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Open Source And Legal Xbox SDK Compiles Doom

BlueMoon writes "After almost 2 years of silence a new version of OpenXDK (the open source, free and legal development kit for the Microsoft Xbox) has been released. It has now a complete libc replacement, multimedia support (video, joysticks and event handling) using the Simple DirectMedia Layer (SDL) and it migrated to a GCC-based toolchain. To demonstrate the capabilities of the framework, the SDL port of Doom is able to be compiled and executed."

2 of 13 comments (clear)

  1. Re:Wait.... by Rie+Beam · · Score: 2, Insightful

    I would be inclined to agree, except the the article states:

    "To demonstrate the capabilities of the current OpenXDK framework, the SDL port of Doom (without sound or networking) is able to be compiled and executed. You will need to find a DOOM1.WAD (shareware) and put it in the root of your XBOX's C drive."

    So, the demonstrate the capabilities of this new technology, they ported an 8+ year old shareware game, couldn't get the sound working, and this is somehow suppose to impress us? I'm all for legal XBox hacking, but unless someone can port something at least created in the last four years, it really should be noted as "testing", as opposed to "demonstration-quality".

  2. capabilities by Anonymous Coward · · Score: 4, Insightful

    Quit trolling, they're demonstrating the abilities of thier tool-chain, not the capabilities of the platform. A complete GCC toolchain, a full libc replacement and completed SDL port is not anything to scoff at.

    I guess they're still working out sound and network support, but thats not a fault of the toolchain or libc. Possibly it could be lacking support in the SDL port, but it may be something not understood about the hardware, or maybe the SDL port of doom wasn't using SDL for sound or networking.