Doom 3 Announced for Mac
thelemmings writes "Aspyr today announced that it will (finally) publish Doom 3 for the Macintosh. The game is scheduled for release Q1 2005 and the system requirements indicate that a G5 processor will be required, which seems quite surprising as it will leave iBooks and Powerbooks owners on the side of the road. Too bad iD Software didn't release a free OSX client like they previously did for linux version of the game."
Does reloading involve dragging the clip into the trash can?
And a new mouse.
You do realise that Doom 3 was originally shown on a Mac, right? And a GeForce 3 IIRC.
Could it be that Aspyr/id only made the Doom3 client for Mac with 64 bit code? Would that be the reason to require a "G5 or better"?
I wish my lawn was emo, so it would cut itself.
Actually it's been final seeded to developers (about a week ago) - it is inevitable that it will be out before February.
Aspyr is saying this because Apple is completely rewriting the video drivers in this next point release.
Yell & scream & rant & rave... it's no use... you need a shaaaave ~ Bugs Bunny
It's because of bugs in the OpenGL drivers, that seem to be fixed in the 10.3.6 version
I guess ID Software and Apple have worked together on theses problems.
As for Linux version (with the poor ATI support for Doom3), I'm really glad that such application like Doom3 shed the light on bugs and force the constructors (like nVidia, ATI or Apple) to improves their OpenGL implementations.
This is a benefit for all the OpenGL developers, especially on OSX, where alternative to OpenGL is out of question.
I need a Sino-Logic 16. Sogo-7 data-gloves, a GPL stealth module...
Either it's a typo or Aspyr knows something we don't. There are no 1.5 GHz G5 computers currently sold by Apple.
This must mean that either 1) there will be new eMac G5 running at that speed or 2) That's the entry speed for the PowerBook G5s when released (probablly in time for Doom3) or 3) both 1 and 2.
Let the rumors begin!
Actually, the system requirements are preliminary. We usually guess higher, and then readjust the requirements the closer we get to Final Candidate. I believe this happened to RTCW for Mac, but I would have to ask someone who was the project lead for RTCW for Mac.
This is done to prevent customers making a preorder for the game, only to find out that the requirements have been raised at the last minute.
I think there's a trend of the 'better' gaming companies to break through this circle. Another advantage is that at the time that Mac and *nix *will* have mature gaming support, they already have a significant advantage over competitors due to their experience with porting those games...
- Leon Mergen
http://www.solatis.com
Doom 3...on a Mac?
Where's the surprise? Wolfenstein 3D was commercially ported for Mac. Doom I was commercially ported for Mac. Doom II was commercially ported for Mac. Quake was commercially ported for Mac. Quake II was commercially ported for Mac. Quake III was commercially ported for Mac. Return To Castle Wolfenstein was commercially ported for Mac. What's, exactly, so surprising in Doom III being commercially ported for Mac?