Half Life was more cinematic
by
Oddly_Drac
·
· Score: 3, Insightful
"DOOM 3 defines first-person cinematic action"
Actually, my vote goes to Half-Life.
-- Oddly Draconis Too cynical to live, too stubborn to die.
Improved gameplay
by
rzei
·
· Score: 5, Insightful
I guess it was too much to expect from a press release or what ever, but I still hoped to find something which would had been a hint that id has read some comments of their dull doom 3.
I'm not saying that I won't play it, nor am I not saying that many wont buy the expansion set but I'm saying that many wont enjoy playing it.
I'm hoping they'd come up with something more than:
Enter a room
Kill the first monster
Turn around, kill the second monster
Go through the room, looking for supplies
Kill the third monster in front of the medkit
Jump to 1.
Hoping for everyone's sake, please id use more of the potential of doom3 and concept of scary game.
Re:Improved gameplay
by
T-Ranger
·
· Score: 2, Insightful
Well, this game has cut screens and at least a vague plot. Kinda like porn that way.
I dont understand id. Their game engines rock, no doubt, but the games are kinda sucky. In Doom 3 there is exactly one decision to make (send or dont send the message), but that decision has exactly zero effect on anything else, except for a cut screen. There should be multiple paths, NPCs that actually do something. Choices from level 1 should effect level n, for all values of n.
Beh. Its only a matter of time before someone does a total conversion. ET with the Doom3 engine.. Closer and closer to teledildonics every day.
RFE: MP Autodownload
by
DrunkenTerror
·
· Score: 4, Insightful
The one feature I wish they'd add is auto-downloading of maps from MP servers. I love id, but the fact that it doesn't even tell you the FILENAME you're missing when you try to connect to a server is really harsh. I'm hoping the next patch will fix this.
Please, id. Please. This is the one thing really holding back MP player-base expansion. We've been playing the same 5 maps for 3 months now, cause it's such a pain in the ass for clients to use new maps.
Actually, my vote goes to Doom 1. Why? Because nothing has changed significantly since then.
The only game that has gone beyond the basic "run down the hallways and shoot things" is Metroid Prime, but that's an adventure not a shooter so let's not compare apples and oranges.
In fact, most FPS's have taken a step backward since Doom 1. In Doom, the levels were well-architected, had you coming back to areas, and were littered with excellent secret areas. Today, it's "run through area, shoot things, go to next area, repeat". Pretty sad.
--
Don't think of it as a flame---it's more like an argument that does 3d6 fire damage
You've never seen Thief: The Dark Project or its sequals then, have you?
-- - chrish
Re:Move on Carmack.
by
desau
·
· Score: 2, Insightful
beh.. MMO is a waste of time.
I'll never, ever pay a monthly subscription fee to play a game.
Re:Oh, look -- the lights went out!
by
dougmc
·
· Score: 2, Insightful
Yeesh, did you *ever* try to get into the game instead of playing it as a mindless shooter?
Yes, and I found it lacking. I like my games to have a story, and the story in Doom 3 was quite weak.
Deus Ex, Half Life, System Shock 2. Those were much better.
Even the PDAs were predictable. `I hear voices. I had to fix the condensor coils AGAIN thanks to the power surges from Delta lab. We're going to stockpile some weapons just in case. Just to be safe, the new code is 622.'
Re:Oh, look -- the lights went out!
by
reeve
·
· Score: 2, Insightful
You obviously misunderstood me. I'm not referring to just story elements and such, I'm referring to what made Doom and Doom II fun, actually exploring the levels trying to find secrets or "easter eggs". Think about it, when you first played Doom, did you rush through it or did you roam around trying to find items and making sure you found every enemy? That's what people seem to forget to do these days. Of course, it would helped if Doom 3 had the end-of-level splash screens that showed how many enemies/items/secrets you missed. (Anyone care to try making a mod to do that?)
"DOOM 3 defines first-person cinematic action"
Actually, my vote goes to Half-Life.
Oddly Draconis
Too cynical to live, too stubborn to die.
I guess it was too much to expect from a press release or what ever, but I still hoped to find something which would had been a hint that id has read some comments of their dull doom 3.
I'm not saying that I won't play it, nor am I not saying that many wont buy the expansion set but I'm saying that many wont enjoy playing it.
I'm hoping they'd come up with something more than:
Hoping for everyone's sake, please id use more of the potential of doom3 and concept of scary game.
The one feature I wish they'd add is auto-downloading of maps from MP servers. I love id, but the fact that it doesn't even tell you the FILENAME you're missing when you try to connect to a server is really harsh. I'm hoping the next patch will fix this.
Please, id. Please. This is the one thing really holding back MP player-base expansion. We've been playing the same 5 maps for 3 months now, cause it's such a pain in the ass for clients to use new maps.
Actually, my vote goes to Doom 1. Why? Because nothing has changed significantly since then.
The only game that has gone beyond the basic "run down the hallways and shoot things" is Metroid Prime, but that's an adventure not a shooter so let's not compare apples and oranges.
In fact, most FPS's have taken a step backward since Doom 1. In Doom, the levels were well-architected, had you coming back to areas, and were littered with excellent secret areas. Today, it's "run through area, shoot things, go to next area, repeat". Pretty sad.
Don't think of it as a flame---it's more like an argument that does 3d6 fire damage
beh.. MMO is a waste of time.
I'll never, ever pay a monthly subscription fee to play a game.
Deus Ex, Half Life, System Shock 2. Those were much better.
Even the PDAs were predictable. `I hear voices. I had to fix the condensor coils AGAIN thanks to the power surges from Delta lab. We're going to stockpile some weapons just in case. Just to be safe, the new code is 622.'
You obviously misunderstood me. I'm not referring to just story elements and such, I'm referring to what made Doom and Doom II fun, actually exploring the levels trying to find secrets or "easter eggs". Think about it, when you first played Doom, did you rush through it or did you roam around trying to find items and making sure you found every enemy? That's what people seem to forget to do these days. Of course, it would helped if Doom 3 had the end-of-level splash screens that showed how many enemies/items/secrets you missed. (Anyone care to try making a mod to do that?)
Reeve the cat