Star Wars Galaxies: Jump to Lightspeed Launches
If you already play the Massively Multiplayer Game Star Wars Galaxies, you're undoubtedly already aware that the Jump to Lightspeed space expansion officially launched today. For the rest of us, there are some details on the developer side regarding the ramp up to release available on the official site. Details on the experience of the new expansion is available at Gamespot and PC.IGN. More ... colourful analysis can be found on Grimwell's boards, and N3rfed has a post discussing the fact that the rest of the world has to wait until November 5th for their space-goodies.
I can understand that publishing all over the world on the same day is a little rough. While it would be nice to just download the software and pay the developers the fee, there are stores to keep happy. There has been so much bad press about this game, and the expansion. I don't understand most of it. The game is pretty decent, and lots of people have fun with it.
If it's about combining the social thing with your gaming, there's gotta be a good MUD out there somewhere. MMORPGS are basically MUDs with chrome and a billing system.
Try not. Do or do not, there is no try.
-- Dr. Spock, stardate 2822-3.
As a hardcore Star Wars fan, I gave this game a year to become fun. I tried many of the different professions, I did their content based stuff. This game is just a boring, grinding treadmill. Just sit there all day killing stuff or using macros to repeat crafting.
The Jedi system was awful and clearly not well thought out. The new ship system is difficult to use without a joystick. This game really feels like EQ in space. The "Star Wars-y" feel isn't there. I was their target audience: a hardcore gamer who also is a Star Wars fan. Yet they failed miserably.
When WoW and EQ2 come out, they'll lose a ton of subscribers. Maybe then they'll finally try to figure out what went wrong, but it will be too late.
MMO user fees represent the ongoing costs of developing and operating a service, not "being charged to live." It costs a lot more to maintain and operate a MMO than to develop one.
Oh yeah -- the space combat sims were the best ever.
Hopping in an A-wing, all power to the engines and rocketing around like everything else was standing still.
I'd jump at the chance to pay $50 for an updated version of X-Wing or Tie Fighter that ran at 1600x1200 with great lighting effects and massive texture detail.
Recursive: Adj. See Recursive.
This isn't my quote, but it seemed to sum up the game pretty well:
I don't know, Galaxies always seemed like the mmo for people who wanted to play those two guys in the background in mos eisley while obi wan and luke drove through on their speeder. The two shoveling bantha shit.
From the Shacknews forums