Slashdot Mirror


Halo 2 Developer Talks Story

An anonymous reader writes "With any luck, Halo 2 will supplement hours of fragging and warthogging with some more good sci-fi story. In an interview with Bungie's studio manager Pete Parsons talks about the larger Halo world, the influence of fan fiction and Halo novels on Halo 2, and the widespread appeal of the game." Thanks also to GameConnect for the link to their article talking about Microsoft's heavy hand when it comes to pre-orders.

25 comments

  1. Better Link... by Anonymous Coward · · Score: 3, Informative

    Printable version of the article, so you don't have to wade through six pages of ads just to read a paragraph or two on each page...

  2. Changes? by mmmjoy · · Score: 1

    Have there really been enough significant changes to make it a new game?
    If it were pc only game, dual weilding, vehicle boarding and new guns could really have been a patch, mod or expansion pack at the most.
    Not to say I didn't thoughourly (sp?) enjoy the first Halo, but it just seem this is a bit devoid of anything new and exciting to warrant a AUD$100 purchase (I'm a poor student).

    1. Re:Changes? by McKinney83 · · Score: 2

      The continuation of the story is certainly welcome, and the addition of xbox live is great.

      But, if you don't play online, have lan-parties or care about the story, then you might not want to consider this title.

      --
      Winner of The Second Annual Montgomery Burns Award for Outstanding Achievement in the Field of Excellence.
    2. Re:Changes? by ComputerSherpa · · Score: 2, Interesting

      Actually, Halo 2 has better graphics, a new story, and a completely new server-choosing system, in addition to all the new vehicles, weapons, and ability. It's 100% a new game.

      --
      Information wants to be anthropomorphized!
    3. Re:Changes? by Anonymous Coward · · Score: 0

      Have there really been enough significant changes to make it a new game?

      I am lucky enough to know someone who somehow has a copy. We've been playing the game for the last few days as much as we can. I'm not sure how he got it, he is being very tight-lipped about the whole thing. Its not in French, and he dosent work for Microsoft, hmmmm I guess it dosent matter, gift horses and all that.

      I would have to say that yes there have been lots of signifigant changes. In fact I had to fight the urge to keep checking the box to see if I was indeed playing Halo 2. I would even venture that fans of the original might be a little put off initially. Everything from the first one is there (and more) but it all feels quite different.

      Its hard to explain, imagine going to bed with Cindy Crawford then in the morning waking up with Elle McPherson. Most people would not be dissapointed that the woman they made love to the night before was not one supermodel but in fact another supermodel. I don't know maybe some of you are bigger fans of Cindy.

      Wait a minute what was my point, lets see .... .Elle McPherson.....sex.....supermodels.....oh thats right Halo 2.

      So lets review, lots of changes, lots of inprovements, lots of levels. I cant think of a reason not to get it, except that I've finished it allready, oh well theres always multiplayer.

  3. Tight-lipped by ComputerSherpa · · Score: 1

    Wow, he gets through a whole article about the Halo 2 story without actually telling us any of the Halo 2 story. I'm impressed.

    --
    Information wants to be anthropomorphized!
    1. Re:Tight-lipped by Phoenixhunter · · Score: 1

      He should be. Part of what was so devistating to Bungie about the leak was that in doing so they were worried that the plot lines would get released without people experiencing the twists and turns on their own.

  4. Halo 2 Developer Talks Story by Dolly_Llama · · Score: 1

    Ho Masta Chief!

    Try grab me one primo cuz!
    We talking story bout Halo
    and my mout' stay all dry from
    da kine cuttlefish!

    --

    Somewhere, something incredible is waiting to be known. -- Carl Sagan

  5. Fluff piece... by CaptMonkeyDLuffy · · Score: 4, Interesting

    I'm sorry but any article about the story from Halo that doesn't touch upon the Marahon series(to which Halo is the spiritual successor, though not a direct sequel) really misses what could be a far more interesting discussion.

    Breif history on the Marathon subject: Could be considered Bungie's first 'hit'(Yes, Pathways into Darkness may qualify to some, but since that game is in the same 'universe' as Marathon, it could be considered a prequel and we'll just lump it in with Marathon for now, okay.) The Marathon series was a first person shooter from around the same point in time as the original Doom and Doom 2. It could be considered one of the first FPS games with a significant 'plot.' At first glance the plot was an alien invasion of a colony ship, throw in some human created AI's that are helping organize the defense against the invasion. The plot was fairly intricate for the time, and at first glance wouldn't stand up to plots today(since the focus on plot has been increasing), but certainly very notable for its time.

