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Dreamcast On a Chip

rsw writes "I'm still reeling from Sega's decision to discontinue the greatest console ever made. So when I saw this story about a forthcoming Dreamcast-on-a-chip, my thoughts turned immediately to the possibilities: a portable 2nd-generation backwards-compatible Dreamcast?"

54 comments

  1. No makers yet, but really.... by numbski · · Score: 1

    Woohoo! 3D console that can do 2D well! Yay!

    Hey...portable NFL2Kx.....gimme gimme gimme!

    --

    Karma: Chameleon (mostly due to the fact that you come and go).

  2. Dreamcast by BrookHarty · · Score: 1

    What I liked about the dreamcast, you could play burnt cd's for mp3 and svcd's without any hacking. Even MAME direct from CD.

    Wish more consoles allowed you too boot with your own code.

    1. Re:Dreamcast by Blackwulf · · Score: 5, Insightful

      Unfortunately that same code is probably one of the reasons that it died so prematurely.

      I was at an acquaitence's house one time and we were talking about games. We brought up the Dreamcast and he said "Oh yeah I LOVE the Dreamcast! I have a bunch of games for it!" Then he picked up a spindle of 50 CDR's and looked down and sighed as he lamented, "It's a shame they don't make games for it anymore..."

      He thought it was a great system since he didn't have to do anything but buy the hardware...Since it booted up downloaded games immediately without hacking (unlike the other consoles which require SOME type of modding) he just downloaded them all to save his money.

    2. Re:Dreamcast by ShinSugoi · · Score: 3, Informative

      Uh, you may have loved it, but this is often cited as the exact reason the DC failed.

      You see, the DC does not allow you to boot with your own code... those ripped games you burned are abusing a backdoor boot trick put in by the DC's designers to test software on a system before it was burned as a copy-protected GD-ROM. People always claim to love the DC, but I think that has more to do with the ease of piracy than it's (admittedly great) library of software or excellent hardware.

    3. Re:Dreamcast by MarkGriz · · Score: 1

      "... those ripped games you burned are abusing a backdoor boot trick put in by the DC's designers to test software on a system before it was burned as a copy-protected GD-ROM."

      Pretty stupid of them to put backdoor code into *shipping* systems. Why didn't they make special test units for that purpose?

      --
      Beauty is in the eye of the beerholder.
    4. Re:Dreamcast by Luigi30 · · Score: 1

      Plus, the GD-ROMs were 1GB. A CD-R is 650 or 700. Where does this space go? Rips.

      --
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    5. Re:Dreamcast by AltaMannen · · Score: 1

      It was intended for adding dreamcast related content to music CDs, but I don't know of any CDs that actually used it.

    6. Re:Dreamcast by NanoGator · · Score: 3, Insightful

      "Uh, you may have loved it, but this is often cited as the exact reason the DC failed."

      Too bad that isn't what made it fail. What made it fail was that Sega didn't have enough money to put out enough machines to make enough profit on the games that would eventually come down. The people who were saavy enough to download and rip games were unlikely to be high enough in number to cause Sega to pull back.

      --
      "Derp de derp."
    7. Re:Dreamcast by Anonymous Coward · · Score: 0

      The official reason for the DC being dropped was that while games were selling fine among their user base, they hadn't sold enough systems. Piracy was never mentioned, and since it's the game industry, if it WAS an issue, don't you think they would've mentioned it?

    8. Re:Dreamcast by Anonymous Coward · · Score: 0

      Most games are far less than 650 megs anyway. Ikaruga compresses down to a robust 18 megs.

    9. Re:Dreamcast by blincoln · · Score: 1

      The people who were saavy enough to download and rip games were unlikely to be high enough in number to cause Sega to pull back.

      I know that the plural of anecdote is not data, but every single Dreamcast owner I know had more pirated games than legitimate ones.

      In fact, apart from the friend I bought mine from, I can't recall any of them actually having any legitimate games at all. The one I bought came with a roughly 25% original, 75% bootleg mix of discs.

      I actually thought the tools used to pirate games were pretty cool - I used a broadband adapter to do things like copy my (legitimate) Soul Reaver disc to my PC so I could do some hacking and burn a custom disc, and also ripping the audio tracks from Virtual On to make my own soundtrack CD - but I was disappointed that more people couldn't see what the lack of retail game purchases was doing to the market for the system.

