World of Warcraft Closed Beta Ending
JD-1027 writes "Blizzard is ending it's closed beta test of World of Warcraft Friday at 3pm PDT. Somewhat of an abrupt announcement, welcome by most, that means the release of the game is inching closer." In all likelihood this indicates the imminent arrival of the Open Beta Test.
For another stress test. A Blizzard rep posted in their official forums that signups are on the way.
Which will be a slashdotting of their open beta. ;)
It's been what, 2 years since they announced it? I'm really looking forward to it. But I certainly haven't built up my expectations for this, having been let down too many times (can you say SWG?)
/ignore command in that game.
WoW, HL2 and LOTR: Battle for Middle Earth are the big 3 I'm waiting for. But here this past week, while I heard of Guild Wars, I never really looked into it.
After the first couple of minutes of "oh wow, pretty" wore off, I learned that it was a kind of boring game while I was playing the World Wide Event that's going on now. I'm talking...snoozer.
But that's a game in progress, so perhaps it will get better and better over time, but it's mainly a haven for Diablo regects at the moment. They REALLY need an
"Leo Fender was in a 'state of grace' when he designed the Stratocaster." -- Paul Reed Smith
All you guys who end up downloading the Open Beta client are in for a treat. I've played a troll mage (EnSabahNur) through to 57 and had a great time. Still work to be done on it, but a blast nonetheless.
Wood Shavings!
- Godai
It must be a good game; my cube used to be adjacent to some guy in this Beta, and for months he spent more time talking on the phone about... uh... soul shards and necromancers and other esoteric things than he did actually earning his salary. I was preparing to kill him and leave D & D lead figurines stuffed in all his orifices (got a good deal on 25 pounds of them on eBay) when I picked up a better contract somewhere else.
"Wow. Now THAT'S a lot of angry Indians." - Lt. Col. George Armstrong Custer
Dropped FFXI a couple weeks ago after about 8 months of play, and have been really looking forward to WoW.
I really liked FFXI, but in the end the time sink required for this game was just too much for me. SE's insistance on making FFXI a true multiplayer experience was certainly inspired, but in the end was just too hard on the "casual" gamer like myself. Past level 20 it's almost impossible to level efficiently or to get anything meaningful accomplished without the help of 5 or more other players, which really requires a lot of time meeting and maintaining game relationships. Again, for those with the time to do this the game is wonderful, but those of us who can only put a few hours a week into the game, or perhaps have one or two real life friends they only want to play with, really find ourselves at a disadvantage.
It's my hope that WoW is a little better in this respect. From what I understand the majority of experience in the game comes from doing quests of various kinds? Hopefully many of these quests can be done solo if one wants to.
If nothing else, participating in the open beta will give me a chance to try it out before buying WoW. One of my strongest complaints about MMORPGs is the lack of a playable demo or trial. While you usually get the first month free, you still have to shell out $50 for the game itself without knowing if you are going to enjoy the experience. You have to make your buying decision based on reviews and in-game movies instead of a playable demo. This alone has kept me from trying several games since I didn't want to buy it to find out I didn't like the gameplay.
I am looking forward to this one since I have found most Blizzard games to have great gameplay. I didn't care as much for their older games, Blackthorne and the Lost Vikings, but the Diablo, Starcraft, and Warcraft series rank among my favorites.
Nobody is going to be interested in taking bug reports this weekend at blizzard because they are all playing guildwars.
I know I wasted a ton of time playing this game, and I'm a senior in college as well. I don't think you have to devote too much time a week to it to have fun, but it certainly is MORE fun when you get into higher levels. You don't get talent points until level 10, and talents are really where you can start customizing your character. Then again, I can make it to level 15 in one sitting (but I have experience, of course). The best part about leveling in WoW is that it doesn't feel like work. Most of your time will be spent questing, and Blizzard has done an excellent job making sure you don't have to grind through your levels. The quests progress naturally and smoothly throughout the game until you get to about the upper 40s. I'm sure Blizzard is still working on higher level content, though. They're adding a new high level instance with this upcoming patch. Crafting is the latter of what you described. Mining requires you to find different kinds of ore veins scattered across the world. Leatherwork requires you to kill things and skin them. For tailoring, you find cloth on various humanoid corpses. Alchemists can gather herbs from around the world. The only catch is, if you want to gather your own materials, you have to choose the corresponding gathering skill as your second tradeskill, and you can only have two. Of course, you could just buy your materials, but that gets expensive quickly.