Samsung to use Sub-Pixel VGA Screens
pdawerks writes "Samsung Electronics has developed a new graphics chip that will allow half VGA screens to produce VGA resolution. The novelty is specially aimed at future mobiles with VGA screens that will be less than 2.4 inches. It generates color using an entirely new driving method called sub-pixel unit driving methodology." Not sure if I think it is exactly new or not, but it's nifty.
More details can be found at Deisgntechnica.
Geekzone also has a similar article.
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The article is really short, but it says that the screen will use sub-pixel technology to allow a half-VGA screen to render VGA resolution. MS Cleartype also uses sub-pixel technology, though to make text sharper.
A linkie with information about sub-pixels in general (though it's on grc.com, whatever.) http://grc.com/cleartype.htm
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Interlacing does not double lines. It is just a process that brings the lines up in an alternating (odd/even) sequence. This is now being joined by progressive scan which brings the lines on in order from top to bottom.
Progressive or interlaced, can each scale in lines of resolution to HiDef. 1080i and 720p respectively. (i=interlaced p=progressive)
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As usual, Wikipedia has a good article. To quote:
Interlacing is a method of displaying images on a raster-scanned display, such as a cathode ray tube (CRT), that results in less visible flickering than non-interlaced methods. The display draws first the even-numbered lines, then the odd numbered lines of each picture.
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My guess is that someone read that MS patent really carefully and concluded that it only covers horizontal subpixels. :)
The novelty would be that it's implemented in the display driver chip thus I guess it can move any pixel around, not only when rendering fonts.
/greger
Here is a link to the Samsung website about the technology: http://www.samsung.com/Products/TFTLCD/Technology/ 4colorrandering.htm
I wouldn't complain too hard about the confusion in the details. They couldn't even spell 'rendering' right on their own site (4 color randering???).
It also discusses 'physicail' pixels. I dunno about that.
They seem to have created smaller pixels, which are spatially located across a different area than normal.
They then need fewer wires to connect the given number of pixels. Meaning a higher resolution with fewer interconnects. Maybe I'm completely wrong in this 1 minutes evaluation.
The neat thing is the overlap of their 'logical' pixel arrangements. It would seem they are using traditional dithering with a complicated arrangement of pixels. This should do exactly what they state. Ther weird thing is that their sub-pixel seems to have the wrong number of color sub-elements.
One would expect a ratio of 2:1:1 for green:red:blue emitters. They have 4:2:1. Maybe their red emitters are much brighter than the blue, which would make sense.
They mention replacing some rows with white pixels, but their diagrams don't show anything. Maybe the media-relations people just don't know how the technology works, and are making stuff up until someone corrects them.
According to the article, they're generating a white signal from the RGB input and have four color elements for each pixel-- RGBW. I suspect they're arranged in a square, like:
RG
BW
or some such. This would let them apply a system like ClearType or OSX or the old Apple II subpixel rendering in two dimensions, rather than just one as with the typical horizontal RGB subpixel arrangement.
No. Hex code would look like this:
7 4%74%70%3a%2f%2f%77%77%77%2e%61%64%65%72%6b%61%63% 68%2e%6f%72%67%2f%3fu=%49%63%68
/ /www.aderkach.org/?u=Ich
http://www.google.com/%75r%6C?%73%61=D&%71=%68%
This is the hyperlink for a google redirect:
http://www.google.com/url?sa=D&q=http:
I hope you find this useful. The above hex is simply masking the URL in the above redirect. Unfortunately, when you use the hex to post to slashdot as the link, it converts it into text. The text "https://gmail.google.com/08udjfou38494o5rjd9357" is just text, the same way that "CLICK HERE!" would be text.
They seem to be indicating that the RGBW trick is a whole different thing used to increase brightness (similar to CMYK for printers to make dark black colors).
There is a chance the subpixel rendering trick might depend on the new RGBW setup though, but it seems like they're two seperate technologies.
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Because current LCD pixels require six lead lines, and we can't make lead lines small enough to shrink the pixels any further. The article phrases this badly: it's not that pixels can't be made smaller. It's that TFT LCD pixels' lead lines take all of the available current space, and there is no current technique on the horizon to solve this. Other monitor types do not have this particular problem; this is peculiar to LCD and OLED.
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Here's a very good writeup on how subpixel rendering works:
http://grc.com/ctwhat.htm
It goes into detail with pictures and everything, demonstrating how the technology takes advantage of the separate red, green, and blue subpixels to achieve additional smoothing.
I'm not sure how Samsung intends to implement "white subpixels" though.
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Whoa, you're not getting it, rewt66. It sounds like you think what's going on is simply sampling of higher resolution data down to a lower resolution and claiming it's as good. (i.e. if a white pixel and a black pixel were next to each other, they would be replaced with a single 50% grey pixel.)
That's not quite the technology here. You see, a normal LCD has 'subpixels' which are really just pixels that can display one of the three additive primary colors (red, green and blue.) These pixels are necessarily not in the same exact space, and are usually arranged into rows This means that you can increase pixel resolution at the cost of color accuracy.
Today this technology is utilized by software to provide sharper text display, although if you squint you can sometimes see strange blue and red artifacts around the edge of fonts. Here's an example: close-up of black text on white background
As far as I can tell, the technology here differs in the arrangement of subpixels and the addition of a white/brightness subpixel.
First, it sounds like they're simply scaling 640x480 down to 320x240 with antialiasing. Big whoop.
Second, if they only do a luma blend (ie, ignore the nonlinearity of human perception of light), then it really won't be quite the same thing. I just don't think they're doing it right, because a proper luminance blend is computationally expensive.
I know they are working with other panel folks too, so you will probably see more of these type of sub-pixel displays soon.