Doom 3 for Linux Released
edawg writes Linuxgames reports that "the Linux edition of Doom 3 has been released by ID Software. Although it didn't ship with a Linux version on the install CD, its still nice to see they release Linux binaries around the same time as their first game patch. Here is Information directly from ID Software."
I've always found *nix to be a lot better at properly utilising its hardware than Windows. This is not a Windows flame message(tm) it is what I've found in the past.
I wonder if Doom 3 can be successfully played on lesser hardware if played in linux...
from XP to linux is the lack of game developers support for linux, the rest of the software (excluding photoshop) that I use is free open sourced. Now both ID and Epic have released linux versions of their games. If valve and others follow suite, I will definately be switching OS sooner.
once again Linux seems to get the short end. Im was (and am) really pleased that iD was supporting Linux, but it seems that once again Linux is the afterthought. Stereo sound for Doom 3? It was fine for the original quake, throw on some stereo headphones and get scared stiff; stereo sound does not cut it with this game. No 64bit build? cut off Linux's nuts a bit more, why dont you?
time will tell, and maybe these things will come, but most of the time these things loose steam as the team loses motivation and counts $$$.
Isnt it easier to develop for Linux, and port to windows? This way everything works in Linux, and if it works in Linux it cant be that hard to tie into windows? Easier said than done, sure, but easier than porting from windows to Linux.
I hope they take time to polish the Linux release and do not half ass it.
|plastic....or gasoline?|
But since the Linux version doesn't care about copy protection, shouldn't ID release a patch that also allows the Win32 version to run without the CD? Make it so you have to have the CD and a valid key to apply the patch, but after that it works without it.
blakespot
-- Heisenberg may have slept here.
iPod Hacks.com
id has always had a healthy NIH (not invented here) syndrome that they learned from mess with the original Doom sound library they used. The thing never quite worked right, and caused no end of troubles. Even though SDL is open source, id has their own debugged code laying around that has been used for years that does the same thing-there really is no gain for them to throw out code they know and trust for someone else's work.
I've tried out SDL a few times, and although I've found it pretty workable, when you bring multithreading in it has troubles, especially if you don't want to render in your main thread.