It's just a project file buddy, the msvc 2003 compiler/linker is free. Yes, free.
John Carmack uses VS.NET because it is by far the best IDE available on any platform, by his own words, and many others'. No, I'm not trolling, it's just plain true, unfortunately. But there are still many very good free IDEs you can use with the ms compiler.
--
PGP KeyId: 0x08D63965
Re:*sigh*
by
ImTheDarkcyde
·
· Score: 3, Informative
quake 4 is using the doom3 engine
www.moddb.com for some interesting doom3 mods though.
It's very sad really. But it isn't John Carmacks fault. You know, we always associate one guy with everything good and bad about a project or game, whereas it's always a team effort.
Doom 3, *almost* defined a new genre of game. A game which could have been an heir to those wonderful movies by John Carpenter. Unfortunately, it blew it. Totally. Up until you start on that mindless
LOOP
enter_room()
lights_go_out()
monster_jumps_out_behind_you()
switch_to_gun()// too slowly
kill_monster() END;
stuff, it's almost superb...
I hope he stops playing with those goddammn amateur rockets (in the worst sense of amateur) and focusses on doing what he's good at... (But, a warning to those who are complacent. He just might make a new games engine that the other John.C could make horror movies with).
I for one await Quake 4 with baited breath... (This time, Raven doesn't have any excuses...).
You're stupid
by
kosamae
·
· Score: 3, Interesting
I cringe every time I hear the thing about Id selling tech demos as games every time the come out with a new engine. Can you really tell me which game you're talking about? Quake 1 was everything anyone would have expected from a shooter when it came out and apparently was good enough that people still play it multiplayer, and still make mods for it. Quake 2 is, or at least was, alot of people's favorite straight up single player shooter, it's got a lot of very well thought out levels. Again, people still play it online. Quake 3 is probably still the most well-balanced online shooter on the market, and has created a large still very loyal fan base. Doom 3 reaks of atmosphere, and if you sat down and gave it some real time to play, it can scare the crap out of you. Anyone who's played it through can tell it was a serious labor of love from the guys at Id. Just because a game doesn't have a intricate story, or enemies that use squad tactics against you, doesn't mean that it's not a good game. People who think games need those things are the ones who are messing up the game industry. I want a fun game, some times I do want a game where I have to think about my every step, sometimes I just want to blow stuff up, and sometimes I want to jump online and get my ass handed to me by a 13 year old who spends every waking hour playing Quake 3. I could keep going, but no one is going to read this anyway...
John Carmack uses VS.NET because it is by far the best IDE available on any platform, by his own words, and many others'. No, I'm not trolling, it's just plain true, unfortunately. But there are still many very good free IDEs you can use with the ms compiler.
PGP KeyId: 0x08D63965
quake 4 is using the doom3 engine
www.moddb.com for some interesting doom3 mods though.
As for too late, I think its lost time to HL2. As soon as it hits, D3 will be but a memory.
perhaps the quake 3 engine source will be released. seening how past id games have been opensourced once the new id engine is out and on the prowl.
http://public.www.planetmirror.com/pub/idgames/ids tuff/doom3/source/DOOM3_SDK.exe
PlanetMirror is a big Australian site that mirrors heaps of crap (well, duh...) you might want to try it if you can't get to the id FTP site.
-ReK
(I am not affiliated with PM in any way)
md5sum -c reality.md5
reality: FAILED
md5sum: WARNING: 1 of 1 computed checksum did NOT match
The Doom 3 SDK comes with about half the source code, according to this page.
It's very sad really. But it isn't John Carmacks fault. You know, we always associate one guy with
// too slowly
everything good and bad about a project or game, whereas it's always a team effort.
Doom 3, *almost* defined a new genre of game. A game
which could have been an heir to those wonderful movies by John Carpenter. Unfortunately, it blew it.
Totally. Up until you start on that mindless
LOOP
enter_room()
lights_go_out()
monster_jumps_out_behind_you()
switch_to_gun()
kill_monster()
END;
stuff, it's almost superb...
I hope he stops playing with those goddammn amateur rockets (in the worst sense of amateur)
and focusses on doing what he's good at...
(But, a warning to those who are complacent. He
just might make a new games engine that the other John.C could make horror movies with).
I for one await Quake 4 with baited breath...
(This time, Raven doesn't have any excuses...).
I cringe every time I hear the thing about Id selling tech demos as games every time the come out with a new engine. Can you really tell me which game you're talking about?
Quake 1 was everything anyone would have expected from a shooter when it came out and apparently was good enough that people still play it multiplayer, and still make mods for it.
Quake 2 is, or at least was, alot of people's favorite straight up single player shooter, it's got a lot of very well thought out levels. Again, people still play it online.
Quake 3 is probably still the most well-balanced online shooter on the market, and has created a large still very loyal fan base.
Doom 3 reaks of atmosphere, and if you sat down and gave it some real time to play, it can scare the crap out of you. Anyone who's played it through can tell it was a serious labor of love from the guys at Id.
Just because a game doesn't have a intricate story, or enemies that use squad tactics against you, doesn't mean that it's not a good game. People who think games need those things are the ones who are messing up the game industry. I want a fun game, some times I do want a game where I have to think about my every step, sometimes I just want to blow stuff up, and sometimes I want to jump online and get my ass handed to me by a 13 year old who spends every waking hour playing Quake 3.
I could keep going, but no one is going to read this anyway...
I'm sure you're not alone in feeling this way. I bet they've lost nearly a dozen customers like this.