      --
      "...always new atoms but always doing the same dance, remembering what the dance was yesterday." -Richard Feynman
    10. Re:Dreamcast by Anonymous Coward · · Score: 0

      Both of your anecdotes are absolutely worthless unless they're dated.

      Fact is: the DC died at the end of the year 2000 - that's when Sega gave up the ghost. I seriously doubt anyone's "friends" had "basically every game" burned in the year 2000. In fact, I guarantee they didn't.

      Your muddled memories of the year 2002 cannot be back-patched over the reality of what Sega decided in Winter 2000. I know, it's confusing - you saw a lot of pirated DC games, and the DC was dead, therefore that's the reason. It's a natural assumption. But now that you have the facts, perhaps you should revise that assumption to match with reality.

  3. No buyers so far? by chrispyman · · Score: 3, Insightful

    Though the fact that they managed to fit much of the Dreamcast's core hardware on a single is signifigant in the fact that we can miniturize oh so much, there really isn't anything too impressive about this. No companies have bought into this chip and until some homebrew people manage to turn this into a Portadream, all there exists is some chip that could do great things.

  4. Is Sega Coming Back to the Hardware Business? by blueZhift · · Score: 3, Interesting

    Hmmm, I gotten used to stories here on /. about people doing all sorts of technically interesting things, like Unix on a GBA, for example. But this story isn't about some hobbyist with too much time on their hands. Presumably, Renesas would like to make some money on their work. So what is going on here? Who would be interested in a souped up DC on a chip? Who would know what to do with it? Hmmm, could it be....Sega (now Sega-Sammy I believe)!?

    Why not? This chip could be the basis for cheap arcade boards, or maybe a handheld. The arcade angle is a bit more believable as the handheld battle heating up between Nintendo and Sony makes the field too crowded (and don't forget Nokia). A new console though would not be out of the question. The small chip might even make it possible to sell the console hardware (DCtwo anyone?) at a profit. And backwards compatibility to the DC library is very easy, rereleases of popular titles could be profitable too. Just some things that make you go, hmmmm.

    1. Re:Is Sega Coming Back to the Hardware Business? by Anonymous Coward · · Score: 0

      You could also use it to give e.g. xbox2 dreamcast compatibility. A great way to shore up your launch title list, though I don't imagine it'd actually happen - dreamcast games aren't widely available any more, and it runs the risk of being easy to pirate like the original DC.

    2. Re:Is Sega Coming Back to the Hardware Business? by Anonymous Coward · · Score: 0
      And backwards compatibility to the DC library is very easy
      Not necessarily, as it uses a different graphics core. It's also missing the audio bits, which could of course be added in another part.
  5. Stick it in DVD players if it's cheap enough by bear+pimp · · Score: 4, Insightful

    I've always thought it would be superlative if there was a standard games platform available on DVD players. This could be it - with wirless controllers you'd have a fantastic platform for games. I'd love to see it adopted as some kind of DVD player standard.

    1. Re:Stick it in DVD players if it's cheap enough by mrgreen4242 · · Score: 2, Interesting
      That's a really interesting idea. Could let DVDs come with a bonus feature that is a game you play right from the settop DVD player. Also, if I am not mistaken, the Dreamcast could play MPEG2 streams without any issues, so one would think it could handle doing the decoding and post-processing for DVD playback as well. With the subtraction of cost for the MPEG decoder, the addition of this couldn't be THAT high... cheap enough to compete with the current generation of consoles easily.

      The trick would be to get several major DVD distributers (FOX, MGM, etc.) to agree on the standard for the 'interactive game bonus features' so that lots of hardware makers could make and sell this as a new DVD+ or something... anywho, neat idea.

    2. Re:Stick it in DVD players if it's cheap enough by MarkGriz · · Score: 2, Informative

      It is an interesting idea, but one that failed previously

      Since current games consoles can play DVDs, I don't see it taking off.

      What I'm surprised we haven't seen is a DVD movie with a PS2 or XBOX game on the disk. Maybe it would need to be a 2-sided disk to get it to play properly.

      --
      Beauty is in the eye of the beerholder.
    3. Re:Stick it in DVD players if it's cheap enough by Anonymous Coward · · Score: 0

      Doesn't the recently released Star Wars DVD set include a demo for the XBox version of Battlefront? Is that on one of the movie DVDs? I wouldn't know since I didn't buy it.

