Doom 3 Announced for Mac
thelemmings writes "Aspyr today announced that it will (finally) publish Doom 3 for the Macintosh. The game is scheduled for release Q1 2005 and the system requirements indicate that a G5 processor will be required, which seems quite surprising as it will leave iBooks and Powerbooks owners on the side of the road. Too bad iD Software didn't release a free OSX client like they previously did for linux version of the game."
...indicate that a G5 processor will be required, which seems quite surprising as it will leave iBooks and Powerbooks owners on the side of the road.
Given the horsepower required by Doom 3, it's no surprise. Don't forget, you also need world-class video to run the game well.
Being that the gameplay sucks, it really doesn't matter.
Of course, the Linux client is an x86 binary, so running Linux on your mac won't help. That is, until we get really good binary translators, which might just happen, given the work that's being done for JVM bytecode and .NET IL.
Please correct me if I got my facts wrong.
Could it be that Aspyr/id only made the Doom3 client for Mac with 64 bit code? Would that be the reason to require a "G5 or better"?
I wish my lawn was emo, so it would cut itself.
..can I play this with my PowerBook which has only one-button (touchpad)mouse?
As a hardcore powerbook/iBook gamer I can assure you that the main obstacle is the touchpad itself. Touchpad is fine for GUI, but its nearly useless in 3D gaming. For my gaming pleasures, I always carry a tiny USB mouse with my iBook.
Well the PC system requirements are almost exactly the same. A 1.5 GHz P4, 384MB RAM, and a 64MB video card (Radeon 8500/Geforce3+) are required. The game might run on a 1.25GHz G4 but I doubt id/Activision/Aspyr really wants to support questions on why the game runs bad. Hardly anything that needs justification.
I think there's a trend of the 'better' gaming companies to break through this circle. Another advantage is that at the time that Mac and *nix *will* have mature gaming support, they already have a significant advantage over competitors due to their experience with porting those games...
- Leon Mergen
http://www.solatis.com
Doom 3...on a Mac?
Where's the surprise? Wolfenstein 3D was commercially ported for Mac. Doom I was commercially ported for Mac. Doom II was commercially ported for Mac. Quake was commercially ported for Mac. Quake II was commercially ported for Mac. Quake III was commercially ported for Mac. Return To Castle Wolfenstein was commercially ported for Mac. What's, exactly, so surprising in Doom III being commercially ported for Mac?
Because it's compiled that way?
We're gonna know for sure when it hits the shelves (of our favorite torrent trackers).
Make no bones about it - there is no substantial non-Windows gaming market. No sir. Carmack does this for two reasons - because he can and because it really throws mud in the eye of Microsoft.
As a side note, if you haven't purchased this game, then go out and do so... even if you won't use it. Without id software (and some other keys), gaming would be Windows-only right now.
Mmm...I suppose those PS2, Gamecubes, and Gameboys SPs are used to do text editing, web browsing and email only...
However you are right. The guy has almost singlehandledly keeped OpenGL support alive in the industry.
I already finished Doom3 over a month ago.
Remind me again how your having already finished the game will diminish
another's gaming experience
*sigh* back to work...
Umm... the iMac G5's have GeForce FX cards in them.. a furhter 2 generations ahead of the GeForce 3.
Am I missing something here?
bash-3.00$ uname -a
SunOS panda 5.10 Generic sun4u sparc SUNW,Ultra-2