Video Games Find Their Voice with GTA
GamesIndustry.biz editor Rob Fahey has an editorial discussing how the games industry is beginning to find its own voice alongside the move and music businesses. He uses the hype and launch of Grand Theft Auto: San Andreas as an example of the increasing popular culture acceptance of games and gaming. From the Article: "The videogames industry is fond of comparing itself with the movie and music industries - as long as the figures show it in a positive light, of course. For years, a host of slightly dodgy statistics have been dragged out at the drop of a hat to prove that videogames generate more revenue than rival mediums, usually missing such crucial points as the fact that movies generate both box office and DVD/video revenues."
Wow, a games industry editor for a games industry magazine says that the games industry is great?
Video game fans have endured too much in the past. Geeks, freeks, you name it... I am surprised there is no constitution approving video gamers equal rights in society.
Is anyone else annoyed that game developers are now being called the game industry? It's bad enough that they remain nearly anonymous while the company takes most of the credit, but now the innovations and individuals are being blobbed together as part of a mindless industry?
Yeah it's not the most on-topic statement, but I'm sure quite a few people are thinking the same thing.
I am NOT a number! I am a - oh wait, I'm number 761710. Look! 761710!
Just look at the major video game releases: one of GTA Vice City's major features was its licensed soundtrack. Halo 2 has not just one, but two official soundtracks. The Halo franchise rivals most Hollywood blockbusters with regard to its script, its score and its marketing.
Remember the Wing Commander franchise? Wing Commander 3 (which was a three CD release, IIRC) had professional grade blue-screen cutscenes that were groundbreaking at that time. Remeber the movie?
Remember Resident Evil? There have also been rumours about an movie studios being more than willing to bring "The Sims" and the Halo franchises to the big screen.
That's why I'm inclined to believe that it's not really fair to compare different forms of presentation any more - at least when it comes to major blockbuster titles. They become less and less separable. Video games incorporate technology that just a decade ago was unavailable to anyone but major movie studios. TV is becoming increasingly interactive (the American Idol type of shows being one example). Video game background music is produced by professionals.
There's really no point in doing "we're doing better than you are" comparisons. We're talking genre cross-over here (at least at the high end of the spectrum).
The article mentions the game beating the release of a harry potter movie. that got me thinking. when you buy a movie ticket, you get a two hour experience for about the same price considering what a large popcorn costs.
When you buy a DVD, you get that same experience, only on a smaller screen and for the same two hours. and unless it is a film, you will get less and less out of the movie each time you watch it. so maybe 20-30 hours at the most of duplicate entertainment.
With GTA SA I get hundreds of hours of playing time. each time you play it, whats happening on screen will be completely different. when you discuss it with your friends, it's the same people and locations but the story is different. There's a familiarity in the discussion as there would be between two people that have seen the same movie, but there is also a new story you haven't heard.
I for one welcome our new entertainment overlords.
Maybe it's the cynical gamer in me, but I don't think that the game industry is being accepted on its own terms simply because the GTA games are so successful.
Popular culture loves the GTA games, but the games themselves are products of the popular culture. Massive soundtracks from top artists in each respective era, situations and characters based on popular movies, Hollywood voice talent...these are all things that, aside from the game mechanics, make the GTA games distinct from other games.
Would GTA be as popular without those things? If you take those same game mechanics and give it a more "original" theme, I don't think it would see that same success.
Look at the "underground" racing games that let you rice up your cars...another example of pop culture in games. Def Jam Vendetta?
I'm not saying this is "bad", just that I think it's premature to say that the industry is finding its voice when all it is doing is assimilating aspects of pop culture into itself. The fact that games that incorporate pop culture into its games are popular isn't surprising.
It's no surprise, GTA has opened up a lot of doors for the game industry. The 18+ rated content in it is hardly mentioned when people talk about it in magazines etc, and people don't care about children playing.
Its a nice liberal step to letting the games creators creating what they really want instead of dumbed down versions
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