Doom 3 Announced for Mac
thelemmings writes "Aspyr today announced that it will (finally) publish Doom 3 for the Macintosh. The game is scheduled for release Q1 2005 and the system requirements indicate that a G5 processor will be required, which seems quite surprising as it will leave iBooks and Powerbooks owners on the side of the road. Too bad iD Software didn't release a free OSX client like they previously did for linux version of the game."
Well, Apple guys/gals... you'll need these...
Complete List of Doom 3 Console Commands
List of Common Doom 3 cheats
To Run it you'll need this...
Mac System Requirements:
Mac OS X 10.3.6 or later
PowerPC G5 1.5 GHz or faster
384MB RAM (512MB recommended)
2.2 GB free disk space
ATI Radeon 8500/nVidia GeForce 3 or better
32MB of Video Ram (VRAM)
DVD drive required to install and play
And you'll have to wait until..
Aspyr Media Inc. on Wednesday announced plans to publish id Software's Doom 3 for the Macintosh. The game is currently in development for the Mac by id, and will be released in February, 2005.
Source
Actually it's been final seeded to developers (about a week ago) - it is inevitable that it will be out before February.
Aspyr is saying this because Apple is completely rewriting the video drivers in this next point release.
Yell & scream & rant & rave... it's no use... you need a shaaaave ~ Bugs Bunny
Except, according to both the first post and Aspyr's website, the game is being developed by iD while Aspyr is the publisher.
"Our opponent is an alien starship packed with atomic bombs. We have a protractor."
Actually, the system requirements are preliminary. We usually guess higher, and then readjust the requirements the closer we get to Final Candidate. I believe this happened to RTCW for Mac, but I would have to ask someone who was the project lead for RTCW for Mac.
This is done to prevent customers making a preorder for the game, only to find out that the requirements have been raised at the last minute.
Oh dear. I don't think I'll leave my apartment for a week or two.
[ Antti Rasinen ]
When's it coming out on PC, for that matter? It's not even an X-Box title, you can ONLY play it on PS2
Is this the same DOOM III game that John Carmack went on stage at MacWorld to present a few years ago, saying that would be out for the Mac, first?
What a crock....
Do you even know what OpenGL is? It's a cross-platform graphics API supported by both hardware manufacturers and ISVs. It's been ported to too many platforms to list.
OpenGL is used for 3D graphics editors, games, visualization, and scientific applications, to name a few. Khronos' OpenGL ES is used in mobile devices and is quickly becoming the standard 3D API for embedded systems. Check out the "Applications and Games" page on www.opengl.org. Notice that the number of OpenGL-based games is far fewer than non-game applications (on any platform).
So, what does any of that have to do with John Carmack?
D3D could never be realized on anything other than Microsoft-supported platforms, which is the main reason why "we've still got OpenGL".
I'm no Mac guy, but isn't that G4 choked by a 133Mhz FSB while the P4 is running 800Mhz(200x4)? Doom hasn't really been out long enough to notice a trend, but Quake3 scales VERY well with bus/memory speed increases. Doom3 might just need the bandwidth that only the top of the line FSBs can provide. Something to think about....
I would imagine part of the reason they require a g5, is because apple's hardware is all tied together and they hay have taken a look at the other things tied to g4s and seen insufficent video cards. I would imagine top of the line video cards are coming out with the top of the line systems. The g4 has somewhat become the apple "budget" system as it is no longer top of the line. So they just decided to target the g5.
:: shudder :: then put windows on it. That is sadly when the gaming is at.
Besides, it is a way more powerful cpu, and doom3 does need some cpu power. Lets face it. There are a lot of macs out there that just aren't that powerful.
finally, if they did target g4s which are 32bit, when the binary was run on a g5, it wouldn't be able to take advantage of the g5's better architecture as much. By targeting the g5, specifically, they can get the most out of it, at the cost of dropping g4 support, which isn't that bad because likely the game would run like crap on one anyway.
Lets face it, ppc and macos are not the ideal gaming environment. You want better? grab some x86 hardware and put linux on it. You can do alot, like doom3. You want a dedicated game machine never to be used for anything else?
w3School's stats show XP's market share doubling in two years from 30% to 60%, Linux and the Mac combined from 4% to 6%. OS Platform Statistics The evidence is pretty clear, I think, that home users migrate to newer versions of their Windows or Mac OS and not to alternative operating systems.