It's very sad really. But it isn't John Carmacks fault. You know, we always associate one guy with everything good and bad about a project or game, whereas it's always a team effort.
Doom 3, *almost* defined a new genre of game. A game which could have been an heir to those wonderful movies by John Carpenter. Unfortunately, it blew it. Totally. Up until you start on that mindless
LOOP
enter_room()
lights_go_out()
monster_jumps_out_behind_you()
switch_to_gun()// too slowly
kill_monster() END;
stuff, it's almost superb...
I hope he stops playing with those goddammn amateur rockets (in the worst sense of amateur) and focusses on doing what he's good at... (But, a warning to those who are complacent. He just might make a new games engine that the other John.C could make horror movies with).
I for one await Quake 4 with baited breath... (This time, Raven doesn't have any excuses...).
It's very sad really. But it isn't John Carmacks fault. You know, we always associate one guy with
// too slowly
everything good and bad about a project or game, whereas it's always a team effort.
Doom 3, *almost* defined a new genre of game. A game
which could have been an heir to those wonderful movies by John Carpenter. Unfortunately, it blew it.
Totally. Up until you start on that mindless
LOOP
enter_room()
lights_go_out()
monster_jumps_out_behind_you()
switch_to_gun()
kill_monster()
END;
stuff, it's almost superb...
I hope he stops playing with those goddammn amateur rockets (in the worst sense of amateur)
and focusses on doing what he's good at...
(But, a warning to those who are complacent. He
just might make a new games engine that the other John.C could make horror movies with).
I for one await Quake 4 with baited breath...
(This time, Raven doesn't have any excuses...).