Super Monkey Ball Deluxe Announced
Thanks to IGN for the news that a Super Monkey Ball Deluxe will be released next year on the PS2 and Xbox. "The new title will feature 300 stages (114 from Super Monkey Ball, 140 from Super Monkey Ball 2, and 46 Deluxe-exclusive boards), and will be available in spring 2005." Hi. My name is Zonk, and...I have to admit to a predilection for tossing monkeys around in plastic spheres.
If there's an Xbox version, is there a PC version, and if not, why not?
In the meantime the indies are filling the gap:
Hamsterball and Super Gerball (yup Gerbils...)
Not particularly original, but then I suppose Monkey Ball wasn't - just loads of fun.
Hmmm, I wonder if SuperRatBall is taken as a url?
I own both Monkeyball games. The second game has a few levels which I think should have been cut (Advanced 30 with the spider on the rings, and an expert level with a bunch of buttons, and you need to find the right button to raise the exit).
Those two levels aside, I figure that Super Monkey Ball, in general, as a prefect difficulty curve. If you take the levels in order, you always end up thinking you can defeat the level you are on, no matter how false that beleif may be.
Monkey ball is Old School Hard. Beating the latest Final Fantasy game is nothing to brag about. It just takes time. But Monkeyball requires a level of skill that can crush the egos of lesser gamers. On top of that, its one of the few games that reading an FAQ will simply NOT help you with. You know how to beat a level just by looking at it. Get to the end without falling off. What you dont know is if YOU can beat that level.
I can beat Expert mode in Monkeyball 1, and can get to Master Mode 3 when starting from Expert with 99 lives in Monkeyball 2. It is currently one of my favourite games because of its difficulty. Any game that can be that difficult and still be fun is doing something right.
END COMMUNICATION
What about a bit of loyalty to the Cube?
You put out one of the first decent puzzle games in ages on a Nintendo platform, and it turns out that not only is it fun, it's also ideally suited to the style of the Gamecube, both graphically and control-wise. Additionally, Nintendo and Sega gamers alike rejoice to see the Big N and Sega Together at Last TM (a la 'Nuts and Gum'). Meanwhile on X-Box and PS2 every single game appears to be published by EA, includes the word 'Xtreme' somewhere in its title, and is developed in a crappy cross-platform environment then ported around like the village bicycle, everyone gets a ride. So we love you, we buy your monkeys, we tolerate your Dole Bananas advertising... and what do you do?
Why, you sell us out to Micro$oft and $ony! Damn you. Not only to the backwards-cap-wearing 3733t g@m3rz on PS2 and (shudder) X-Box now get access to the Monkey franchise, they also get BOTH the games we paid for PLUS MORE while you leave us blowing in the wind.
Time was, game companies used to build franchises on a particular platform. It was one of the cool things about the whole Nintendo v Sega thing. Now MS and Sony have come along with their bottomless pits of cash and ruined the whole thing... and you're helping them.
If these jerks want Monkey Ball, make them buy a Cube! They're only like $20 now with all Nintendo's discounting, after all.
Oh god I'm becoming a jaded gen Xer...
Read Pynchon.