THQ to Charge For Xbox Game Packs
Thanks to Eurogamer for the news that THQ is going to be charging for Full Spectrum Warrior mission packs. This additional content was originally supposed to be available for free (and indeed was shipped with the PC version of the game) via Xbox Live. Players are instead being charged $4.99 for the additional content.
Well we knew this was going to happen eventually.
It was only a matter of time before companies started doing this. Pushing content down the LIVE system is a great way to support and increase revenue for a game. Yes yes yes yes It's SUPPOSED to be free, but who cares, they are supporting their game with mission and addon packs similar to what Valve and Maxis do with all their add ons for their games (do we hate them today or not?) and allows me to play the games longer. $5 is nothing.
Wheel of Time: Book by Book and Sumview (summary review) Bigdady92 style: http://bigdady92.blogspot.com/
Behold that which was told in the ancient texts of gaming past! Tremble at a future where you rent, not own, your games! Fear and repent!
Seriously, this isn't so bad as it is single-player content. You don't have to buy it. The problem is when they start charging for multiplayer content and if you don't buy it, you're left with very few servers to play on because everyone else upgraded. Its like peer pressure except that if you don't bend to its will, your game is instantly unusable online.
I would rather spend $5 than $20-30 like PC expansion cost. As long as companies don't shorten the real version with the purpose of making expansions. If the fan support is there, I think it will actually motivate game companies to push more out, too.
This is especially harsh considering the game itself. I was really surprised at how short FSW was when I played it. Great game, lots of fun, realistic action, really cool stuff. But, it didn't start getting even moderately difficult until about level 8, and then there were all of 11 levels in the entire game. The game had maybe five hours of gameplay. When I beat the game, I thought, "Wow, chapter 1 was great." And then there was no chapter 2.
Maybe if the game had been a long and expansive tale to begin with, and then they added on, that would be fine. But additional content for FSW is really more like finishing the game than expanding it.
We don't have a state-run media we have a media-run state.
If I am remembering correctly, Microsoft has expressly forbidden the downloading of any content such as patches, game updates, and expasion modules on the XBox Live network.
I'm pretty sure this came out when XBox Live started, and when that spy/commando game came out with a flaw.
With this known, why would anyone expect the free downloads to occur?
That said, you really can't complain about $5.00 for an expansion pack. Most expansion packs I buy for the PC are $30-$50. The game company has to cover the cost of making the disks and distributing them.
You can lose something that is loose, so tighten the loose item so you don't lose it.
I don't have a problem with paying for additional content, as long as it's worth the price. So far, most of the pay content has actually been pretty good, examples being car/track downloads for Project Gotham Racing 2, two new maps for Splinter Cell: Pandora Tomorrow, and new licensed courses for Links 2004. All of them worth five bucks, IMO. That being said, I don't think I'd want to pay for say, a single map for Rainbow Six, which wouldn't be worth five bucks, although a whole pack of maps would be.
And there's been plenty of patches released for Xbox games. Off the top of my head.... MotoGP2, Splinter Cell: PT, Star Wars Battlefront, ESPN 2K5, Rallisport Challenge 2, and an upcoming one for Rainbow Six: Black Arrow.
So, none of this paying or patching is anything new at all. If a developer has a bug or exploit that needs to be fixed, they need to patch it, and if they work extra to give us content, I have no problem paying for it it it's worth the extra cost.
They promised there would be additional content offered for free.
Now there isn't what a bunch of wanks.
It would be nice for game companiese to see how sucessful a game is before doing a full development cycle on it but guess what if the customers start to figure out you are just going to SCREW them I don't think it will catch on.
...quite frankly I was just amazed they managed to make a game that wasn't complete rubbish - normally a THQ game is a mediocre game...
Making people pay for content that would normally be free (an extra level/map etc would happen sooner or later with the PC's moding community) seems about inline with the THQ school of thought.
Xbox live had the promise of "free exclusive online content" but who honestly believed that?
Business is business and if there's a buck to be made sales and marketing folks will happily screw the customer to get that buck...
At the end of the day I can't think of any real "success stories" for xbox live where the online content has just flowed and flowed once the game has been paid for without a second subscription cost.
Most of the time the only extra content people see is the stuff that was over-hyped at launch and even then they have to wait and wait for them to actually "finish" the content that they hyped as being "almost ready to ship" when the game launched.
