Open Source And Legal Xbox SDK Compiles Doom
BlueMoon writes "After almost 2 years of silence a new version of OpenXDK (the open source, free and legal development kit for the Microsoft Xbox) has been released. It has now a complete libc replacement, multimedia support (video, joysticks and event handling) using the Simple DirectMedia Layer (SDL) and it migrated to a GCC-based toolchain. To demonstrate the capabilities of the framework, the SDL port of Doom is able to be compiled and executed."
The OpenXDK download seems to have docs in the docs directory. At least the CVS view, it shows the docs.
It seems to use a GCC toolchain, and the docs mention using Cygwin.
You will likely need a modded Xbox(unless they can get the stuff signed, highly unlikely) and then you will probably run stuff just like you would anything else, either burn it to a optical media with the executable called "default.xbe" or place it in a directory on the HD where the dashboard replacement scans.
How is that proving the capabilities of anything?
A slightly more impressive version of 'Hello World', complete with real-time audio mixing and high-speed graphics?
Yes, it's hardly cutting edge, but it's significantly better than just a few bytes of text, and shows that everything actually works...
Tedious Bloggy Stuff - hooray?
Well, they've just completed an SDK for a gaming platform... it makes sense that they would want to test it by using it with a game already known to compile and run properly. That way, if anything goes wrong they can narrow down the variables that could have caused problems.