Super Monkey Ball Deluxe Announced
Thanks to IGN for the news that a Super Monkey Ball Deluxe will be released next year on the PS2 and Xbox. "The new title will feature 300 stages (114 from Super Monkey Ball, 140 from Super Monkey Ball 2, and 46 Deluxe-exclusive boards), and will be available in spring 2005." Hi. My name is Zonk, and...I have to admit to a predilection for tossing monkeys around in plastic spheres.
Zonk
also, neverball, which is free.
and multiplatform..
world was created 5 seconds before this post as it is.
Honestly in our house we enjoy SMB1 more than 2. Why? 99 lives in 2 made it too easy.
t tack-35980.zip
We made it through all levels on both games. Master 3 in SMB1 was such a pain.
I do sort of disagree that you can't be shown what to do on a level. Lots of levels have non-obvious methods of beating them that are easier than the obvious way.
Incidentally, if you want to be totally emasculated in relation to this game, look up the pack attack monkey ball videos. You will see him do things with a monkey ball that you'd think was impossible.
Check out Pack Attack A11 SMB1.
http://server1.vortiginous.com/smb/smb1/A11-packa
Check out the "exact timing FAQ". It has methods to pass 10 or more stages, just pressing forward at some moments, pausing at a given time, pressing other direction, unpausing, and winning.
This is for the spider stage. It works like fucking magic:
ARTHROPOD: Do not move at the beginning. 41.08-41.18: hold forward.
36.16-36.26: hold up-left. Yes, all combinations of values in these ranges work!
I've tested all the extreme cases. This level will trouble us no more!
The times are time ranges in which you can pause.
The cool thing about the Super Monkey Ball games is, you really do get better with practice. They are superbly designed in that regard. If you're trying to reach the goal by random bouncing then you're probably not doing the level right -- a good number of levels have multiple ways of reaching the goal, some of them less obvious than others.
The camera is a little annoying in places, true, but in the game's defense you can usually get the camera to point the way you want to go by backing up a little and moving in the direction you want it. Most levels that need you to get the camera pointed in a direction provide a little space in which you can do it (in other words, there are no 90-degree, razor-thin ledges).
Isn't it made/published by Sega?