    4. Re:Stick it in DVD players if it's cheap enough by Quay42 · · Score: 1

      Yes, on the 4th disc (the Bonus disc) there is an XBox demo of Star War Battlefront (or Battleground)

      --jw

      --
      "Has anything you've done made your life better?" - American History X
    5. Re:Stick it in DVD players if it's cheap enough by Anonymous Coward · · Score: 0

      I think the Hulk DVD had a demo version of the Hulk game on it. Dunno for sure; both sucked too much for me to try to find out.

    6. Re:Stick it in DVD players if it's cheap enough by drinkypoo · · Score: 1

      It's probably cheaper to stick a second disc in the package than to make a disc that will play a game in a console and a movie on a DVD player. You make more money if you sell the disc separately, so that idea is shot, too.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
  6. This is coming from a big DC fan but... by hal2814 · · Score: 1

    ...is anyone going to buy a DC-on-a-chip when a used DC runs about $20-$40? The Dreamcast is the only gaming system I ever bought on opening day, but I just don't see the desire to get a DC-in-a-DVD when I can just get a DC and a DVD separately.

    Maybe some of the bargain-priced DVD players and other electronic components can hook someone on a sale by throwing a DC in it, but somehow I doubt it. Also, I believe that the power problems currently in the PSP will probably also be present in a DC portable.

    Maybe this would have worked out well back when the DC was still pumping out games, but I don't see anything but a hobbyist interest for a DC-on-a-Chip.

    1. Re:This is coming from a big DC fan but... by Smidge204 · · Score: 1

      There are a limited number of systems, and that number can only decrease because no more are being made. There is still a demand for them, though, and that creates market opportunity. A DC no bigger than a CD walkman (even though the DC is already pretty dang small) would certaintly have appeal to some people, power requirements aside.

      There are a limited number of games, and even with a fairly goos homebrew community, there will be no new big-name titles if there is no console being sold. If someone comes out with a DC compatable console then perhaps there will be more games developed for it.
      =Smidge=

    2. Re:This is coming from a big DC fan but... by Anonymous Coward · · Score: 0

      The chip is meant for consumer electronics developers, not end-users.

  7. Crazy specs.. by AltaMannen · · Score: 1

    "Specifically, the Dreamcast console contained a 200-MHz Hitachi SH4 with the capability to perform 360 million instructions per second (MIPS)"

    360 Minstructions/s at 200MHz? Something paralell going on or is it really nearly 2 instructions per cycle?

    "... and 1.4 million megaflops, or floating-point operations per second."

    1.4*10^12 floating point operations per second :) Impressive!

    1. Re:Crazy specs.. by Pxtl · · Score: 1

      Many specialised micros have parallel to-memory moves for quickly moving stuff in and out of the L1 cache. DSPs are an excellent example of this.

    2. Re:Crazy specs.. by AltaMannen · · Score: 1

      DMA transfers are not really instructions though, if you specify 360 MIPS on a 200 MHz cpu then I'm missing something.

    3. Re:Crazy specs.. by AuMatar · · Score: 1

      Most modern processors have the ability to do multiple instructions per clock. The Athlons do at least 3, I believe. The trick is to have code without collisions so that the multiple ALUs can all be utilized, or to have reordering hardware to increase utilization. Most likely it rarely gets the full 360.

      --
      I still have more fans than freaks. WTF is wrong with you people?
    4. Re:Crazy specs.. by ianpatt · · Score: 1

      Most of those numbers are based on the fast matrix-multiply operation that the FPU can perform. It was still pretty fast for a console at the time, but the numbers are somewhat unrealistic.

    5. Re:Crazy specs.. by drinkypoo · · Score: 1

      Most x86 instructions take multiple cycles to execute. The processor is superscalar, meaning it is working on multiple instructions at once; the instructions themselves are probably internally broken down into multiple single-cycle instructions, ALA RISC. It is well-known that AMD has been using RISC strategies internally since the AMD 586, and Intel has been doing something similar (Not sure how RISCy they are/were) since the Pentium.

