Virtual Stuntmen Ready for Hollywood
Kerhop writes "Discovery Channel has an article about a new form of virtual actors in movies. In particular "Endorphin's virtual actors learn how to move and react independently, unlike most computerized characters now that depend on fixed databases containing animated clips". MSNBC also is featuring a news video (no direct link is available, stream must to be added to playlist). The featured software Endorphin is created by Natural Motion."
Dated: June 26, 2003
and from the article "...will make their debut next year in the film "Troy,"..."
Frist psot?
^_^
I started reading the Discovery Channel article and saw they'd make their debut "next year in the film 'Troy.'" And I thought, hey, they just made a movie about Troy, they're going to make another one? Then I saw the June 26, 2003 date of the article. Slow news day I guess.
"This? I can make a hat, I can make a brooch, I can make a pterodactyl..."
seize
Let's play video games with mailmanZERO
There are two main approaches to this - the "animation splicing" systems, where canned bits of motion are spliced together by a program, and the "behavior" systems, where control programs are trying to optimize some goal. The first major appearance of a good "splicing" system was the baby 'zillas in Godzilla 2000. That's what most feature films are using today.
Kinematic motion generation has been around for years, and that's what you see in games. It doesn't look real, but it works well enough for gameplay. The physics isn't realistic. That's why, from across the room, EA Football looks different from NFL football. Those jerky motions really pop out at you, especially when they're alternated with nice motion-captured moves.
Endorphin isn't as automated as it looks; much manual tweaking of the motion is necessary. Motion Factory has more automation, but it's kinematic. Automatic physically-realistic animation is hard, because you have to solve the robotic control problem. The animation community may yet do this. But they're not there yet.
(I've done some work on this.)
Although the article may be a year old, this news was only aired on the Discovery Channel this week.
The article may be old news, but fully reactive software stunt men have been around since 2002. I did hours of "research" on this topic with some really good software.
I believe that I have seen this before, in both the "Truck Dismount" (Rekkaturvat) and "Stair Dismount" (Porrasturvat) versions. They are available for download.
My favorite was trying to get the truck to throw the guy *completely* over the wall, or go for bonus points getting the guy's head to rattle back and forth between the wall and the truck grill.
Great for getting stress out on a boss (at the time) whom we imagined we were putting on the truck, etc.
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wwjd? jwrtfm!