I agree that's it's dirty for them to offer free downloadable content and then turn around and charge for the content on disc. The problem there is not keeping their word. However, I see no problem with selling a patch/update for a small $5.00 fee. I think that's great. Lots of people (myself included) don't have Live and have no intention of purchasing. Plus, if you download content that is only available via Live, and Live is a subscription service, then the content isn't really free is it? There's still a fee involved in aquiring it. This is great for people who just want a particular game patch but don't want Live.
I'll bet Microsoft will be watching the success or failure of THQ's approach very closely. Why? Because downloadable content is something that is done best with the availability of local mass storage, like a hard drive. Even with a broadband connection, you usually don't want to be pushing a lot of data back and forth if it can be stored locally.
If a lot of people are willing to pay $5 for additional content, then including a hard drive in the next Xbox makes better business sense because it enhances the revenue stream. I'd like to see something like the 20 - 40GB minidrives that are showing up in iPods and laptops in Xbox 2. Though I suppose a 512MB memory card would do the trick in many cases too.
To the making of books there is no end, so let's get started
Putting something free on the PC version of FSW but charging for it on the XBox version makes the latter look bad, which in turn makes the XBox look bad. Perhaps a portion of the $5 fee is going to Microsoft as restitution?
Rob
at least they didn't make use of the Couterstrike method: include 2 'downloadable' levels on the game disk that can only be unlocked via live 'download'.
dr. evil voice:
riiiight
Get Virtual.
Also this hardly qualifies as an expansion pack, closer to the "extra" missions the better game companies sometimes put online to download. Missions that weren't good enough for the full game or to big for the minimum requirements but are downloadable if you want them.
Then again this has been happening less often recently.
MMO Quests are like orgasms:
You may solo them, I prefer them in a group.
Possible troll pandering, but how is Microsoft responsible entirely for this? Becasue the game might be X Box exclusive(I don't know, I haven't really payed attention to the game.) From what I understand THQ is responsible for the charge because it's, y'know, their game and all.
"Do you suppose that's why God lives in the Heavens? Because he lives in fear of His creations?" - Steve Buscemi
Otherwise I won't be biting. This makes THQ look lame beside Ubi that has given tons of free post ship content on the Tom Clancy games. However, even Ubi loses points for charging for PT content.
Only offering one level for five dollars is an outrage. I've spent hundreds of hours playing Rainbow Six 3 on Xbox live, and Ubisoft has offered a multitude of premium multiplayer maps for free download. Most of these maps are equal in quality to ones included in the box, with some being being better i.e. garage and carnival.
Once Splinter Cell 2 allowed users to download 2 online maps for $5, i knew there was going to be a change in the way content was distributed via xbox live. No longer are are we going to get companies who acknowledge the initial $50 investment and continue to support their product for free. We are entering the more capitalistic phase of online gaming...which was inevitable. It's just sad to see THQ charging 5 bucks for one single level. This is no expansion pack and will offer maybe a half hour of fun. Instead of spending the five bucks on an extra mission, go out a buy a book...Rainbow Six by Tom Clancy perhaps, and you'll probably get a better military experience...you might learn something too.
http://www.commaecho.com
no you are right, you were just troll pandering, I have a reflex that types anti-microsoft stuff at lightening speed.
Seems silly really.
#hostfile 0.0.0.0 primidi.com 0.0.0.0 www.primidi.com 0.0.0.0 radio.weblogs.com
Live is controlled by Microsoft. I just assume it is at Microsofts' discretion whether or not to allow content on their network. So yes, they do have some responsibility.
Slashdot social media options: AIM, ICQ, Yahoo, Jabber and Mobile Text. Why no MySpace?
Just becasue they host it on live , to me anyway, doesn't seem to mean that they are responsible for THQ charging a fee for this, unless I missed somewhere that said, "Microsoft hold's THQ's President hostage! Are you BAD enough to save the president, or fork over 5 bucks for maps?". If I did, mea culpa :)
"Do you suppose that's why God lives in the Heavens? Because he lives in fear of His creations?" - Steve Buscemi
No, but Microsoft certainly has the power to say "you can only put it on Live if you lower/raise the price".
Slashdot social media options: AIM, ICQ, Yahoo, Jabber and Mobile Text. Why no MySpace?
True enough as they are providing the way to distribute the media, but from what i understand, this isn't the case. They aren't holding THQ at gunpoint to charge for this. I could be wrong, and if I am please show me.
"Do you suppose that's why God lives in the Heavens? Because he lives in fear of His creations?" - Steve Buscemi