    What made Marathon interesting, was that if you looked close you'd realize there are a lot of unanswered questions. If you looked closer, you'd realize the game is littered with hidden messages and clues to fill in all those gaps. The amount of analysis and reading between the lines was in essence an entirely separate game in and of itself. The amount of effort that's gone into interpreting Marathon's story is impessive. I can't think of any other game that has a story with this kind of depth(not to say other games don't have deep stories, just no others that have depth in this particular manner). This aspect of the Marathon series is its one truly unique aspect that sets it apart, and the reason why it's a favorite of mine to this day.

    An interesting comparison between Halo and Marathon that I really wish would be discussed is that a lot of the 'hidden depth' found in Marathon's plot could be attributed to how the plot was told(which was via text 'computer terminals'). I'm curious if someone who was involved in both could offer any discussion as to whether it would even be possible to form a plot similar to Marathon's using the 'cinematic' style of game that is released today... Would you have to create a game with a similar text heavy storytelling to reproduce the effect(which wouldn't fly today)? Could(with enough effort) a cinema style game actually contain that amount of misdirection and hidden clues and whatnot? Or would some 'happy medium' have to be found(the necessary plot bits are done cinematically but there are optional plot bits to be found that are text...)?

    Maybe I'm just a pessimist, but somehow I feel the requirements to sell a 'modern' game will make it so we'll never see another game with a plot like Marathon. Pity.

    1. Re:Fluff piece... by Ford+Prefect · · Score: 1

      An interesting comparison between Halo and Marathon that I really wish would be discussed is that a lot of the 'hidden depth' found in Marathon's plot could be attributed to how the plot was told(which was via text 'computer terminals').

      The recent Doom 3 had text (also video and voice) PDAs lying around with additional material driving the plot. You can play it as a dumb shooter, or read everything for a bit more background on the events in the game - although I've played the Doom 3 demo and the writing didn't seem all that impressive, especially when compared with the Bungie intrigue of yesteryear.

      I imagine it's definitely possible to do another Marathon while not seeming too out-of-place in today's market. I just suppose you have to make sure the game's still playable and the plot still entertaining to people who don't want to read all the terminals, and (much more importantly) you have to make sure the background plot is well written. :-)

      --
      Tedious Bloggy Stuff - hooray?
    2. Re:Fluff piece... by oprahjesserafael · · Score: 1

      Bungie has stated that its next project is not going to be set in the Halo universe. Although an entirely new franchise/series or something to with Myth is more likely a new Marathon is not totally out of the question.

    3. Re:Fluff piece... by hunterx11 · · Score: 2, Insightful

      Oh but they do have a backstory. And quite an engrossing one at that.

      --
      English is easier said than done.
    4. Re:Fluff piece... by Zangief · · Score: 1

      I know this is not a game, but I cannot stop mentioning the comic masterpiece "Watchmen", which has a lot of depth, put in by various comic tricks, like newspaper lying around, the names of the companies or products that appear, the people that move inthe background, etc.

      I guess that it could also be done in this way.

    5. Re:Fluff piece... by Have+Blue · · Score: 3, Insightful

      Halo is already pretty close to that "happy medium"- there are a series of tie-in novels, developed with Bungie's close supervision, that provide a backstory for the game.

    6. Re:Fluff piece... by Anonymous Coward · · Score: 0

      That was what I really liked about Marathon. In most cases, for me, the terminal text is what did it because YOU formulate your own vision, not someone elses via a cinematic. The same can be said in movies vs. books. In one case you have someone elses vision (LOTR, Peter Jackson...) and in another you have your own. I think the terminals were one of the most crucial pieces the Marathon game as a whole.

    7. Re:Fluff piece... by scot4875 · · Score: 1

      Metroid prime did this to a large degree. Almost the entire 'story' was told by reading computer terminals or ancient glyphs. Very little, aside from the introduction/escape to the planet/boss introductions/endgame was done with scripted cut-scenes.

      It creates an interesting mix, because it allows players to skip the story entirely if they just want to blow crap up.

      --Jeremy

      --
      Jesus was a liberal
    8. Re:Fluff piece... by Anonymous Coward · · Score: 1, Insightful

      Bungie can't make a Myth or Oni game. They sold the rights to Take Two in 2000.

      One of the Bungie Weekly Updates talked about their being no current plans to continue the Marathon universe, but someone else can dig up that link.

      - [Andrew Nagy]

    9. Re:Fluff piece... by tepp · · Score: 1

      Deus Ex 1 had a lot of backstory you could read in terminals, newspapers, books, etc.

