Doom Movie Scriptwriter Dave Callaham Interviewed
rsmith-mac writes "The HomeLAN Federation has posted an interview with Dave Callaham, the scriptwriter for the forthcoming Doom movie. The interview goes over id's influences on the movie and willingness to change the mythology to work with the movie, along with the earlier reported studio shift, and some very light details relating to the characters in the story. If all goes as planned, the Doom movie will start principal production this month in order to hit the theaters in August of 2005."
Interviewer: So, Mr. Callah, let's start with the most important question on everyone's mind. Will there be lava? And, perhaps more importantly, will there be crates?
Callahan: I want to put everyone's mind to rest on this point. The studio has the best lava people in the business, and they've specifically assured me I will have a free hand.
Interviewer: Phew. Also, before I forget. we're all dying to know. Will the hero at any point successfully outrun a fireball? This is something that is so important, not only to me, but I think I can speak for all moviegoers out there. It's an image that really really gets better every time I see it.
Callahan: Well, Ed, I don't want to give too much away, but we briefly considered having the hero run from a nuclear explosion! Don't worry, there'll be plenty of what we know the audience loves most.
Interviewer: So, let's talk about the plot. Which of the hero's family members will be killed? Mother? Father? Both parents? Or will it be a hero-parent who loses his kids?
Callahan: Actually, what I'm allowed to say is that we're going a bit unconventional on this. We're going to have a brother and a sister, and each one will lose a parent. I know this is pushing the envelope a bit, but the producers are behind me and I believe the studio will hold off and allow us some of the artistic integerity which we all know is so rare in this business.
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Will I have to upgrade my eyes/ears to see it?
willingness to change the mythology to work with the movie
If they get stuck with this...give me a call.
G. Lucas.
Dwayne "The Rock" Johnson will also appear as Sarge, the head space marine, but Callaham warns, "He is not going to be smiling a whole bunch. You won't see him raise his left eyebrow."
This movie is bound to be good - The Rock only accepts scripts of the highest quality.
We presume it's not Romero, unless the changes to the mythology involve robotic frogs.
That said, this film has had approximately the same excessive pre-production lifespan as Daikatana
But what is the SIGnificance?
Ghosts of Mars
mars. demons. guns. space marines. little or no plot.
seemed like doom to me.
just because I don't care doesn't mean I don't understand!
The only thing I want to see a doom movie for is to watch a real actor rocket jump to an otherwise-inaccessible ledge.
Oh yes, and I want to see someone telefragged on screen.
``Luke, I fragged your father!''
_O_
.|< The named which can be named is not the true named
No see the real trick will be getting it out before the Duke Nukem: Forever movie...
They are commanded by a hardbitten veteran sergeant for who this is a reward, a few easy years at a top post before his retirement. He does not a chip on his shoulder about anything. New is the officer but he is smart, knows his stuff, knows to use his NCO's and that sometimes orders are there to be disobeyed. None of his family had been killed by anyone and he is single.
In the first ten minutes we learn a little about how nice and stable they all are and see a bit of the base. Perhaps get a few hints about some Big Fucking Gun being developed and meet the system administrator, a nice tomboy girl with no hangups and also single. She and the officer take an instant "dis"like to each other and trade funny one liners.
Remember this takes about ten minutes. During the opening credits. Then the movie starts and hell breaks loose as the research goes wrong.
From then on we don't got any lines longer then two sentences. The "story" is basically the sergeant and the officer trying to get their team together (spread out across the base during the incident) with the help of the system admin (que banter and very light love interest) and then beat back the demons with the help of the tech gadgets hinted at during the intro with of course the final mission to collect the BFG and kill the boss demon.
After the first suprise no-one gets killed needlessly, everyone does their job with perhaps just a few civilians being funnily slaughtered because they do the stupid thing. None of the marines panick or betray the team or any of the hollywood crap. The team doesn't get smaller and smaller but gets bigger as the group gathers members.
In short? Band of Brothers Meets Alien. That is the Real men acting like real men in a future world with really nasty monsters and big explosions.
Avoid all the "incompetent officer" "hardbitten marine with broken home" "backstabbing civilian" "scream queen love interest" "slowly people getting killed off in incredibly stupid ways" and you won't need a "great story", the audience will be too relieved with your originality to care.
MMO Quests are like orgasms:
You may solo them, I prefer them in a group.