame.com #doom3linux
or on the forums on doom3linux.com!
Try killing X and starting a new X session with JUST Doom 3 running, if you haven't already.
I have roughly similar specs ( GeForce 6800 GT, Athlon XP 2800+, 1024 MB RAM, and I run Doom3 at the same settings).
Except I made a little script to allow me to boot into either XFCE4 or my choice of OpenGL game on Gentoo. I expect Doom3 to move just a little faster than it already does.
The download came down soon enough and the install was pretty painless. Wanted to run as root... (but doesn't require it?)
Then it was easy enough to copy the pk4 files over from my windows partition and the game started up first go.
Sound worked, graphics look good and run a lot better than under windows. I think this is a driver issue though as it has never run well for me before.
Pretty impressed and happy so far.... Not that I could really be bothered to go through the game again now though....
All I've gotta say is WOW! I decided to fire up the D3 demo up on my aging 900 MHz Athlon Thunderbird (GeForce FX 5200) Debian box. I haven't used this system for gaming in about 2 years because I got a newer system and converted this old system to a Linux test bed (well, now it's my primary OS). The game actually looks better (although that could be attributable to the FX 5200) on this old system than my 1.6 GHz P4 (GeForce 4 MX...yes I know, a crappy card). It is a bit choppy at times (probably because the CPU is slower than required), but nevertheless, it is very playable.
I was becoming impatient after waiting 2 months for this release, but I have to say it was well worth the wait. Thanks id for doing a smashing job at writing quality apps that show off the improved performance that can be gained on a GNU/Linux system.
The demo is missing in the news. Linux client/server/demo, all three at once. \o/
I noticed some of the GL extensions appear to be ATI-specific, so I snipped this from an earlier comment, which was probably snipped from the FAQ:
"Currently, the game will not run correctly on ATI cards using the fglrx driver. However, the ATI developers are working on new driver releases, and eventually the game will be supported." but DRI drivers might work, and either way the future looks promising...
It would be cool if it didn't suck.
It's using the wrong libGL.so.1. I didn't think people had this problem anymore.
During the intro level, I get around 45 fps average in Linux, and 60 fps in Windows. My guess would be just that nvidia's Linux geforce driver hasn't had as much time put into it as their Windows one.
WinXP Pro / Slackware 10
800x600 Medium Quality
AthlonXP 2800+
512mb ddr400
Geforce FX 5700 Ultra
WHO NEEDS SHIFT WHEN YOU HAVE CAPSLOCK/ DAMN1
... or at least hopefully half like 2. what can i say -- wishful thinking, though these Namco things you hook up to your tee vee are nifty. does anyone have any info on when doom 3 will be ported to Mac OS X??? -- hytmal
Make sure your X is using at least 24bpp colour depth.