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Doom 3 Announced for Mac

thelemmings writes "Aspyr today announced that it will (finally) publish Doom 3 for the Macintosh. The game is scheduled for release Q1 2005 and the system requirements indicate that a G5 processor will be required, which seems quite surprising as it will leave iBooks and Powerbooks owners on the side of the road. Too bad iD Software didn't release a free OSX client like they previously did for linux version of the game."

3 of 307 comments (clear)

  1. G5 Requirement... by autojive · · Score: 5, Insightful

    Could it be that Aspyr/id only made the Doom3 client for Mac with 64 bit code? Would that be the reason to require a "G5 or better"?

    --
    I wish my lawn was emo, so it would cut itself.
  2. Re:the whole thing makes me wonder market shares by leonmergen · · Score: 5, Insightful
    It's a chicken or the egg problem - gamers won't switch to linux/mac due to very little games, game producers won't make games for linux/mac due to very little gamers.

    I think there's a trend of the 'better' gaming companies to break through this circle. Another advantage is that at the time that Mac and *nix *will* have mature gaming support, they already have a significant advantage over competitors due to their experience with porting those games...

    --
    - Leon Mergen
    http://www.solatis.com
  3. Re:"Hell just froze over" by Trurl's+Machine · · Score: 5, Insightful

    Doom 3...on a Mac?

    Where's the surprise? Wolfenstein 3D was commercially ported for Mac. Doom I was commercially ported for Mac. Doom II was commercially ported for Mac. Quake was commercially ported for Mac. Quake II was commercially ported for Mac. Quake III was commercially ported for Mac. Return To Castle Wolfenstein was commercially ported for Mac. What's, exactly, so surprising in Doom III being commercially ported for Mac?