      Deus Ex 2, however, repeated the same five pieces repeated over and over again, until I quit bothering to read them. Yet another place where Deus Ex 1 was great and Deus Ex 2 flopped.

      --
      Tepp
    10. Re:Fluff piece... by BlueCodeWarrior · · Score: 1

      ...and if you love Marathon as much as CaptMonkey here, don't forget about Marathon:Aleph One.

      I haven't checked it out in a while, personally...but I loved Marathon, mostly for the same reasons the good 'ol Capt just talked about.

    11. Re:Fluff piece... by Anonymous Coward · · Score: 0

      Set to end (probably) this Sunday!

      Get thee over to the Unfiction Forums and start to partake in the goodness :)

      (Apologies to hunterx11 who knows this - this is for others late to the ARG)

      (RIP SP)

  6. Sequel for Story, not for "Changes" by Anonymous Coward · · Score: 1, Insightful

    Unlike a lot of developers, Bungie doesn't make new games for the sake of "changes." Granted, there are lots of graphical improvements, online play, better gameplay and level design, etc.

    Halo 2 is a new game because it's a new story--a continuation after Halo ends.

    Do movie sequels come out because of "new features?" Does Toy Story 2 merely upgrade the rendering of Toy Story?

    1. Re:Sequel for Story, not for "Changes" by quantax · · Score: 1
      Do movie sequels come out because of "new features?" Does Toy Story 2 merely upgrade the rendering of Toy Story?


      The comparison of movies to games in this case is a poor one, since the entire point of a movie is to tell a story or give a perspective on an issue. If you remove this, you are left with something highly abstract, and frankly, most likely something that no one will waste their time watching.

      That being said, I find myself these days becoming more and more annoyed by games that sell soley upon their stories and but little gameplay improvements. Final Fantasy comes to mind in this regard. Some genres, such as the adventure genre, depend upon a story to drive the gameplay since often theres little else except puzzles; my favorite adventure games utilize the puzzles to drive the story, but with few exceptions, almost all these games are interactive fiction, Final Fantasy as well. I have no issue with IF, I still enjoy playing a good text based IF game that come out of the yearly contests, but it gets a bit tedious after a while when developers could be doing more interesting things with game development.

      When all is said and done, the games I have enjoyed the most often had so-so to decent stories, but fantastic gameplay in that I could often replay the game many times with different results each time. I am a huge reader and naturally love a great story and while its great if a game has a good story, Id rather it have great gameplay instead. And realistically speaking, 90% of 'great' game stories are mediocre by comparison to their book equivalents. Halo's little twists are interesting, but say compared to Hyperion, it doesnt even hold a candle to it. Combined with the fact that the games with the best stories are little more than interactive fiction, I am left saying, 'Whats the point? Why not just read a superior book and leave the incredible storytelling to books/movies'. This is not to say that I think games shouldnt have stories, but until they take advantage of their interactive nature to truly make the stories dynamic (Morrowind could be said to loosely be an attempt at this with its open-endedness), Id rather they stick to bringing me gameplay that last more than 1 play-through.
      --
      "What can a thoughtful man hope for mankind on Earth, given the experience of the past million years? Nothing." -Bokonon
  7. Red vs. blue ... Halo2... by blahplusplus · · Score: 2, Interesting

    Simmons: "Seriously though why are we out here? As far as I can tell it's just a box canyon in the middle of nowhere. No way in or out."

    Simmons:"The only reason we set up a red base here is because they have a blue base over there. And the only reason they have a blue base there is because we have a red base here."

    Griff:"Yeah, that's because we are fighting each other."

    Simmons:"No no but I mean even if we were to pull out today and they would've come take our base, they would have two bases in the middle of a box canyon. Woop-dee-fuckin-doo."

  8. It's not the story by MrDickey · · Score: 1

    Halo wasn't a big sucess for their story- It was the multiplayer aspect. Maybe it's just my small town, but my friends and I set up 8-16 player halo parties all the time. We don't play halo because of the plot, but because of the physics, vehicles and guns. It's just the best multiplayer game for any console. I think everyone was disapointed in the singleplayer (i beat it in a day), and the emphasis of halo 2 should be on the multiplayer game.

    --
    I hate my sig
    1. Re:It's not the story by Jormundgandr · · Score: 1

      Ever considered you were playing below your level? Ever thought of bumping it up to legendary? If you finished that in a day in which you also slept, then you might have something.

      --
      -sig removed for tax purposes-