Grand Theft Auto: San Andreas Launch
The first of this year's AAA titles has launched, and the first reviews are in. Gamespot, IGN, and OPM all have looks at the game, and it sounds great. If you want to keep track of the pool-shooting race track driving everything-under-one-roof extravaganza, the GameRankings page is available as well. When you play the game this week make sure and tune in to WCTR News to catch Anchorman Richard Burns, TV's Wil Wheaton. More seriously, reviews aren't the only thing the developers are looking for. Commentary regarding Take Two Interactive's slipping stock is available on CNN Money's Game Over.
It's the end of October, and you think that 'GTA 3.2' is the first of the year's AAA titles?
Meh.
Vintage computer games and RPG books available. Email me if you're interested.
Is it legal to release Grand Theft Auto: San Andreas with its crime and violence apotheosis in Australia? I hope so, but does anyone know any formal decisions and rationale?
Sincerely,
Pan Tarhei Hosé, PhD.
"Homo sum et cogito ergo odi profanum vulgus et libido."
Vice City, while enjoyable, is just a variation on the theme. GTA is the rilla.
Speak truth to power.
I love the GTA series, and I keep thinking that it could be the next 'doom' if rockstar would open up the .exe source code for modders. Even if it was something older like GTA3, there is no end to what could be done with a game like this by the mod community.
HA! I just wasted some of your bandwidth with a frivolous sig!
Wait time for line losers= 5 hours
Wait time for me=5 minutes
In the previous two games you could stand still, do a 360 turn and pedestrians / cars who were visible a moment ago have been replaced with other pedestrians / cars. Such behaviour might be unavoidable in the PS2 version, but it's seriously annoying in the PC version.
There were some very dumb pathing issues too. A common thing in previous games was to stand under a bridge and watch as police etc., jumped straight off it to their deaths to get you. Or they would drive straight into the water etc.
It's amusing but it screws up some missions too. One mission had you rescuing your buddy from a scrap yard. I did that part and he followed me out. I ran across a bridge and turned around to see him fall straight into the water and drown. The pathing had him make a beeline straight for my character without checking whether he would drown in the process.
Still, GTA games are excellent, but that AI needs work.
So everyone you knew thought of Wheaton as a loser? Has anyone you know ever met Wil Wheaton? Read his books? Have you ever read his weblog?
I can tell you why I like Wil, but if you really want to know why people like Wil, you should just go read his writing.
Now seriously, why is "I don't get it." modded up? Since when was ignorance insightfull?
Don't moderate flamebait as Troll. Know the difference or you will be Meta-moderated.
GTA:SA does not fall into the thoughtless exploitation of "the hood," which many people may have expected from a series that sports almost comical violence and detachment from reality. This lack of exploitation is in stark relief when played against the lyrics sung by Snoop about killing cops. Rather than experiencing a bunch of empty-headed black charicatures in a consequence-free environment spurting "ebonix," drinking 40s and shooting each other, there's a definite desperation in this game that you sympathize with immediately, to the point that you almost feel you know how Laurence Fishburne's character felt when he proclaimed that rich white men are infecting the hood with drugs in order to destroy its inhabitants. And the characters are complex, wallowing in the self-destruction that they're so desperate to destroy. And it's obvious the effects that their environment has on them. While GTA had you initially sickened with, and eventually lavishing violence, this game bound my emotions to every kill, every chase, and just about every action. When my mission was to kill a crack dealer in broad daylight, I really felt it; I really wanted him dead.