C++ In The Linux kernel
An anonymous reader submits "A researcher at Reykjavik University Network Laboratory (netlab.ru.is) has just released a Linux patch allowing for complete kernel-level run-time support for C++ in the Linux kernel, including exceptions, dynamic type checking and global objects (with constructors and destructors) The implementation is based on the C++ ABI in GNU g++, but contains various kernel level optimizations, that reduces the cost of throwing exceptions by an order of magnitude, thus making C++ exceptions viable in several scenarios. Furthermore, the Linux module loader is extended to handle weak symbols in C++, so that dynamic type checking is reduced to a pointer comparison, in contrast to string comparison."
how long until c# is supported?
Good now I can fire up my good old visual basic and hack the kernal with COM.
I'm sure the kernel developers will LOVE the idea of putting C++ in the kernel.
RMS is probably turning over in his grave... oH! wait he's not dead!
Zoeith
In fact, in Linux we did try C++ once already, back in 1992.
It sucks. Trust me - writing kernel code in C++ is a BLOODY STUPID IDEA.
The fact is, C++ compilers are not trustworthy. They were even worse in 1992, but some fundamental facts haven't changed:
* the whole C++ exception handling thing is fundamentally broken. It's _especially_ broken for kernels.
* any compiler or language that likes to hide things like memory allocations behind your back just isn't a good choice for a kernel.
* you can write object-oriented code (useful for filesystems etc) in C, _without_ the crap that is C++.
In general, I'd say that anybody who designs his kernel modules for C++ is either
* (a) looking for problems
* (b) a C++ bigot that can't see what he is writing is really just C anyway
* (c) was given an assignment in CS class to do so.
Feel free to make up (d).
The kernel will be written in Java for more cross-platform compatibility.
It's not the slowliness, it's the obscuirty and the lack of control over the binary code size it introduces. Something as simple as 'a == b' may easily add few KB to the kernel.
If you think it's OK, you obviously haven't been involved in kernel or embedded development. If you say one should be careful what features of C++ he uses and not to use this and that, I say one should learn proper C skills instead.
3.243F6A8885A308D313
In a kernel, all the code needs to be transparent, and you definitely don't want to hide implementation and the usual abstractions.
Yeah, who wants a common driver API for video, network, or sound cards...
Not to mention that drivers are all about abstracting the hardware and interface implementation from the OS itself anyway...
The simple reason for that is that otherwise the kernel would be unpredictable. Let's say the error logging function used the string class (which likes to allocate memory behind your back). If the memory allocation function fails and tries to print an error message... you got yourself a kernel crash. This is why the kernel is significantly more difficult to program than, say, a word processor.
Yes, a kernel is more difficult than a word processor, but that doesn't mean that implementors must implement stupid C++ code. You can do some pretty neat things in C++ if you know what you are doing. If you don't know what you are doing, you can do some pretty crappy things.
C++ was designed to be the language of choice for modern operating systems, meant to replace C. This is main reason why every decision was made with efficiency in mind (no automatic virtual functions, no garbage collection, and, oh yes!, the infamous: pointers and goto). And of course C++ is fast. Maybe it loses by hair's breadth with C but surely wins with Java by great margin. And don't tell me about JIT, do some homework.
I think trying to incorporate C++ into Linux kernel is a good decision, giving more vitality to Linux and allowing it to differentiate better from the traditional UNIX systems - but that's only my 0.02 Euro.
You can defy gravity... for a short time
Embedded dev is now often C++ based. It's all about making sure you have devs who have a clue.
Anyone writing a == b should notice that a & b aren't primitive types.
Care about electronic freedom? Consider donating to the EFF!
I'm an embedded developer. I've done some projects as C only and some as C++. With proper discipline C++ can actually generate smaller, more compact code than straight C. But getting the infrastructure done is a bit harder.
.38 special.
In fact, eCos, a very nice (GPL) embedded operating system has its kernel written in C++. eCos performs well and is cleaner than a competing straight C RTOS which has to build its object system by hand (VxWorks' WIND kernel).
The real difficulty in using C++ for embedded development comes from the toolchains themselvs. Frequently new processor architectures don't have very functional C++ back ends but C is somewhat stable.