      Multiple "instructions" can be processed simultaneously by handling vectors (SIMD) or by executing out of order (OoO), or by using coprocessors. In order to have MIPS exceed MHz, however, I would suspect that you'd have to be able to submit multiple instructions at once, which some processors do support. I didn't think the SH4 was one of them, but I'm pretty sure it's a RISC design, meaning every instruction has a fixed length and requires one cycle to complete... Not sure how they're getting MIPS in excess of MHz in that case.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    6. Re:Crazy specs.. by forkazoo · · Score: 1

      I'm not intimately familiar with the SH4, but some marketing departments insist that a multiply-add instruction really counts as two instructions. It may be something like that to get the theoretical peak number on the SH4, "the equivalent of X instructions..."

    7. Re:Crazy specs.. by Anonymous Coward · · Score: 0

      The SH4 is also two-way superscalar (but contains only one of each execution unit, so you have to pair instructions carefully).

    8. Re:Crazy specs.. by AuMatar · · Score: 1

      It doesn't matter that an instruction takes multiple clock cycles to execute- thats just the latency. What matters is the number of instructions completed per clock. This is >>1 on Athlons (which is why lower speed Athlons are competitive with P4s- they have a higher IPC). I would suspect its >1 on P4s as well, although I'm not sure.

      --
      I still have more fans than freaks. WTF is wrong with you people?
  8. Naomi (System 16) - The "Arcade Dreamcast" by larsoncc · · Score: 2, Funny

    Perhaps what is more interesting about this development is that Sega's Naomi arcade board(s) were based on Dreamcast hardware.

    Why is this more interesting? Because these arcade boards could talk to each other - each arcade cab could have up to 16 Naomi boards! Theoretically, a Naomi cab fully decked out could do over 56 million polys per second.

    Many of the arcade units with Naomi hardware had a seperate memory module, too - so, you could load the whole game into memory (instant access times).

    Impressive for an arcade cabinet? Well, imagine this POWER in the PALM of your HAND. With enough memory and a few chips instead of one...

    In short - imagine a Naomi cluster of these!

  9. Availability of Games by Deliveranc3 · · Score: 1

    If they release this as a standard system with free games it would totally blow other systems away.

    The game makers aren't making money on the old titles anyway so getting a lump sum to package them with the dreamcast doesn't seem far out of line.

    1. Re:Availability of Games by matlokheed · · Score: 1

      Actually, a lot of them exist on current systems. Specifically the more popular ones.

      Examples would be:
      Sonic Adventure 1&2(GC)
      Marvel vs. Capcom 2 (XB, PS2)
      Resident Evil - Code: Veronica (GC, PS2)
      Skies of Arcadia (GC)
      Crazy Taxi (GC, PS2)
      Shenemue 1&2 (XB)
      Space Channel 5 (PS2)

      Just because the DC isn't getting new games, doesn't mean that the games that were on the system aren't still around.

      --

      "If the good lord had intended us to walk, he wouldn't have invented roller skates." -Willy Wonka

  10. Greatest console ever made by namekuseijin · · Score: 1

    Doh! Everyone knows the greatest console ever was Sega Genesis. :)

    --
    I don't feel like it...
    1. Re:Greatest console ever made by AndyChrist · · Score: 1

      Honestly, I don't think there ever was a "greatest console."

      There are a lot of consoles which absolutely couldn't qualify, but seriously, every major console has strengths which can't be dismissed against its contemporaries, or even later consoles. (Genesis: What console has had more good shooters? Hell, a fair chunk of the good ones on the next best system, the Saturn, were sequels to Genesis games. This despite the Genesis's color limitations and laughable sound.)

    2. Re:Greatest console ever made by Anonymous Coward · · Score: 0

      You are forgetting the absolute power of the Nintendu 64'ites.

    3. Re:Greatest console ever made by Chiisu · · Score: 1

      I'm willing to let the Genesis and DC share top place. They're both Sega afterall ;)

  11. PCI card! by Slynkie · · Score: 1

    when I saw this the other day, a friend and I were thinking it would be cool to put the chip on a PCI card, for use in a PC so that you could get direct VGA output to your monitor from the DC graphics processor, rather than through a VGA box like I do now with my DC console..

    1. Re:PCI card! by drinkypoo · · Score: 1

      Some DC games support honest VGA output, and the "VGA Box" is just a dongle that does attenuation. There's also VGA Scan Converters, which convert a video signal into a VGA signal, or vice versa (depending on the type they do one or both of these things.) The "VGA Box" for the DC is the former of these two items, though. You might be using the other but that's not what it's commonly called...

