Halloween Massive Gaming News
City of Heroes is running a Trick or Treat and Zombie invasion event this weekend. Folks in Europe looking to get their cape on can look forward to participating sometime next year.
Anarchy Online is celebrating the season with a holiday ball and costume contest, as well as nanotech transformations and monster sightings.
Final Fantasy Online players and developers have a lot to be happy about this weekend. Today is the one-year anniversary of the North American launch, and they're throwing a party to celebrate. In-game, the annual trick or treating, costuming, and spookery is going on. This year they're also throwing around some glamours to let players take the part of monsters for a while. Square-Enix revised upwards it's earning estimates this week, giving even executives reason to smile.
In non-holiday news, Richard Garriot was interviewed by HomeLAN about the upcoming Tabula Rasa game, and MMORPG.com has some new info on Dungeons and Dragons Online from the lead designer.
Finally, the Second Annual State of Play conference is this weekend, drawing Virtual World academics from all over to celebrate Halloween by lecturing. Nerd on, guys.
Update: 10/28 18:50 GMT by Z : There's a press release going around stating that City of Villians playtesters will be drawn from the ranks of veteran CoH players.
I would love to see a game that has a system in place for players to do some things that would enhance the events they can do - drop clues and so on.
I bring this up in this topic because CoH has had a few "invasion" type events that lacked any real flavor beyond "oh, look! A thingy spawned!" and maybe a forum post saying "be on the look out for strangeness."
Players, however, would take the ability to make mini events and would likely spend more time on them than Cryptic employees who need to focus on other stuff.
Since I can't tell them apart, I treat all ACs as the same person.
The practice of going into a game and assuming a different persona only to have that persona assume yet another persona is kind of mind-boggling especially if you're a humanities student. I mean, it was bad enough last year when I dressed up as a vampirate.
There are rumors of an undead army appearing someplace in Lineage II's world of Aden. For the past couple of weeks there's been a repeating systemwide announcement saying "A great evil is approaching..." and then more recently "The evil moves deeper into Aden." Then just 2 days ago, an announcement came that an undead army had arisen around one of the northern towns. Lots of people flocked there but as far as I know, the announcement was premature.
When the axe came to the forest, the trees said, "Look out - the handle was once one of us."
Currently, a pumpkin appears instead of a backpack.
Yowza!
Rumors are also going wild about World of Warcraft being launched on November 22nd (as told by a high-level staff member of Vivendi). That game is very good, and while it has a high degree of polish some are complaining that it's not quite up to the "Blizzard Standard". Personally I don't think so - I'm in the Beta and it's incredibly well done. The next patch (coming next week) will add in a ton of content, including the first Raid encounter.
The only mud that matters, Achaea.com, is having their annual "Logosween" events. Most are player organized and involve costumes, parties, contests and generally mischief making.
Puzzle Pirates (puzzlepirates.com, clients for mac/linux/win) has changed all the hat designs to have very spooky masks and changed all the map graphics to have appropriate themed island maps.
Among all the weaknesses (and as a player since launch, trust me -- there are MANY) of SWG, this is probably what kept me hooked the longest. With a rich player-crafting environment, I've seen all sorts of creative uses of in-game vendors, well-named items, "actors" to roleplay key characters, and some out-of-game (typically Web) content to create mini "adventures." Of course, a lot of that was simply the minds behind them -- I've had the pleasure of working with some really creative folks (even professional game designers in their off time) to build these sorts of events.
Then of course, there's Second Life -- nobody can say that lacks tools!
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I'm just running some old time radio suspense shows, war of the worlds, and silence! the musical over the in-game radio station.
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