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C++ In The Linux kernel

An anonymous reader submits "A researcher at Reykjavik University Network Laboratory (netlab.ru.is) has just released a Linux patch allowing for complete kernel-level run-time support for C++ in the Linux kernel, including exceptions, dynamic type checking and global objects (with constructors and destructors) The implementation is based on the C++ ABI in GNU g++, but contains various kernel level optimizations, that reduces the cost of throwing exceptions by an order of magnitude, thus making C++ exceptions viable in several scenarios. Furthermore, the Linux module loader is extended to handle weak symbols in C++, so that dynamic type checking is reduced to a pointer comparison, in contrast to string comparison."

4 of 850 comments (clear)

  1. Who cares? by Percy_Blakeney · · Score: 5, Informative
    I really don't see the use in porting these features to the Linux kernel -- they'll never be used in any mainstream kernel release. Linus has stated many times that he doesn't particularly care for C++ in the kernel:

    In fact, in Linux we did try C++ once already, back in 1992.

    It sucks. Trust me - writing kernel code in C++ is a BLOODY STUPID IDEA.

    The fact is, C++ compilers are not trustworthy. They were even worse in 1992, but some fundamental facts haven't changed:

    * the whole C++ exception handling thing is fundamentally broken. It's _especially_ broken for kernels.
    * any compiler or language that likes to hide things like memory allocations behind your back just isn't a good choice for a kernel.
    * you can write object-oriented code (useful for filesystems etc) in C, _without_ the crap that is C++.

    In general, I'd say that anybody who designs his kernel modules for C++ is either

    * (a) looking for problems
    * (b) a C++ bigot that can't see what he is writing is really just C anyway
    * (c) was given an assignment in CS class to do so.

    Feel free to make up (d).

    1. Re:Who cares? by AuMatar · · Score: 5, Informative

      The first argument is easy- exceptions are a Bad Idea. Error codes are much cleaner and more logical. Even the few embedded projects I know that use C++ outlaw the use of exceptions in their code (generally templates as well, for emmory reasons).

      The second- C++ has hidden allocations all over. In C, its easy to find memory allocations. Grep for malloc (or kmalloc in the kernel). In C++, you have temporary objects being instantiated all over the place, automatic constructors/destructors being called, etc. Its nowhere near as open or easy to find (especially temporary object creation. If you don't think thats a problem- try putting a cout statement in a constructor, and write a function that takes an object as a parameter and returns that object. Count how many you see. Its more than 1.) Its not as clean. While this may be tolerated (although confusing) for an application, for a kernel its murder. Memory is tight, and mallocing will kill you performance wise if you need to grab a new free page. It may not even be possible to do if interrupts are locked. Its a hassle.

      In fact, a lot of embedded project don't even allow dynamic memory. I design printer firmware. We are not allowed to call malloc. All memory is tightly controlled by thesystem and is strictly deterministic to ensure we can always do a job. A large amount of object creation doesn't make sense in an embedded/kernel environment.

      Third- why not? There's places where its the best tool fro the job. Assembly gets a bad rap, really its a nice simple language. The real question is- what does C++ give you that C doesn't? Objects- C has them. Inheretance? Very rarely does it really benefit you, its usually used because "we're OO, we're supposed to use it". Templates? Ok, those can be useful for things like linked lists, although the STL goes way over the top with it. Exceptions? See above. The gains of C++ are minimal, the pain of it is large.

      --
      I still have more fans than freaks. WTF is wrong with you people?
  2. Re:Yay! by apankrat · · Score: 5, Informative

    It's not the slowliness, it's the obscuirty and the lack of control over the binary code size it introduces. Something as simple as 'a == b' may easily add few KB to the kernel.

    If you think it's OK, you obviously haven't been involved in kernel or embedded development. If you say one should be careful what features of C++ he uses and not to use this and that, I say one should learn proper C skills instead.

    --
    3.243F6A8885A308D313
  3. Re:Yay! by myg · · Score: 5, Informative

    I'm an embedded developer. I've done some projects as C only and some as C++. With proper discipline C++ can actually generate smaller, more compact code than straight C. But getting the infrastructure done is a bit harder.

    In fact, eCos, a very nice (GPL) embedded operating system has its kernel written in C++. eCos performs well and is cleaner than a competing straight C RTOS which has to build its object system by hand (VxWorks' WIND kernel).

    The real difficulty in using C++ for embedded development comes from the toolchains themselvs. Frequently new processor architectures don't have very functional C++ back ends but C is somewhat stable.

    In fact, I worked on porting some C++ TV middleware to a specialized "media DSP processor." The GCC back-end for C was rock solid but C++ constructs would give me constant ICEs.

    C++ does fix some dumb things in C, but when it comes to shooting yourself in the foot, C++ is like an AK-47 while C is more like a .38 special.