Classic Gaming with Zelda Homebrew
Belgarath writes "Zelda Classic is a free homebrew clone of the original Legend of Zelda for the NES. Additionally, it allows people to create their own zelda quests and games using the handy editor (called z-quest) included in the software. Until now only windows versions have been available but there are beta test groups for the Linux and Apple platforms."
Yes! Make that now 5 total games for mac!
/Okay maybe not so funny. (Yes, I am an iBook user- just trying to make a joke before you all mod me to hell.) :)
I've always wanted to re-play Zelda with new (more SNES-ish) graphics! The "Basic 1st" is what you're looking for.
Oh...and apple? Why's this under apple?
You're all bastards!
Honestly. Why re-make Zelda when you could be creating something completely original? I mean, if people want to remake Zelda, copyright violations aside (and yes, they are violating copyrights), it's up to them how to spend their time. But, honestly, the tendency for open source game developers to spend massive amounts of time simply copying something we already have disappoints me. I would be far more interested if someone had created an entirely original gameplay engine and an entirely original game to go with it. And really, it isn't that hard. In my experience, inventing your own gameplay mechanics is far easier and more fun than implementing them.
I took on the Nehe Open Source Zelda project two years ago. We made much progress (portals from overworld to underworld, most all weapons implemented, etc...) and then we got a letter from Nintendo's lawyers about the graphics. We had lifted them from an emulator (screen shots and Photoshop-action) and so we needed to scrap them.
The project could have continued but that took a significant amount of air out of my sails. I gave the code to a friend at the BaltoLUG who added SDL to it and made it work on Linux. This new project is still up but not being actively developed: Openlynks. Sadely, the level editor was made in Visual Basic 6 and so unlike the C++/OpenGL game engine, it hasn't been ported over.
The remains of the project pages are here.
I predict less than a week before Nintendo finds and shuts this project down like they have all the other remakes/original games based off their intellectual property.
Yes, as a webmaster, I've gotten a cease and desist letter for hosting a Mario fangame site, and there are countless examples of other fan projects that are released FOR FREE but Nintendo doesn't like someone using their characters. Sega, however is VERY lenient, and we know they know about us.
Hopefully Nintendo won't squish this project now that it's made the front page of Slashdot. Their website does appear to mention Nintendo's copyright on the page, but that doesn't mean they have big N's permission.
/change the image of Zelda/Link (at least not in a bad way). I don't feel that this is one of those Star Wars / Star Trek strict universe/timeline things...
But I would think (hope) that Nintendo wouldn't really have a problem with them as:
1. It's non-profit.
2. It maintains a brand awareness of their product.
3. It doesn't look like people are trying to ruin
0- Eamonman Proud member of DNRC
There is already a Zelda-clone MMORPG called Graal Online. It has a level editor and its own scripting language for in-game NPCs.
:)
Although I'm sure this is quite different... I am at school and cannot check it out
I tried this back in college, when it was just for DOS. Fun stuff, though you can tell that some parts of the game are based on idealized memories.
For example, we all knew that blue Tektites were more likely to drop 5-Rupee pieces than most characters, and blue Moblins were more likely to drop bombs. But in Zelda Classic, it seems they drop these respective treasures three or four times per screen. Makes it a little too easy, I think, but nobody to my knowledge has reverse-engineered the game to the point where we understand what the probabilities really are.
But the one feature I love the most about Zelda Classic: you can switch B-button weapons without taking five seconds to scroll up to the selection screen. I love that. I wish the N64 ports had that.
As the person who submitted this story to slashdot I am appalled that slashdot would edit and rewrite my entire submission, taking it out of context and important information with no respect to journalistic integrity or respect for the internet community.
As such I do not want my name on something that is not my work, and ask that you pull this story and bury it on ethical grounds.
- Belgarath
I can't start on Zelda when I haven't finished Photoshop!
...like, um, 4*3???
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Sign up for the OS X version in their forum. Click on ZC Discussions, then search for "mac" and your find it.
As someone who has not only been around before the first release of Hyrule Magic and knows the author but has even added code to it myself (at least I think they are still using my code) I must say that Hyrule Magic is one of the 2 best editors for any ROM that I have ever seen/used.
:)
The other one is Lunar Magic, an editor for the SNES classic Super Mario World.
If you like zelda and editing, Hyrule Magic is a serious tool.
And if you like zelda, play the excellent Zelda 3 Challenge hack when it is released.
I wont link to the actual Hyrule MAgic site since it seems to be suffering bandwidth/hosting issues and the last thing that they need right now is a slashdotting