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    2. Re:PCI card! by Anonymous Coward · · Score: 0

      Remember the 3D0 Blaster? BIG FLOP. As cool as it would be, I don't think there is enough of a market to make it profitable.

  12. The Dreamcast Piracy Myth by Anonymous Coward · · Score: 1, Informative

    Unfortunately that same code is probably one of the reasons that it died so prematurely

    A lie repeated often enough becomes the truth. This is a common sentiment, but untrue.

    Sega decided to halt production of Dreamcast at the beginning of 2001 and the cited reason was lack of hardware sales. They didn't get enough of an installed user base to justify continued production.

    Software sales were actually brisk for the DC during its lifetime -- which is one of the reasons Sega decided to maximize profits by becoming a software-only company. (Do you think that's a decision a company burned by software piracy would immediately leap to? It would make no sense.)

    Finally, DC piracy didn't really kick into gear until after the decision to halt production was made. The Dreamcast didn't really enter mainstream warez-dood awareness until the price dropped to $80 in Fall 2001 as Sega cleared out warehouses full of already-produced units that didn't sell. When it hit $50 in 2002, DC piracy was rampant - but the DC'd been officially deceased for almost 2 years by then.

    Don't get me wrong, I'm certainly not defending piracy as being healthy for any IP-oriented industry. But in this specific instance, the system's demise - and subsequent price slashes - is what led to its widespread piracy, rather than the other way around.

  13. Exit Cargo Cult - Enter Corporate Worship by Anonymous Coward · · Score: 0

    It's revisionist history from the guilt-ridden, self-loathing IP pirates that, Swaggart-like, uphold the status quo vehemently in any topic regarding copyright or piracy.

    Now since, to hear it told, copying's in the process of destroying the livelihoods of all artists everywhere, it of course stands to reason that any past failure occuring synchronously in the presence of potential copying must then have been due to it. We have always been at war with Eastasia, &c.

  14. This is coming from a big DC fan but...Drivers. by Anonymous Coward · · Score: 0

    Did anyone ever write an OSS driver for the PowerVR? It actually was a very nice chip but drivers were an issue, for Linux and Windows.

  15. This is an old idea by Anonymous Coward · · Score: 0

    Sega developed the "Dreamcast-on-a-chip" idea way back in early 2001. They intended to use it for set top devices like cable boxes and DVD players, but it just never panned out. They were losing big money and something that crazy just didn't make financial sense. This seems to just be the same design revisited and with up to date manufacturing for smaller die and higher clock speed. An old IGN story has similar illusions of grandeur for the technology.

  16. There's basically two purposes for this chip. by drinkypoo · · Score: 1
    I know this post is kind of late but...

    The first one is set top boxes. It's a single-chip solution that can handle everything but your media decoding. If you put a hardware MPEG2/4 decoder in there you can play an absolute shitload of media on it, not the least of which is DVDs. Your graphics generator is in there too, and if the price is right you don't even need to feel compelled to do 3D. However, 3D menus are going to be the norm in consumer electronics soon enough.

    The other one is pirate dreamcast boxes which will come along sooner or later. Someone has to make an optical drive that'll read GD-ROMs first, though, and then someone will railroad sega's code and make a competing box. Have you noticed the pirate playstations that you can get at basically any flea market in the USA? Dreamcast could go the same way eventually. I don't think there's enough money in it, though. Maybe by the time handhelds have gigabytes of storage someone will make a handheld (pirate) dreamcast with ten games in it.

    --
    "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
  17. Re:Crazy specs.. aka not understanding "Giga" :-) by N+Monkey · · Score: 1

    "... and 1.4 million megaflops, or floating-point operations per second."

    Well that was definitely wrong. It's out by a factor of 1000!

    DC's SH4 FPU peaked at 1.4 Gflops when doing a 4 component dot product (i.e. 7 floating point operations) per clock. (== a 4x4 matrix * vector multiply in 4 clocks)

  18. Counter example..... by N+Monkey · · Score: 1

    I know that the plural of anecdote is not data, but every single Dreamcast owner I know had more pirated games than legitimate ones.

    In fact, apart from the friend I bought mine from, I can't recall any of them actually having any legitimate games at all. The one I bought came with a roughly 25% original, 75% bootleg mix of discs.


    I only have 100% legit' games, so there's a counter example for you.