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Samsung to use Sub-Pixel VGA Screens

pdawerks writes "Samsung Electronics has developed a new graphics chip that will allow half VGA screens to produce VGA resolution. The novelty is specially aimed at future mobiles with VGA screens that will be less than 2.4 inches. It generates color using an entirely new driving method called sub-pixel unit driving methodology." Not sure if I think it is exactly new or not, but it's nifty.

13 of 177 comments (clear)

  1. Anyone? by wankledot · · Score: 4, Interesting
    This sounds exactly like sub-pixel antialiasing, which is the basic for lots of things, including OS X's font smoothing on LCDs, and Microsoft's type technology... I forget its name.

    Is it really as simple as that? because that's been around for at least 25+ years in theory, a bit less in practice.

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    1. Re:Anyone? by GreyPoopon · · Score: 3, Interesting
      This sounds exactly like sub-pixel antialiasing,

      Not exactly. Cleartype and OS X font smoothing use subpixel rendering to increase the horizontal resolution. This technique seems to work on the vertical resolution.

      "Contrary to existing color display methods that express color pixel by pixel, this new method creates color at the sub-pixel level representing more than two data lines from the same pixel."
      Maybe they accomplish this by rotating the orientation of the pixels so that it impacts the vertical rather than horizontal? Or maybe this is just a big hoax? Anybody have more information?
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  2. I'm Confused by jmulvey · · Score: 3, Interesting

    the title suggests that "VGA" indicates a default screen size (like 4" by 6"), but my understanding is that VGA says nothing about the size of the display, only the number of pixels (you can display VGA resolution of 640 x 480 on a 10" screen or a 30" screen, and its still VGA).

    So isn't the whole term "half VGA screen" kinda dumb? Or is it just me?

    1. Re:I'm Confused by Anonymous Coward · · Score: 1, Interesting

      It is entirly stupid.

      First, VGA resolution is 320x240 at 256 colours, or 640x480 at 16 colours.

      But, times move on and we've redefined it to be 640x480xN colours, where N is whatever we want it to be.

      So now we have half VGA, which is 640x240, VGA which is 640x480 and Quarter VGA which is 320x240.

      We have SVGA which is 800x600xN colours, 640x480xN>16 colours, and 1024x768xN colours.

      So, we have XGA, which is 1024x768xN colours or more...

      Oh wait, VGA, XGA, SVGA, etc DO NOT MEAN A SPECIFIC RESOLUTION.
      shh, don't tell anyone.

  3. All new technology? Unlikely by ikewillis · · Score: 4, Interesting
    Subpixel rendering has been around for quite a long time. Two things that I can think of right off the bat are Microsoft's ClearType and FreeType, both of which have hinting engines which support subpixel rendering.

    Subpixel rendering takes into account the physical position of the red, green, and blue subpixels of an LCD display, and can therefore provide up to 3X the horizontal resolution of a typical display (with distortion, of course)

    Here's a nice writeup

  4. ClearType? by theGreater · · Score: 3, Interesting

    Sounds basically like cleartype, right? I mean, all THAT is is using the RGB (or CYM) sub-pixels to smoothe out lines and curves, correct? Err, so what's the BFD?

    -theGreater Muller.
  5. As they say in Germany by Bender+Unit+22 · · Score: 2, Interesting

    As they say in Germany "ich habe gemüse in das leiderhosen". Which means that it might be looking like new fancy things but it is still the same old clothes.
    Kinda like the Swedish "min trusse lugter af tis",, it's new but then again, it's not.

    Is it a case of someone applying existing technologies like smoothing to the hardware layer if you look into what's really going on?

  6. It's not subpixel as with ClearType ! by GrAfFiT · · Score: 5, Interesting

    The article suggests that they added "White pixels". Additionally, the problem of dark screen due to the increased pixel density on high resolution panels has been solved using 4-color (R-G-B-W) rendering algorithm, improving the brightness of TFT-LCD panels. That's radicaly different than ClearType. ClearType uses the normalized RVB subpixels arrangement to triple the "perceived" resolution. That's because the humain eye is more sensitive to luminance than to chrominance (try to recognize colors in the dark, you can't, but you can still read B&W text). The problem here is not text aesthetics. It's global luminosity, as your backlight often has to battle with sunlignt. They add more "white pixels" to enhance the luminosity. In percentage, the number of "color" pixels are lower in this system. But the eye won't actually see the difference.

