Video Game SDK in Hardware
stm2 writes "Alex Varanese just released the XGameStation, a new homebrew video game system designed to teach its users how to build and program their own video game machines from the ground up. From their PR: "The expansive eBook, written by LaMothe himself, covers everything from introductory electronic theory all the way up to computer architecture, as well as a complete coverage of each of the XGS ME's subsystems. Imagine learning everything about how a video game console is built and programmed from scratch: designing and printing circuit
boards, generating TV signals, external device interfacing, and much more.". They have two posters, as well."
on DRM?
BC
Anyone know how this hardwre stacks up against a Super Nintendo? I bet a lot of emulation fans would love to program one of these to run old game ROM's.
Who is this Alex Varanese person? I've been watching the XGS since back when it was due out for XMas last year, and I thought it was mostly just LaMothe behind it... Book, Hardware, Site, and all.
What if you just want the eBook and you don't care about the hardware or the other stuff that comes in the $199 package? $199 is a little pricy for an eBook. I didn't even pay that much for my Knuth set.
Bang goes most of the potential geeks, I'd reckon.
Shame, really. Seems rather cool, I'd buy one if it didn't mean giving up my freedom, just to use it.
Join the Free Software Foundation
I wonder if the system covers:
1) Starting up a website,generating hype, and bilking investors out of cash.
2) "creating" a fake console out of a shoebox or dumb pc case
3) Slagging third party websites and suing them.
4) Delaying the whole process so that your scam becomes freaking obvious. Cmon, go offshore with the cash already.
If it does, I'm in!
See http://www.hardocp.com/article.html?art=NTEy
Andre Lamothe Launches XGameStation
The XGS might be a pretty good teaching tool. I could see building a community college or high school video game programming course around the platform. Another good way to promote the platform would be through development contests perhaps sponsored by the likes of Sony, Microsoft, and Nintendo. Of the three, Microsoft might be the most enthusiastic since the dev kit runs under Windows. Also MS would probably love to be able to identify and secure new talent quickly. I think Sony's Net Yaroze program actually did turn up a few gems.
The main problem I see right now is whether or not there is enough of a market for XGS to be profitable at all. The hardcore hobbyist development market already has a variety of kits for developing on the Dreamcast, modded Xboxes, and I think all of the earlier generation consoles and even handhelds. And the kits and tools come at little or no cost. The only things that generally cost money are mod chips and cables. So I don't think the XGS would be that attractive to anyone who is already in the homebrew game.
To the making of books there is no end, so let's get started
A quick cruise of their product info tells it all.
- 80 Mhz processor
- Sound chip programmable like a C64 SID
- NTSC *and* PAL capable in the same module
- Atari Joystick ports *and* RS232 ports.
- Expansion Port / Cartridge Slot
- Built in Debugging Support
- 128K SRAM
- "4Kx12 WORD" onboard Flash Ram
For a learning kit this thing is fantastic. For the more adventurous hobbyist, its seriously lacking in features.
Still I was hoping for at least stereo sound, more ram and crude 3D capabilities; something more like a playstation instead of an NES. The price is right for all the stuff you get with it, you're stuck making tetris clones and rewriting MULE all afternoon.
But it covers suing those who make "false" claims against you on that basis ;-)
Ah yes... I was thinking that too. Especially when half the screenshots on their main page are all demo effects. ;)
I wonder if we're going to see an XGS category at Assembly next summer?
I'm not sure how serious you are. I certainly prefer open-source, and I don't like the way MS abuses intellectual property laws, but dude, lighten up! Personally I'm going to write a game called Golden Handcuffs, oh wait that's what I'm living
Does it run linux ? BSD ? Plan 9 ? Is it compatiable with the above ?
I'm smart, but I'm way too dumb to figure out how to use that.
~~"How can you have a war on Terror? It's not even a noun!" -Jon Stewart~~
The point of the system is to be at a retro level of power, so that you are forced to learn to optimize and such. If the things you'd asked for had been implemented -particularly the RAM- it would have "spoiled" the developers.
That's the opinion of the makers of the system, at at any rate. Whether or not you agree with them is up to you, but I have to say I have a hard time disagreeing. As for saying this system is only good for Tetris clones and MULE, though, I think you're sorely mistaken.