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Open Source And Legal Xbox SDK Compiles Doom

BlueMoon writes "After almost 2 years of silence a new version of OpenXDK (the open source, free and legal development kit for the Microsoft Xbox) has been released. It has now a complete libc replacement, multimedia support (video, joysticks and event handling) using the Simple DirectMedia Layer (SDL) and it migrated to a GCC-based toolchain. To demonstrate the capabilities of the framework, the SDL port of Doom is able to be compiled and executed."

3 of 13 comments (clear)

  1. Re:Docs ? by Student_Tech · · Score: 3, Informative

    The OpenXDK download seems to have docs in the docs directory. At least the CVS view, it shows the docs.

    It seems to use a GCC toolchain, and the docs mention using Cygwin.

    You will likely need a modded Xbox(unless they can get the stuff signed, highly unlikely) and then you will probably run stuff just like you would anything else, either burn it to a optical media with the executable called "default.xbe" or place it in a directory on the HD where the dashboard replacement scans.

  2. Re:Wait.... by Ford+Prefect · · Score: 2, Informative

    How is that proving the capabilities of anything?

    A slightly more impressive version of 'Hello World', complete with real-time audio mixing and high-speed graphics?

    Yes, it's hardly cutting edge, but it's significantly better than just a few bytes of text, and shows that everything actually works...

    --
    Tedious Bloggy Stuff - hooray?
  3. Re:Wait.... by HoneyBunchesOfGoats · · Score: 4, Informative

    Well, they've just completed an SDK for a gaming platform... it makes sense that they would want to test it by using it with a game already known to compile and run properly. That way, if anything goes wrong they can narrow down the variables that could have caused problems.