In fact, I worked on porting some C++ TV middleware to a specialized "media DSP processor." The GCC back-end for C was rock solid but C++ constructs would give me constant ICEs.
C++ does fix some dumb things in C, but when it comes to shooting yourself in the foot, C++ is like an AK-47 while C is more like a
The simple reason for that is that otherwise the kernel would be unpredictable.
Complex code becomes predictable by building layered abstractions with well-defined interfaces. C++ supports that better than C.
Let's say the error logging function used the string class (which likes to allocate memory behind your back).
The kernel almost certainly wouldn't be using "the" string class, but its own string class, adapted specifically to the needs of the kernel. Right now, the C-based kernel doesn't use the user mode C library either, after all.
If the memory allocation function fails and tries to print an error message... you got yourself a kernel crash.
Quite to the contrary. Not only would the kernel not crash, with a properly designed string class, out of memory conditions would actually be guaranteed to be handled correctly in all string operations everywhere in the kernel. No more case-by-case checking and handling of whether the memory allocation happened to succeed this time or not. In this particular case, the string class would throw an out-of-memory exception in the error handler and the stack would unwind up to the point where there is a handler.
Furthermore, the error logging function can decide to intercept such exceptions and print an emergency error message on the console, and it can do so reliably without ever having to worry about checking a single status or return value.
Altogether, this is a big improvement over C-based handling of such situations. But if you want to keep this situation from occurring in the first place, there is no more reason for the error logging function to allocate memory in C++ than there is for it to do so in C.
First, you're not dumb; you just don't know much about the issue. Which is good: it means you know a lot more than a lot of the people who have been responding so far.
Essentially, C++ offers support for many, many different types of programming. Just like there are some tasks for which object-orientation is better than procedural, there are some projects for which generics are superior, for which functional programming is superior, etc., etc.
C++ is not an object-oriented language and was never intended to be (as reading Stroustrup will tell you); C++ was meant to support a broad variety of programming styles, of which object-oriented programming is just one.
So what do we gain by allowing the kernel to use C++? Mostly, we allow kernel programmers flexibility to solve problems in different ways. However, the trick to this is that while we're giving the programmers additional tools with which to do their jobs, we're giving them more complex tools which sometimes fail in extremely bad ways.
Exceptions are a good example. Up until very recently, code that used exceptions was about 5% slower than code that was exception-free. This five percent penalty was unavoidable overhead. Now, some people got bit by this five percent hit (usually people working in realtime fields) and came to the conclusion of "oh, C++ sucks for RTOS because exceptions give a five percent hit".
The reason why they came to that conclusion is easy to understand: it's easier to blame their tool than their knowledge of the tool. It's easy to say "oh, C++ sucks"; it's harder on the ego to say "well, I didn't know that about C++, and it bit me in the ass."
Many--and maybe most--people who condemn C++ have not used it recently. Linus, for instance, condemns C++ based on his experiences with it from 1992, six years before the C++ language had been standardized and ten years before GNU got a decent C++ compiler.
C++ is a very complex language, as anyone, even C++ aficionados, will tell you. On the other hand, in the hands of someone who's made the (significant) investment to become a skilled C++ programmer, C++ is capable of breathtaking power and elegance.
The conflict is essentially this: one side believes "if we add C++ support to the kernel, we'll have lots of incompetent C++ people doing all manner of incompetent C++ things which are really stupid and killing performance" and the other believes "with C++ support to the kernel, we give programmers different ways to solve approach problems, and I'm not going to deny all programmers the benefit of C++ just because many programmers can't use it effectively."
I sincerely think that adding C++ support to the kernel is a good idea, subject to some strict requirements. For instance, have a C++ Czar for the kernel, someone Linus trusts to have wisdom and understanding of C++; and make sure that all C++ checkins to the kernel go through the C++ Czar to ensure that C++ is being used wisely, and not as an impediment to understanding.
- Exception Handling
- Function Overloading
- Operator Overloading
- New/Delete
- Inline Comments
- References (and pass by reference)
- Others I'm sure
C solves DIFFERENT problems.No, C solves problems differently.
And why not???
With the GNU Compiler Collection able to generate machine code for Java, we'd be able to leverage all the things that Java excells at!
Such as:
umm....
well,
Oh forget it then.