    1. Re:It's not subpixel as with ClearType ! by shirai · · Score: 5, Interesting

      Note that white pixels aren't a magic bullet. You get some brightness but give up saturation. It works like this:

      Given four pixels of RGBW, you can get your brightest color by having all four pixels on. This would result in total brightness of:

      1 white pixel for every combination of RGB and

      1 white pixel for every white pixel.

      So you get the equivalent of 2 white pixels for every 4 pixels or a factor of 1/2 let's say.

      In regular RGB, you get a factor of 1/3 because you get the equivalent of 1 white pixel for every set of RGB pixels.

      Looking at this, you get 50% more maximum brightness from RGBW vs RGB.

      It's not a magic bullet because you lose saturation. For example, if you want a fully saturated red, in the RGBW format, you get 1 full red pixel for every four pixels. In RGB, you get 1 full red pixel for every three pixels. So RGBW gives a factor of 1/4 while RGB gives a factor of 1/3 for a fulls aturated red. This is a reduction in brightness of a full saturation red of 25%.

      In other words, your brightest color is 50% higher in RGBW but you brightest red (at full saturation) is 25% less which means you have to fudge around with values to get a picture that seems to make sense or you get a bright picture with dark spots with a lot of saturation in them. So you might, programatically (and this is probably what samsung is doing) increase full saturation red to include white in it. This makes the color brighter but also reduces the saturation.

      A lot of projectors with a white component have two modes. A dimmer mode that doesn't use the "W" pixel at all but has richer colors (used for movie viewing) and a presentation mode that does use the "W" when brightness is a factor such as in a meeting (e.g. the room may have light leaking in from windows).

      Not saying it is good or bad. Just that a RGBW is not a magic bullet.

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  7. Re:All new technology? Unlikely by Monkelectric · · Score: 2, Interesting

    Actually its been around a lot longer then you think. The Apple II used a form of sub pixel rendering written by steve wozniak himself.

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  8. Re:Actually... by spinlocked · · Score: 2, Interesting

    Programmed normally, they had 64k of memory mapped into a segment in high-mem. To get some of the more bizarre 'ModeX' modes you had to program the VGA registers directly to change the timing and remap segments of it's larger memory in and out of the normal 0xa000h (or something like that). I think VGA cards had at least 256K to play with. You could do some really cool stuff in ModeX, anyone else remember the smooth scrolling in Bananoids? IIRC MCGA was IBM's cheaper adapter. It only had enough memory to do 320x200x8.

    God, I can still remember that stuff, but I can't remember my Mother's birthday.

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  9. Re:READ THE DAMN ARTICLE by hattig · · Score: 2, Interesting

    As far as I can tell, they are not doing that in any shape or form.

    For a start, Cleartype is for text and increases the horizontal resolution of text because the subpixel resolution of a 640x480 screen is actually 1920x480

    This is RGBW ... and I am guessing that it is laid out in a

    RG
    BW

    format, i.e., a 640x480 screen would have a subpixel resolution of 1280x960. Cleartype wouldn't work on this screen as it is currently implemented.

    What they are doing is taking a 640x240 "Double Height" screen (i.e., 4:3 with tall pixels) and using this to get a subpixel resolution of 1280x480.

    So it looks like they are kinda then using a cunning but easy to work out algorithm to spread a 480 pixel high display over a 240 pixel high RG/BW display. I.e., Even Lines contribute 50% to RGBW square, odd lines contribute 50% to BWRG square that is offset a little below.

    It certainly isn't perfect. But it sounds easier to fit 1280 subpixels in a small display than 1920 doesn't it?

  10. I wrote a program to simulate it by Dink+Paisy · · Score: 4, Interesting
    I know this is so late that everyone has moved on to the next story, but curious about the idea, I wrote a program to simulate the idea using my shadow mask CRT monitor, and compare it to downsampling and true 640x480. It may work on aperture grill and LCD monitors as well, but it probably won't look as good. Download here. Sorry; it's a windows binary only, and it requires .NET.

    For best results set your resolution low, otherwise it has very visible moire patterns. As a side effect of the conversion, the image gets darker. My program also has a colour cast, which the article claims is due to adding the white pixel. The article also says that Samsung has overcome this problem.

    It works by setting up the subpixels as a 640x480 square grid, with each pixel consisting of a starting pixel, and the right, lower, and lower right subpixels. Subpixel values are calculated using the average intensity of the corresponding colour value in each of the four pixels the subpixel is a part of.

    Visually, aside from the darkness and colour cast which are artifacts of the simulation and wouldn't appear in the real product, it looks decent. It's blurrier than a true 640x480 display, but retains more detail than the 320x240 downsampled version.

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