Interview With Team Behind Planescape Vengeance
Humby writes "The BG2 Add-on CZ site has posted an interview with a member of the team behind the Planescape: Vengeance conversion for the Planescape: Torment Role-Playing Game. This is going to be an all new Planescapes game made using the original."
We're always interested in receiving feedback, so perhaps I'll see you on our forums: http://www.planescape-vengeance.net/modules.php?n
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Humby Out.
So you think that if the content (spells, items, chars etc) from PS:T was converted into the formats used by the BG2 Engine, you'd end up with a game that felt the same? They may use different versions of the same engine, but the tone of the games they power is too different.
For example, the bestiary added a new scope and depth to PS:T, and it's not something that could be easily repeated in BG2 - and not in a similar manner. As another example, the animated portraits of PS:T - actually seeing the characters move added something to them that was lacking in BG2.
Having said all that, we are looking at other engines, or other versions of the Infinity Engine. If we decide that we can make PS:V work with another engine, then we'll use it. If we can't then we won't. Simple as that, really. Although we'll still have the PS:T version....
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Humby Out.